Sander Vanhove's Avatar

Sander Vanhove

@sandervhove.bsky.social

Godot Game Developer @duckosaurus.bsky.social‬ ♥️ #GodotEngine & #GameJam ♥️

1,067 Followers  |  553 Following  |  217 Posts  |  Joined: 22.10.2024  |  2.4259

Latest posts by sandervhove.bsky.social on Bluesky

That's amazing! Thanks for including Koira! 🤗

19.09.2025 17:23 — 👍 3    🔁 0    💬 0    📌 0

Oh no, I didn't know people would want this 😅

07.09.2025 16:21 — 👍 2    🔁 0    💬 0    📌 0

It's on its way 😎

07.09.2025 16:01 — 👍 1    🔁 0    💬 1    📌 0
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Added enemies and a leveling system. One of the weapons is a laser beam that shoots out when you stomp down 😁 It's very satisfying!

I need some more inspiration for weapons in a game like this though 🤔

#GodotEngine

07.09.2025 14:17 — 👍 10    🔁 1    💬 1    📌 0
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Did a blockout of my game for the @DINOJAMofficial today! Very happy with the game feel already 😁

Will it be a Doodle-Jump-Survivors-like? Maybe 😏

06.09.2025 13:47 — 👍 9    🔁 0    💬 0    📌 0
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Got this one in today!

A great Godot book for beginners by Robert Henning and I had the pleasure of writing the foreword 🤗

05.09.2025 08:44 — 👍 10    🔁 0    💬 0    📌 0

I'm proud of what we accomplished with this update 😁
#GodotEngine

22.08.2025 16:45 — 👍 4    🔁 0    💬 0    📌 0

🧃🧃🧃

31.07.2025 21:42 — 👍 1    🔁 0    💬 1    📌 0

Everyone should 😎

30.07.2025 20:37 — 👍 0    🔁 0    💬 0    📌 0

It's just a generic cover yeah. Although I wish the headband pad was easier to replace too, I do understand it's a harder spot to do that.

29.07.2025 16:04 — 👍 0    🔁 0    💬 0    📌 0

Maybe I also just dragged out changing mine a bit too long to be honest 😅

29.07.2025 11:34 — 👍 0    🔁 0    💬 1    📌 0

Please don't 😬
I did order a cover for that too, just hasn't arrived yet 😅

29.07.2025 11:33 — 👍 1    🔁 0    💬 1    📌 0
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Some new earpads and this badboy looks as good as new 8 years later 🤗 Decent headphones are a good investment if you maintain them

29.07.2025 09:04 — 👍 10    🔁 0    💬 4    📌 0
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Did a crawly vines shader in Godot today, it's simple but effective 😁

28.07.2025 15:39 — 👍 11    🔁 0    💬 0    📌 0

It's the first time I did multiplayer on a commercial product and I learned so much.

I have to say that multiplayer is real chenanigans 😅

22.07.2025 13:48 — 👍 1    🔁 0    💬 0    📌 0
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Been working on the multiplayer in Dino-Ducks Dash at @duckosaurus.bsky.social for the last few weeks and I'm proud to say that it's ready to be played now 🤗
#GodotEngine

22.07.2025 13:48 — 👍 4    🔁 0    💬 1    📌 0

Oh ok yes! I added this and it does indeed add a lot, now every state has it's own kind of feedback 😁 Thanks!

25.04.2025 14:47 — 👍 1    🔁 0    💬 0    📌 0
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That's a good idea! A bit like this?

25.04.2025 12:04 — 👍 1    🔁 0    💬 1    📌 0
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I need feedback on the juice!

What do you think of these attack animations? Do they feel saticfying enough?

25.04.2025 10:30 — 👍 4    🔁 0    💬 1    📌 0

Eary

24.04.2025 16:51 — 👍 0    🔁 0    💬 0    📌 0
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Also implemented some different weapons

24.04.2025 16:10 — 👍 1    🔁 0    💬 0    📌 0
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It has hands!

Or, well, at least a right hand 😅

And off course blood also splatters on the weapon that is held.

#GodotEngine

24.04.2025 16:04 — 👍 9    🔁 0    💬 1    📌 0

Another software ruined 😒

24.04.2025 15:22 — 👍 0    🔁 0    💬 0    📌 0

Looks pretty structured!

24.04.2025 12:03 — 👍 1    🔁 0    💬 0    📌 0

Yeah I get that! It's nice that the engine lets you create games however you want though 😁

23.04.2025 21:31 — 👍 1    🔁 0    💬 0    📌 0

I always try to abstract scenes nicely, but sometimes it's just not worth it 😅 Hats of for the discipline!

Also, never connecting signals through the Node tab is kinda ok, these kind of signals are sometimes harder to find back anyway 😅 Do you also never use the groups system from the editor?

23.04.2025 16:06 — 👍 1    🔁 0    💬 1    📌 0

Yeah, it's nice to have them quickly if needed. Most of the time they are just there chilling out though 😅

23.04.2025 15:56 — 👍 1    🔁 0    💬 0    📌 0

Ok, I just installed the same theme and it looks amazing indeed 😁
And you can keep the same layout between versions in some way, but I just re-configure everything every time 😅

23.04.2025 15:56 — 👍 1    🔁 0    💬 0    📌 0

This is quite bold 👀 You're scene tree is the smalest element 🤔

23.04.2025 15:55 — 👍 1    🔁 0    💬 1    📌 0
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Show me your default Godot Engine Editor setup!

This is mine 👇
I like to:
* Have the split file manager
* Give the scene tree it's own column
* Have the inspector and node tabs always in sight
* Use the script button in the scene tabs

23.04.2025 13:26 — 👍 8    🔁 0    💬 4    📌 0

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