Glad that things are turning out great for you, though!
05.06.2024 08:17 — 👍 2 🔁 0 💬 0 📌 0@theoreocookie.bsky.social
I post stuff every so often. #SmallGameStudio
Glad that things are turning out great for you, though!
05.06.2024 08:17 — 👍 2 🔁 0 💬 0 📌 0Yeah, it feels like with how much stuff we're doing for every part of games, down to the wire, we're being extra-specific - and the usage of so many scripts is just an unfortunate necessity. I myself have lost count of how many times I've just had to assign the same script to a bunch of objects.
05.06.2024 08:17 — 👍 1 🔁 0 💬 1 📌 0Honestly, with how much more there is to do, while I'm definitely glad I chose this project (since I've learned so much more from this), I definitely do wish this came at a less hectic time, especially since all the big deadlines for papers and stuff are kicking in right now.
#SmallGameStudio
Working on another level; this one focuses around the player hopping from platform to platform with a big, floaty jump while navigating between the projectiles shot at you as you ascend downwards. It looks pretty default right now, though I'm hoping to change that soon.
#SmallGameStudio
I changed the model. Fans of Bugcat Capoo may perhaps realize that yes, this is Capoo, only poorly colored. I like the model and how dorky he looks, especially when clutching the pistol.
#SmallGameStudio
Initially, the project was called "Things Go Boom", but after making this "Fish Enemy with a Gun" I've decided to call it "Deep Blue Boom" (tentative title). Any title suggestions are welcome. The fish is fully operational and has been taught the meaning of violence.
#SmallGameStudio
The projectile part was driving me insane. I could not, for the life of me, figure out how to get the bullets to generate from the spawn point and travel in the specific direction the camera was pointing until I was told that transform.forward existed. Then, problem solved. Joy.
#SmallGameStudio
I've begun work on a project, which involves firing projectiles from the first person. Here's a quick look at the initial stages of the project, Day 1: Attaching a pistol to our beloved camera/character controller and teaching it where to aim and shoot.
#SmallGameStudio
Really great game, I really enjoyed playing it even though the simulation started breaking down at some point. I love the reinterpretation of Snake!
22.05.2024 04:50 — 👍 2 🔁 0 💬 0 📌 0More behind the scenes! I made prefabs out of the levels and the bars, before recoloring them - as you can see when the structures are compared, they are really similar. It's just prefabs being reuploaded into different scenes and then unpacked and altered and recolored.
#SmallGameStudio
Some pictures of behind the scenes of "Dodging Responsibilities, the Game". This is one of those levels that took up a lot of scripts - although the scripts were not very long, it's the first time I ever used so many of them. They were really similar, though, so it wasn't too bad.
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I'm pleased to announce that the cutesy little abstract bullet hell "Dodging Responsibilities, the Game" has been released! Try it out, let me know how it feels and maps out! The only thing it's missing is Megalovania... and lasers...
#SmallGameStudio
theoreocookie.itch.io/dodging-resp...
That looks amazing! Great trailer, can't wait to try it out myself.
16.05.2024 07:13 — 👍 1 🔁 0 💬 0 📌 0I started designing another 2D game, based on the player dodging obstacles that come at them in a box. I'm not sure how other people do it, but I went with the simplest option of creating a monstrosity and having it move in one direction. Then repeat. Lots of simple scripts, though.
#SmallGameStudio
Last week, we started work on collision detection by making a Pong-like. Really interesting to think about how there are so many ways to "create" collision, either with assigned bounds that mimic "bouncing" (as seen here), or with colliders acting as triggers for other things
#SmallGameStudio
Started learning some basic key input stuff and set up a controller for the next project last week. It's a pretty simple WASD format for the time being, but it works pretty well.
#SmallGameStudio
I LOVED this game so much. From the hilariously good opening to the setup that makes it look like a VN to the dialogue options and the encounters, this game had me giggling while I was playing the entire time. Awesome stuff!
07.05.2024 07:15 — 👍 1 🔁 0 💬 0 📌 0Recursive is now out on Itch! I really enjoyed making the text game and scripting its dialogue options and what would happen. Give it a whirl and leave a comment letting me know what you think!
#SmallGameStudio
theoreocookie.itch.io/recursive
Welcome to Artefact Storage plays like you're scrolling through an old archive on a 90s computer about SCPs. I really enjoyed the feel and atmosphere of the game itself, the creepy atmosphere it gives, and I really recommend it as an experience!
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eggstarthing.itch.io/welcome-to-a...
Really enjoyed Shylencce's Quick Quest! You should check it out, it does some really creative interactions with 3D objects for a 2D text game. I really loved the effort that went into designing the objects, the first-person perspective, and more!
#SmallGameStudio
shylencce.itch.io/quick-quest
Scripting Part 3: My Brain Empty
A coin flipper script that will load in alternative scenes depending on whether heads or tails is flipped a certain number of times first, coupled with "You win" or "You lose". This was probably the most complicated scripting thing I've ever done.
#SmallGameStudio
Yeah AI Dungeon is really cool - it's honestly amazing how far the game can take you and build the story with such detail and visually imaginative prose.
30.04.2024 08:24 — 👍 1 🔁 0 💬 0 📌 0If you're interested in playing, check the link out at: direkris.itch.io/you-are-jeff...
30.04.2024 08:23 — 👍 1 🔁 0 💬 1 📌 0I played the game "You Are Jeff Bezos" recently, and it made me laugh out loud many times. All in all, it's a masterpiece that's able to convey the utterly nonsensical, incomprehensible size of a billionaire's wealth whilst also retaining an amazing sense of humor at the same time.
#SmallGameStudio
Scripting, Pt 2 Electric Boogaloo
Some basic input stuff like setting up a key input tester and a timer that will load in other scenes in Unity when prompted. Haven't really figured out how to make it specifically work with returning to scenes, but that's a work in progress
#SmallGameStudio
I really enjoyed the talking cube from the last project! Can't wait to see what sort of funny, 4th-wall breaking interactions you've got with this next game :)
24.04.2024 04:15 — 👍 1 🔁 0 💬 0 📌 0Scripting, continued - definitely a lot more complicated with a lot more nuance than I expected, as evidenced by my notes. To think that even just fitting together strings, integers, and floating point numbers - or other data types - could be this complicated. Pretty interesting!
#SmallGameStudio
Started learning scripting last week. Definitely an interesting experience, especially with how it was visualized into folders for describing two completely separate instances of either code initiating at the start or code constantly being initiated every time a frame updates.
#SmallGameStudio
A bit of a late announcement, but the project I've been working on - "Hall of Sacred Remains" - has been uploaded to Itch! If you're interested, swing by to the webpage and give it a gander there - it's playable in the browser!
theoreocookie.itch.io/hallofsacred...
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I just nest whatever needs to be moved together and call it a day. It's probably a good habit to have when projects get larger, though...
16.04.2024 06:59 — 👍 2 🔁 0 💬 0 📌 0