Listen. Thereโs a lot of discourse happening right now. But never forget the core truth of our craft: weโre all just weird little guys making weird little guys.
18.11.2025 04:03 โ ๐ 168 ๐ 27 ๐ฌ 5 ๐ 1@broqvist.bsky.social
Narrative and 3D/Tech Art on the SteamWorld games and The Gunk. Now working on a new Splendid Failure with good friends.
Listen. Thereโs a lot of discourse happening right now. But never forget the core truth of our craft: weโre all just weird little guys making weird little guys.
18.11.2025 04:03 โ ๐ 168 ๐ 27 ๐ฌ 5 ๐ 1And it imports without a hitch into my LookDev scene in Godot. #blender #godot #gamedev #indiegame #acorporatemachine
17.11.2025 21:38 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0Last week I started work on a template rig as part look development and preprod for our game A Corporate Machine. Got stuck trying to get the mouth as easy to pose as I was imagining it. After a weekend of scratching that itch I think I got it where it should be #blender #godot #gamedev #indiegame
17.11.2025 21:38 โ ๐ 12 ๐ 6 ๐ฌ 1 ๐ 1We tested without it for a while... but the throw action is back ๐ค ๐ฅ Use it to optimise your work, get out of boring tasks, or just chuck anything you can get your metal paws on really! #indiegame #gamedev #screenshotsaturday #acorporatemachine #godot
15.11.2025 19:25 โ ๐ 24 ๐ 9 ๐ฌ 0 ๐ 0One benefit of working together with a holiday-nut is that I automatically get theme-updates for free
15.11.2025 07:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0An image of a GitHub comment congratulating a user on their first merged contribution to the Godot engine
Thanks to our tireless programmer weโre now official contributors to the Godot engine ๐ Free and Open Source is what all the cool kids are doing, right? #godot #indiegame #gamedev #foss
11.11.2025 06:43 โ ๐ 37 ๐ 6 ๐ฌ 0 ๐ 1Hi, Martin, Iโm the 3d-artist in question. Canโt really get you a RenderDoc capture since Iโm on a Mac. Currently profiling with whatโs in Godot, and woefully it wonโt give me GPU numbers for Metal ๐ข
Biggest thing Iโve done here is baking all material settings into vertex data and baking lights.
A room rendered in Blender (top) and Godot (bottom), split to show identical lighting and material properties.
This week: Continued work on the prototype, talks with potential partners, and making some serious progress on our Blender to Godot pipeline. Our 3d-artist is weirdly proud to let you know that the Godot-shot is only three draw calls ๐คท #gamedev #indiegame #blender #godot #screenshotsaturday
08.11.2025 21:12 โ ๐ 165 ๐ 18 ๐ฌ 3 ๐ 0Okay, the quest is still janky and cobbled together, but our little vacuum can now torch their bloodsucking supervisor for a gold keycard in the prototype ๐ค๐ง ๐ง๐ฅ #screenshotsaturday #indiegame #gamedev #godot
01.11.2025 20:43 โ ๐ 12 ๐ 5 ๐ฌ 1 ๐ 0Can we trust you with the precious china? Good Bot or Bad Bot, the choice is yours. #screenshotsaturday #gamedev #indiegame #wackywipstuff #acorporatemachine
25.10.2025 15:09 โ ๐ 35 ๐ 10 ๐ฌ 0 ๐ 0A mock up screenshot of the game A corporate Machine inside a frame promoting the even Sweden Game Conference on October 23-24 2025
This coming Thursday we're heading to Skรถvde with @swedengamearena.bsky.social to pitch A Corporate Machine in front of a live audience. Exciting and frightening in equal amounts! We'll even bring an incredibly rough playable to try out ๐ฑ
#swedengamearena #swedengameconference #indiedev #gamedev
Such a good dog! You canโt pet him just yet, but at least you can take him for a walk and give him a treat #indiegame #gamedev #screenshotsaturday #godot #acorporatemachine #prototype #wackywipstuff
11.10.2025 13:46 โ ๐ 18 ๐ 6 ๐ฌ 0 ๐ 0Two cartoony 3d-characters eating cinnamon buns. The character to the left of the frame is looking sceptical while licking his bun, he is dressed in black and his teeth are pointy, like Nosferatu. The character to the right is laughing and holding a tray of buns. Their buns are shedding sugar on the floor and a cute robot vacuum cleaner is on its way to clean it up.
Since weโre only working part time on A Corporate Machine, we missed the chance to commemorate last weekend's important celebrations together! ๐ข #gamedev #blender #indiegame #acorporatemachine
09.10.2025 05:36 โ ๐ 14 ๐ 8 ๐ฌ 0 ๐ 0So stay tuned for a bunch of more wacky WIP stuff in the future!
Weโd love to know how other creatives approach iterating on complex projects like this. 3/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot #WackyWIPStuff
A screenshot from the prototype of the game A Corporate Machine. A rough model of a cute robot vacuum cleaner is dragging a box along a hallway in an office. A guard character blocked up by capsule shapes has the word crumple above his head-shape and his arm shapes are crossed as if angry. The image is titled with the word prototype.
