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Snoutbreakers

@snoutbreakers.bsky.social

A game development blog for Snoutbreakers, a game about punching furries! Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether. discord.gg/akzEsuX Personal posts over at @dumbanteater.bsky.social

970 Followers  |  314 Following  |  181 Posts  |  Joined: 24.10.2023  |  2.2134

Latest posts by snoutbreakers.bsky.social on Bluesky

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Hemiparasitic flowers...

Still not ready to properly reveal this project yet but I'm making great progress. I only work on it on the weekends, so I'm not in any rush.

08.12.2025 16:47 β€” πŸ‘ 54    πŸ” 13    πŸ’¬ 4    πŸ“Œ 0

Hey, at least you're getting hella bone shards and atlatl darts. Prayer exp good and atlatl is a great ranged weapon.

08.12.2025 15:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That much money financing games by actual game developers would have financed 150+ of the highest budget AAA games, and the several orders of magnitude more jobs to produce them. Instead it was burned failing to produce advertiser-safe Second Life.

06.12.2025 02:09 β€” πŸ‘ 2343    πŸ” 641    πŸ’¬ 30    πŸ“Œ 8
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MEOW MEOW it's #BandcampFriday!!!!

that means that for all purchases today, bandcamp doesn't take a revenue share! I get 100% of all sales on my songs! if you're not sure what kind of music I make, (answer: anything, really) this showcase video will help!

check it out: tanglenathair.bandcamp.com

05.12.2025 18:46 β€” πŸ‘ 21    πŸ” 16    πŸ’¬ 3    πŸ“Œ 1
Kain describing Warioland 4: "His insatiable greed was eclipsed only by his prodigious girth, and his stubborn tendency to survive.  Instead of breaking, his bones merely bent.  Instead of rupturing, his skin and organs merely shifted, rendering any blow against him nothing more than a temporary annoyance."

Kain describing Warioland 4: "His insatiable greed was eclipsed only by his prodigious girth, and his stubborn tendency to survive. Instead of breaking, his bones merely bent. Instead of rupturing, his skin and organs merely shifted, rendering any blow against him nothing more than a temporary annoyance."

"His insatiable greed was eclipsed only by his prodigious girth, and his stubborn tendency to survive. Instead of breaking, his bones merely bent. Instead of rupturing, his skin and organs merely shifted, rendering any blow against him nothing more than a temporary annoyance."

03.12.2025 14:53 β€” πŸ‘ 58    πŸ” 23    πŸ’¬ 1    πŸ“Œ 0
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Give no fucks.
Be a plattenkan.

#fomoria

02.12.2025 11:26 β€” πŸ‘ 2101    πŸ” 583    πŸ’¬ 8    πŸ“Œ 0
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Punches you and punches you and punches you and punches you and punches you and punches you and

25.11.2025 00:22 β€” πŸ‘ 127    πŸ” 26    πŸ’¬ 2    πŸ“Œ 0
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Also, here's a glimpse at my rotoscoping process... #LUNARK #pixelart

01.12.2025 17:16 β€” πŸ‘ 1634    πŸ” 413    πŸ’¬ 24    πŸ“Œ 11
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Left in obscurity, left in obscurity

30.11.2025 22:16 β€” πŸ‘ 276    πŸ” 79    πŸ’¬ 7    πŸ“Œ 1
Aggroha is frozen in a placeholder ice block

Aggroha is frozen in a placeholder ice block

Snowed last night. Got up and out of my nice warm and cozy bed only to immediately be hit with the cold air of my room like

30.11.2025 19:00 β€” πŸ‘ 51    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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spent two hours making this particle shader for rein physycs. can't believe it's just a bunch of cubes

25.11.2025 19:58 β€” πŸ‘ 118    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0
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surely you would agree that (flips hair) hit game Dreams of Aether (flips hair) has (flips hair) some of the (flips hair) best (flips hair) visual (flips) art you've seen out of any other steam game of the (hair) year, right~?

🎊🎈(flips mare)πŸŽ‰πŸ΄<-pretend thats a donkey

24.11.2025 21:48 β€” πŸ‘ 164    πŸ” 32    πŸ’¬ 10    πŸ“Œ 0
A tool tip from Guild Wars 2 showing a placeholder icon of a dude with a smushed face, a hard hat, and the words "Under Construction"

A tool tip from Guild Wars 2 showing a placeholder icon of a dude with a smushed face, a hard hat, and the words "Under Construction"

This man was my icon on discord for a year or two.

