We're currently focusing on finalising a slew of in-game assets to populate the Omega Corporation's offices in our game A Corporate Machine #gamedev #indiegame #blender #godot #screenshotsaturday
07.02.2026 21:19 — 👍 19 🔁 4 💬 0 📌 0@splendidfailures.bsky.social
Short games - Well crafted We’re a team of four experienced game developers in Gothenburg, Sweden. Currently working on our studio’s debut game: A Corporate Machine.
We're currently focusing on finalising a slew of in-game assets to populate the Omega Corporation's offices in our game A Corporate Machine #gamedev #indiegame #blender #godot #screenshotsaturday
07.02.2026 21:19 — 👍 19 🔁 4 💬 0 📌 0In our game A Corporate Machine,
there's plenty of items to be diligently
experimented with #indiegame
#gamedev #godot #kettlebell
#cuterobot 🔥
None can question Omega Global's dedication to the environment, not with such an efficient incenerator installed!
#indiegame #gamedev
#corporatehumor #cuterobot #godot
In A Corporate Machine you play as Sanitron TC-84, the world's most overqualified robot vacuum cleaner.
Unseen and underappreciated, but also free to shake things up!
#indiegame #gamedev #screenshotsaturday #Blender #godot #videogames #cozygaming
The environment in our game, A Corporate Machine, is inspired by tech and interior decoration from the 70s to the 90s. But with more advanced capabilities like wireless communication protocols and one heck of a smart robot vacuum cleaner. #indiegame #gamedev #screenshotsaturday #blender #godot
25.01.2026 00:12 — 👍 28 🔁 4 💬 0 📌 0We’re experimenting with different ways for our little vacuum cleaner robot to interact with the office workers. Unionize today for table tennis breaks!
#gamedev #indiegame #godot #screenshotsaturday #officelife
A 3d render of two characters eating slices of pizza while a cure robot vacuum cleaner pulls a full sized pie along the floor, leaving a greasy trail behind. On a small table in the background there is a stack of pizza boxes and some party hats. A sign on the table reads: Q2 celebratory Pizza Party, 1 slice per employee" and the Q2 text is printed on a swappable card.
A rough pencil sketch of two characters eating slices of pizza while a cure robot vacuum cleaner pulls a full sized pie along the floor, leaving a greasy trail behind. On a small table in the background there is a stack of pizza boxes and some party hats. A sign on the table reads: Q2 celebratory Pizza Party, 1 slice per employee"
We're doing thumbnail sketches to capture the tone of the narrative in A Corporate Machine. They're also perfect fodder when developing the look of the game #indiegame #gamedev #blender #screenshotsaturday
10.01.2026 21:33 — 👍 13 🔁 4 💬 1 📌 0This is some of the most succinct takes we’ve ever read! Everything here aligns 💯 with our experience, and it is definitely how we’ll try to run our own studio.
09.01.2026 10:49 — 👍 2 🔁 0 💬 0 📌 0We're kicking off 2026 with some more tweaks on the demo, and getting a head start on a more polished future version by working on a template rig for the human NPCs in our game A Corporate Machine #screenshotsaturday #Blender #indiegame #gamedev #acorporatemachine
04.01.2026 01:20 — 👍 13 🔁 4 💬 0 📌 0For this #screenshotsaturday, we’re going back in time some months to share a silly trial render from when we were exploring the look of the office dwellers in A Corporate Machine.
We’ve since ditched the thumb-shaped heads… but the overall look and feel is still there #gamedev #indiegame #blender
concept art of two office workers. one "inexplicably cool accountant" and one "ambitious corp goon". The cool accountant has a beanie hat and hair infront of their face, making a cool hand gesture. The ambitious corp goon looks like a know it all bootlicker, with a blazer and slicked back hair
Concept art of an "it-goth" and a "sould drained long ago". Soul drained is an old man who looks just that, soul drained. The it-goth looks like an introvert wearing purple, with a pentagram necklace
Got any fun ideas for office people? We've started concepting all sorts of fun little guys that you might encounter in A Corporate Machine. Would love to hear people's ideas, or examples of interesting folks you've worked with at your own jobs! #indiedev #conceptart #gamedev
16.12.2025 12:53 — 👍 17 🔁 8 💬 0 📌 0concept art of two office workers. one "inexplicably cool accountant" and one "ambitious corp goon". The cool accountant has a beanie hat and hair infront of their face, making a cool hand gesture. The ambitious corp goon looks like a know it all bootlicker, with a blazer and slicked back hair
Concept art of an "it-goth" and a "sould drained long ago". Soul drained is an old man who looks just that, soul drained. The it-goth looks like an introvert wearing purple, with a pentagram necklace
Got any fun ideas for office people? We've started concepting all sorts of fun little guys that you might encounter in A Corporate Machine. Would love to hear people's ideas, or examples of interesting folks you've worked with at your own jobs! #indiedev #conceptart #gamedev
16.12.2025 12:53 — 👍 17 🔁 8 💬 0 📌 0Happy Saint Lucy's Day! #godot #blender #screenshotsaturday #gamedev #indiegame
13.12.2025 23:41 — 👍 22 🔁 5 💬 0 📌 0Thank you 🙏
08.12.2025 06:15 — 👍 0 🔁 0 💬 0 📌 0A toony 3D render of a game view of the game A Corporate Machine, featuring a cute robot vacuum cleaner vacuuming dirt in an office. An NPC is looking at it.
