(5)
I havenβt updated this log in a long while, because I overhauled it entirely. In fact, absolutely no trace of the project I was modifying is left, not even a FTL ttrpg anymore
In the meantime the party has been playing MtG instead, hereβs some of the photos. (Check alt text)
14.02.2025 04:29 β π 0 π 0 π¬ 0 π 0
04.02.2025 12:04 β π 0 π 0 π¬ 0 π 0
really putting the nerv in nerve damage huh?
15.01.2025 02:49 β π 1 π 0 π¬ 0 π 0
unfollowing
15.12.2024 00:44 β π 1 π 0 π¬ 1 π 0
Just play fighter with moderately dark clothes and a lute, youβll find your way around.
02.12.2024 03:21 β π 0 π 0 π¬ 0 π 0
(4.2)
2nd*
Also we got the 4 and final party member.
M-ku: Separatist engi.
Because he was a late (and unexpected entry) I ended up having to pull some bullshit to introduce them mid chapter.
Hereβs the entry script if youβre interested.
21.11.2024 02:12 β π 0 π 0 π¬ 0 π 1
(4.1)
Just completed the the 2nt session of the play test which was mostly testing ship combat. The consensus from my players was that while fun it get repetitive and slow. I have been working on making it better but, I realize I was thinking about combat on a grander scale, hurting the individual.
21.11.2024 02:00 β π 0 π 0 π¬ 0 π 1
have you tried putting it in rice?
11.11.2024 19:38 β π 1 π 0 π¬ 0 π 0
(3)
the current ship format
(it looking like it was made with a marker is a stylistic choose)
dice are placed over the boxes to represent supplied power and system damage, the numbers inside the boxes are the max level and the max possible level.
11.11.2024 06:55 β π 0 π 0 π¬ 0 π 1
(2.5)
oh yeah, completely unrelated but i ended up eating dinner at the host's house. they eat 90% meat and damn are they good at grilling. i don't eat a lot of meat so i got to try a lot of new foods, which was fun.
10.11.2024 01:31 β π 0 π 0 π¬ 0 π 1
(2.4)
Aldo crew combat has few gimmicks. Turns out the skill check system could carry combat without needing stuff like classes.
Since how many dice you roll changes based on the condition your under, the party ended up trying to maximize their advantage instead of looping the same class features.
10.11.2024 01:10 β π 0 π 0 π¬ 0 π 1
(2.3)
The plot I ended up going with is that the party got hired as federation courier straight out of college, they deliver cargo on a ship the party has dubbed βSW Rustiesβ.
I went with making them courier so that they could explore a new area and cast a wider net on what Iβm testing.
10.11.2024 01:02 β π 0 π 0 π¬ 0 π 1
(2.2)
I implemented a special skill check system which they loved.
Instead of rolling a D20, you rolled multiple D6s and take the highest Value, the number of rolled dice changing based on proficiency and conditions.
They said it makes them feel like they have more control over the outcomes IIRC.
10.11.2024 00:51 β π 0 π 0 π¬ 0 π 1
(2.1)
Done with the first play test and had a blast, the party is;
John - human technician
βNorthβ - zolten ship fighter
Opel - crystal pilot
Aldo none of them are good at role playing, they rarely got off track. (Unless you count banter, we did a lot of that).
10.11.2024 00:45 β π 0 π 0 π¬ 0 π 1
(1)
Iβm working on a TTRPG based on the game FTL: Faster Then Light. I have rewritten and reworked almost everything from another fanβs crack at this idea.
In this chain I will be discussing the play test along with gameplay, balancing, my attempt at a story and whatever funny stuff comes out of it
08.11.2024 23:19 β π 2 π 0 π¬ 0 π 1
02.11.2024 03:39 β π 1 π 0 π¬ 1 π 0
Legendary Editorial Cartoonist for The Onion for over 50 years.
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i do the music | rabid evangelion fan | australia
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