I love placeholder art so much

18.11.2025 17:37 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Absolutely agree.

Man-made placeholder art is one of the silliest parts of gamedev!

18.11.2025 16:43 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

For a fraction of the cost, I can make placeholders for you that are guaranteed to slip through to final build and far beyond.
#indiedev #gamedev #GodotEngine

17.11.2025 20:55 β€” πŸ‘ 324    πŸ” 70    πŸ’¬ 13    πŸ“Œ 3

I for the life of me cannot fathom the desire to have ai-generated crap in your game, even as a placeholder. Having scribbly, scrunkly sketches or stupid ms-paints chilling out in your work for a bit while artists work their magic is fun.

17.11.2025 20:46 β€” πŸ‘ 23    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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I keep seeing a lot of talk and discussion about placeholders in my feed today, so have an actual placeholder from the fighter we're working on right now. Seeing stuff about devs claiming AI-generated garbage in their final games were supposed to be placeholder is a horrible excuse.

17.11.2025 20:39 β€” πŸ‘ 33    πŸ” 7    πŸ’¬ 4    πŸ“Œ 0

Never forget the all-time greatest placeholder asset, from Doom 64

17.11.2025 18:12 β€” πŸ‘ 1932    πŸ” 625    πŸ’¬ 8    πŸ“Œ 0
Post image 07.11.2025 16:11 β€” πŸ‘ 11586    πŸ” 4446    πŸ’¬ 23    πŸ“Œ 26

Steel dragons feeling very generous it seems. Grats!

14.11.2025 14:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
art of three of the boss characters from KilaFlow; dracoverhead (giant plane dragon), playbunn (phone-based rabbit robot), and teraflop (machine of unspecified species). they're each drawn in a three tone style

art of three of the boss characters from KilaFlow; dracoverhead (giant plane dragon), playbunn (phone-based rabbit robot), and teraflop (machine of unspecified species). they're each drawn in a three tone style

bosses (three of them (just three of them))
#bhopart #kilaflow

13.11.2025 20:15 β€” πŸ‘ 179    πŸ” 44    πŸ’¬ 4    πŸ“Œ 0

🦊being a game dev is tough because you can't talk about what you're working on so all you can really give your followers is shitposts or just like "so how about that previous game right?"

(some people don't even have the "previous game" thing, that's the only thing that's tougher)

13.11.2025 18:11 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Kila Machine

12.11.2025 20:42 β€” πŸ‘ 220    πŸ” 39    πŸ’¬ 6    πŸ“Œ 0
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HEADS UP I got my first PERSONAL SINGLE RELEASE coming up in just over a week! at midnight in YOUR TIME ZONE, you'll be able to hear IBUPROFEN AND WEED on your favorite platform! I'm proud of this one, so here's a teaser to get everyone hyped for it πŸ’š #newmusic

PRESAVE distrokid.com/hyperfollow/...

12.11.2025 19:44 β€” πŸ‘ 62    πŸ” 35    πŸ’¬ 2    πŸ“Œ 6

🌼🐝

12.11.2025 16:30 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on something...

12.11.2025 16:26 β€” πŸ‘ 113    πŸ” 20    πŸ’¬ 8    πŸ“Œ 0

Thank you for enjoying PlayBunn instead of being upset by the delay!

Here's PlayBunn's concept art so you don't hurt me!

11.11.2025 23:02 β€” πŸ‘ 227    πŸ” 59    πŸ’¬ 10    πŸ“Œ 0
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KILAFLOW UPDATE!

Beta Version 8 is out for beta tier and higher kickstarter backers

Almost ALL the bosses are done, save for the final boss!

KilaFlow is now a "Around the Start of 2026" game, but no concrete release date for you till we go gold!

www.kickstarter.com/projects/cha...

Playbunn.

10.11.2025 20:46 β€” πŸ‘ 770    πŸ” 189    πŸ’¬ 17    πŸ“Œ 7

Anyone who disrespects QA should get out of the industry, tbh. QA is so much more than finding bugs or typos, it's your first exposure to consumer feedback. It's a crucial part of developing the user experience.

Without human QA, you don't deserve human players.

07.11.2025 00:41 β€” πŸ‘ 260    πŸ” 92    πŸ’¬ 5    πŸ“Œ 1

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