This is the #blender render we’re working on matching in #godot
Fun technical fact: it’s mostly done with vertex colours in a single shader; even the roughness and metallic is set by storing values in the UV.
A better preview image of the look development graphics in the video we just posted #godot #indegame #gamedev #screenshotsaturday
06.12.2025 22:38 — 👍 16 🔁 3 💬 1 📌 0Some progression on the look-development environment for A Corporate Machine. Lots of pipeline work done to make asset creation in #blender easier and exporting to #godot smoother #screenshotsaturday #indiegame #gamedev
06.12.2025 22:01 — 👍 32 🔁 7 💬 0 📌 2We had a fun time showing off A Corporate Machine at a #gamedev pub, hosted by @swedengamearena.bsky.social. It’s an uncontrolled environment, and getting lots of hands on it when it’s early and rough really lets you see what the biggest hurdles are for players to get in to the loop. #Indeigame
05.12.2025 10:48 — 👍 14 🔁 4 💬 0 📌 0Yes, please!
02.12.2025 21:24 — 👍 0 🔁 0 💬 0 📌 0Not yet, but you can feed him.
01.12.2025 06:16 — 👍 2 🔁 0 💬 0 📌 0It's really lovely to see others pick up on the meta-narrative. Human lives in the workforce is a really big part of what the game is about
30.11.2025 16:46 — 👍 2 🔁 0 💬 0 📌 0Thanks for the feedback. The game is called A Corporate Machine. Right now we're building on the demo and testing it locally. We're aiming to have the demo up early next year, and we'll definitely let everyone know once we've got a proper steam page and it's available to try.
30.11.2025 16:35 — 👍 0 🔁 0 💬 0 📌 0We made a mess of the demo level 🧹 #screenshotsaturday #godot #indiegame #gamedev
29.11.2025 20:16 — 👍 141 🔁 26 💬 6 📌 1And it imports without a hitch into my LookDev scene in Godot. #blender #godot #gamedev #indiegame #acorporatemachine
17.11.2025 21:38 — 👍 14 🔁 4 💬 0 📌 0Our 3D artist has been busy making progress on the look and feel of the human NPCs that will inhabit the corporate office you’ll be cleaning in #acorporatemachine
#indiegame #gamedev #godot #blender
We tested without it for a while... but the throw action is back 🤖 💥 Use it to optimise your work, get out of boring tasks, or just chuck anything you can get your metal paws on really! #indiegame #gamedev #screenshotsaturday #acorporatemachine #godot
15.11.2025 19:25 — 👍 26 🔁 9 💬 0 📌 0Goodbye pumpkins, hello peppermint! Getting into the holiday spirit and cooking up lots of fun stuff for our game. #gamedev #indiegame #godot #blender #acorporatemachine
14.11.2025 23:39 — 👍 18 🔁 6 💬 0 📌 1An image of a GitHub comment congratulating a user on their first merged contribution to the Godot engine
Thanks to our tireless programmer we’re now official contributors to the Godot engine 🎉 Free and Open Source is what all the cool kids are doing, right? #godot #indiegame #gamedev #foss
11.11.2025 06:43 — 👍 38 🔁 6 💬 0 📌 1Except for the lightmaps using UV2
09.11.2025 19:35 — 👍 0 🔁 0 💬 0 📌 0Zero textures! We bake the PBR-material values into the UV channel and use vertex colors and weighted normals, so all materials are vertex based.
09.11.2025 19:35 — 👍 0 🔁 0 💬 2 📌 0