In the prototype, we want to be able to try lots of things. And if a play-test shows something we didnโt plan for (has that ever happened?!) we want to be able to change things quickly, not waste time polishing stuff that belongs in the bin. 2/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot
A Polished cartoony render of an office hallway. A character in an orange beanie is putting a note in a slit in a box. A sign above reads "Suggestion Box. Your Opinions Matter! ฮฉ" Another character in a skirt and a purple sweater is walking away down the hallway past a water cooler. The suggestion box has a pipe running from it to a cupboard on a slightly Lowe level. On that level a cute vacuum robot is hoovering up the shredded remains of other suggestion notes. The image is titled with the word Look-Dev.
When developing the art-style for A Corporate Machine weโre keeping it out of the prototype. It gives us room to explore the look and feel in a smaller scope, and lets us find a solid pipeline before we go full hog with production. 1/3
#GameDev #WorkInProgress #IndieGame #Blender #Godot
So excited to share what weโve been working on for the last half a year! Canโt wait to post more stuff weโre up to
25.09.2025 14:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0We made this short video a few years ago that was SUPER useful for all sorts of pitching, and I'm excited to share it now.
As someone who sees hundred of pitches from the other side of this in my publisher life, I would love it if every dev made something like this.
Hope it's helpful to see!
"I did not prepare a speech because I did not even know we were nominated. But I am truly honored to accept this award on behalf of my amazing team. When I was first getting into this industry, I was a college student, unsure of whether or not to change my major. The original Life Is Strange was one of the games that made that decision for me, so it was a full circle moment and an honor for me to get to work on this game: bruises, bumps, and all. I would like to thank my wonderful narrative team. Felice Kuan: our phenomenal narrative director, and an even better woman. Our calm in the storm. Deandra Warrick: our lead writer, our rock, who deserves way more recognition and credit than she gets. Mallory Littleton: one of the most talented technical narrative..."
"...designers I know. Aysha Farah: lead writer, and one of the most beautiful, fearless, funniest people I know. Andy Auseon: senior writer and our support, constantly juggling way too many things. Elizabeth Ballou: my right-hand woman on all things narrative design. And Zipporah Smith and James Wright: my homies, my loves, my brainstorming partners and the ones who kept me sane throughout this whole process. I can't thank you all enough. And to all of you out there with narrative jobs: all of these amazing people were let go, including myself. Personally, I've been out of a job for an entire year. We are all talented, award-winning writers and you won't regret having us on your team. So please, hire us. Thank you and goodnight!"
In this case, I would like to break the cycle and the silence on my own erasure. Since the night of the GDC Awards, I often think about what I would have said if I had been given the opportunity to speak. I think it would have been something like this:
24.03.2025 19:39 โ ๐ 330 ๐ 90 ๐ฌ 5 ๐ 3Reading your own writing, summed up:
22.03.2025 05:33 โ ๐ 19 ๐ 5 ๐ฌ 2 ๐ 0Good summary of how any good argument for neoliberalism will always be erased by the end goal of it. Complete freedom in the market will inevitably lead to liberty for none.
21.03.2025 11:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Game writers! If you were laid off, @marykwrites.bsky.social @alexmakesstuffup.bsky.social & I want to help out with portfolio, sample, or resume reviews. Just respond to this post with a number between 1 & 1000 and we'll select a few folks for a review. For free, obv.
26.02.2025 23:05 โ ๐ 235 ๐ 149 ๐ฌ 18 ๐ 6Mmhmm. Inte fรถrsta gรฅngen jag knรคckt ett revben genom litet spontan รถveranstrรคngning. Rekommenderar det inte.
26.02.2025 20:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Oh yes, a weighted cover is a grand idea for a better nightโs sleep right up until you snap a rib at the gym. Donโt like this added pressure on my stupid bird bones!
26.02.2025 20:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0So Iโve started playing around with Godot this past 6 month and itโs so god damn freeing. Feels like itโs about the same place as Blender was at version 2.5 so really looking forward to where itโs heading these coming years
26.02.2025 20:07 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0A rough annotated development sketch detailing aspects of the video game ICO.
A rough annotated development sketch detailing aspects of the video game ICO.
A rough annotated development sketch detailing aspects of the video game ICO.
A rough annotated development sketch detailing aspects of the video game ICO.
ICO development sketches ๐
21.01.2025 12:14 โ ๐ 212 ๐ 40 ๐ฌ 5 ๐ 1Final take for the #boids ! Testing a flock of 16k boids, entirely computed in GPU. No more CPU boilerplate, thx to the precious help of Jason Knight (from X). The code is available at @thegodotbarn.com . #gamedev #godot #glsl
19.01.2025 20:14 โ ๐ 269 ๐ 40 ๐ฌ 6 ๐ 2