VISIONZ ποΈ
Ink- Micron
Paper- Daler Rowney
Bday gift for my bro @jpolgar1.bsky.social π€
@jpolgar1.bsky.social
VISIONZ ποΈ
Ink- Micron
Paper- Daler Rowney
Bday gift for my bro @jpolgar1.bsky.social π€
VISIONZ ποΈ
Ink- Micron
Color- Prisma, Copic
Paper- Daler Rowney
Bday gift for my bro
@jpolgar1.bsky.social
π€
VISIONZ ποΈ
(Ink and marker on recycled paper)
Bday gift for my bro @jpolgar1.bsky.social π€
Hello from downtown LA, where the helicopters are circling and sayimg they got the protesters surrounded. Flash bang echoes. They're pushing protesters back
There won't be a lot of pictures today for reasons I assume are obvious
Let's do this
π§΅
"Tolerance becomes a crime when applied to evil."
Thomas Mann
Psychobilly Demon (fun older commission) π₯ πΈ #psychobilly #artcommission
25.11.2024 19:36 β π 114 π 23 π¬ 1 π 0Landing variety practice
20.10.2024 04:46 β π 343 π 46 π¬ 3 π 1But that said, yes. It is super hard to do this style of animation if we started our animation journey with Western principles. My friend, Jamie Vickers, told me to "Try going this way instead of that way." And though it's a bit of a riddle, it does help! That and keeping contrast in mindπ
21.11.2024 20:53 β π 1 π 0 π¬ 1 π 0OMG! That's news to me and great honor. Thank you for letting me know. It's validating and encouraging
21.11.2024 20:49 β π 1 π 0 π¬ 1 π 0Well said, Eihmhin. That's one hundred percent what I like to shoot for and have been trying to perfect for years. Still chasing it!
Also, dude! You're amazing!
Mystiques
16.11.2024 01:50 β π 55 π 5 π¬ 2 π 0Watch my short! π #EnceladusV #indieanimation
πΊ youtu.be/rXHtmjPIURU?...
π www.tiktok.com/t/ZTYFbwPpX/
Maliketh | Elden Ring
#Animation
You make the hardest stuff look so easy, man.
Gorgeousππβ¨β¨β¨
I posted this fan animation of Dana (from Ys VIII: Lacrimosa of Dana, one of my favorite games ever) a while back. And now I got good excuse to post this again here, since the Ys X: Nordics released last month!
I bought it and I've had a ton of fun, feels like big adventure :D
Thank you!
21.11.2024 19:57 β π 1 π 0 π¬ 0 π 0Thanks, man!
21.11.2024 19:17 β π 1 π 0 π¬ 1 π 0Rough linework pass:
21.11.2024 18:50 β π 4 π 0 π¬ 0 π 02023 WIP. I wanna finish this oneβοΈπππβοΈ
#Sketch #Anime #fantasy #Bones #Snake
#xmen #anime #animation #sakuga #storm
21.11.2024 18:36 β π 0 π 0 π¬ 0 π 0Also MASSIVE shoutout to our FX animator Quentin Cordonn for hooking it up this animation with badass electricity, wind, and impact framesπ₯ Supervised by our incredible FX supervisor, Chris Grafπ
21.11.2024 18:32 β π 3 π 0 π¬ 1 π 0But what makes it work is having those drawings exist between other drawings shot on ones and twos. One of the drawings is held for five frames, did you see it?
21.11.2024 18:30 β π 4 π 0 π¬ 1 π 0X-Men '97s style takes advantage of using varied and textured timing. This allows us to be both expressive and practical at the same time. Personally, I think shooting animation on threes can convey more weight and make the animation feel mature.
21.11.2024 18:29 β π 6 π 0 π¬ 1 π 0The way this is achieved is by holding on a pose long enough so that it becomes an iconic image in motion. We also wanted our characters to exist in space or z-depth. That is why I had Storm move towards and away from the camera in this test.
21.11.2024 18:29 β π 8 π 0 π¬ 1 π 0The first action-animation test I created for Studio MIR, Tiger, and Red Dog Culture House to reference. The animation theory behind #XMen97 is tension and release combined with clear posesπ§΅
21.11.2024 18:28 β π 190 π 47 π¬ 4 π 1This is like a simplified, stripped-down Twitter and I'm here for it.
17.10.2024 18:19 β π 6 π 0 π¬ 1 π 0