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AnderssonKev

@anderssonkev.bsky.social

Unity Freelancer (Level Design + Programmer) - kevin@whykev.com Game Developer at WhyKev - https://whykev.com/ Making PaperKlay @paperklay.bsky.social GoMechaBall | TaniNani | Hoplegs | Alwa's Awakening | Alwa's Legacy | Flipping Death | Zombie Viking

6,109 Followers  |  422 Following  |  1,143 Posts  |  Joined: 20.07.2023  |  2.0802

Latest posts by anderssonkev.bsky.social on Bluesky

That means a lot! πŸ™

27.01.2026 08:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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places

27.01.2026 04:39 β€” πŸ‘ 393    πŸ” 68    πŸ’¬ 7    πŸ“Œ 0

I’ve always loved your artwork and choice of colors! ☺️

27.01.2026 05:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Appreciate it! Love hearing stuff like this πŸ˜„

25.01.2026 21:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you my friend!

25.01.2026 21:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks everyone who bought PaperKlay! It’s thanks to you that I can look at my own apartment now! ❀️

Very very grateful, been reading through Steam reviews as well πŸ₯Ή

25.01.2026 19:48 β€” πŸ‘ 41    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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Wanna lie down and play a fun adventure this weekend?

Grab PaperKlay on Steam at a 25% discount right now!
store.steampowered.com/app/1350720/...

23.01.2026 14:53 β€” πŸ‘ 23    πŸ” 9    πŸ’¬ 0    πŸ“Œ 1

If you need a short adventure this weekend! I can recommend PaperKlay!

23.01.2026 14:56 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Oh yeah!

23.01.2026 12:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Playing through that β€œPaperKlay_switch_final_new2” version!

And my cat is awfully interested in the chickens! πŸ‘€

23.01.2026 10:58 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

PaperKlay was incredibly fun! I appreciate all the hard work that was put into making it. Was so charming and good vibes

Highly recommend this game
#paperklay #indiegame

20.01.2026 10:30 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

You have no idea how much these words mean to me ☺️ Nate did an amazing job with the audio!

21.01.2026 06:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You're so right!

20.01.2026 19:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm very much looking forward to get lost in the world of Fable once again!

20.01.2026 19:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That boat looks really good! exciting with a new project!

20.01.2026 15:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We at TwoPeaks are trying to make a fun Kart Racer where players can be a bit more creative and expressful.
Here's an early blockout of a level I am currently working on.

18.01.2026 16:15 β€” πŸ‘ 99    πŸ” 22    πŸ’¬ 4    πŸ“Œ 1

I'm going to be honest, I haven't looked too deeply on that :D But there is a sphere collider but it doesn't seem to roll.

20.01.2026 13:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We’re making some really cool stuff!

Can’t wait to explain more how we’re trying some new things! πŸ‘€

19.01.2026 12:33 β€” πŸ‘ 30    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Aerial_Knight's DropShot - Release Date Announcement Trailer | PS5 Games
YouTube video by PlayStation Aerial_Knight's DropShot - Release Date Announcement Trailer | PS5 Games

My action skydiving racing FPS Aerial_Knight’s DropShot drops Feb 17 on PS5, Xbox, and PC.

You play as a guy bitten by a radioactive dragon, taking down mercs, dragons, tanks, and cows… all while trying not to mess up your fro.

Give it a Wishlist it means a lot πŸ™‚

youtu.be/Hl0ylC9SYuw?...

14.01.2026 16:07 β€” πŸ‘ 407    πŸ” 185    πŸ’¬ 18    πŸ“Œ 23

Haha well I mean I can visualize how a more complete version could work! πŸ˜„

14.01.2026 16:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At first I thought you had designed a game I have on the shelf. But it's just similar in terms of grid and icons haha. With a battle on the top of the screen.

But yours looks fun!

14.01.2026 14:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A pixel art mockup featuring tiles I made for "Rotunda". A treasure room featuring golden a golden floor, doorway, pillars, and mounds of treasure are shown. The main protagonist, a faceless elf in a cloak stands in the center of the pathway.

A pixel art mockup featuring tiles I made for "Rotunda". A treasure room featuring golden a golden floor, doorway, pillars, and mounds of treasure are shown. The main protagonist, a faceless elf in a cloak stands in the center of the pathway.

A pixel art rendition of Bulbasaur watering a Budew in a garden of flowers.

A pixel art rendition of Bulbasaur watering a Budew in a garden of flowers.

A pixel art rendition of a magnemite sleeping in a field of vines and flowers. It is rusted, basking in the sun, with a happy expression. Forget-me-nots are growing in the corner.

A pixel art rendition of a magnemite sleeping in a field of vines and flowers. It is rusted, basking in the sun, with a happy expression. Forget-me-nots are growing in the corner.

✏️Happy #PortfolioDay!

🎏 I'm JD, a pixel artist and game developer! I've worked on a handful of games, most notably Shovel Knight DX as a character animator.

⭐I'll be open to new Game Dev opportunities in the following months, send me an e-mail if you're interested.

🧠 jdzombi.commissions@gmail.com

13.01.2026 22:50 β€” πŸ‘ 433    πŸ” 114    πŸ’¬ 12    πŸ“Œ 1

Can't decide if it's Steam Deck or Switch 2! Either way, looking forward to it!

08.01.2026 10:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hope you find time! Starting to feel similar and I don't even have a kid! Best of luck man!

08.01.2026 10:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Artist: ME, I MADE THIS MYSELF

04.01.2026 11:57 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Oh damn I didn't know it was coming out soon! Best of luck, I'm looking forward to it!

02.01.2026 07:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You go and get them!

02.01.2026 07:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's quite the commitment! :D I haven't played through them!

30.12.2025 22:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

haha well I really appreciate that! Don't tell me you're trying to get through both games back to back?! :D

30.12.2025 21:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Learning (or understanding) procedural animations was the goal for this holiday break. I'd say I've got a better grasp, there is some duct tape going on and I'm sure it can be better structured.

But I'm happy where it's at right now. I guess next up is making the enemies more interesting.

30.12.2025 14:27 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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