This Shenmue making of documentary from the Japanese National TV (NHK) is pure gold.
www.youtube.com/watch?v=YbrS...
Happy 25th Anniversary!
#Shenmue #LetsGetShenmue4
@cosmosxiii.bsky.social
Creating Final Fantasy 7 mods to save the planet. https://youtube.com/@cosmos_mods
This Shenmue making of documentary from the Japanese National TV (NHK) is pure gold.
www.youtube.com/watch?v=YbrS...
Happy 25th Anniversary!
#Shenmue #LetsGetShenmue4
My favorite most hated game ever.
#LetsGetShenmue4
This one also includes a completely new background restored in the Shinra Archaeology Cut mod that was not in the original game.
24.12.2024 14:11 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0This update also includes multiple background improvements and fixes including restored badly upscaled Shinra logos all over the place.
24.12.2024 14:11 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0There is also a new option to remove the black bars on the top/bottom of the screen. This also works even if you play fully in 4:3 aspect ratio.
24.12.2024 14:11 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Version 1.6 of Limit Break is now available. This release adds the option to choose between upscaled *AND* extended or upscaled only backgrounds. Upscaled only will make backgrounds that were not wide enough display in 4:3. Aspect ratio is now directly controlled through the Game Driver settings.
24.12.2024 14:11 โ ๐ 13 ๐ 6 ๐ฌ 1 ๐ 0SYW
Cosmos Limit Break
16.12.2024 10:30 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0SYW
Cosmos Limit Break
16.12.2024 10:30 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0SYW
Cosmos Limit Break
Here are a few examples comparing SYW upscales with Cosmos Limit Break ones. SYW prioritizes sharpness but tends to over-smooths details, while Limit Break tries preserve as much texture detail as possible (open in new tab and zoom in to better see the difference).
#ff7 #finalfantasy #mods
Some parts were restored using high-res images of objects that can be found in the 4th disc of the Japanese international version of the game.
15.12.2024 16:23 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Happy to announce version 1.5 of Cosmos Limit Break. This is the biggest update yet. It replaces all previous SYW backgrounds with newly upscaled ones that better preserve texture detail and have been manually edited to fix badly upscaled parts.
www.youtube.com/watch?v=5Gyo...
#ff7 #mods
Hamaguchi: "we respect the creativity of the modding community and welcome their creationsโthough we ask modders not to create or install anything offensive or inappropriate."
I hope my mods are not offensive or inappropriate Hamaguchi-san.
store.epicgames.com/en-US/news/f...
Sorry, for now I just succeeded at making it even more janky
01.12.2024 11:22 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0There is heavy culling beyond the original screen limits but it's a start. Same for field backgrounds, tiles are culled on the sides. Once we figure how to disable culling it should start to look decent.
01.12.2024 02:06 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0It seems the FF8 modding party has started without me so I'll self-invite myself with this half-broken true widescreen support contribution.
#ff8 #finalfantasy #mods
This is another lighting bug fix for the PC version of FF7, where Chocobos looked way too dark and desaturated to the point you could barely distinguish between the different classes. See below for the PC version original Dark Chicken.
30.11.2024 00:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Colorful Chickens!
#ff7 #finalfantasy #mods
Lighting is one of the many things borked in the PC version of FF7. Compared to PSX, the PC version had light directions incorrectly inverted in every map. Sometime last year I made a fix for this that is enabled by default if you use FFNx / 7thHeaven.
#ff7 #finalfantasy #mods
The last addition to FF7 analog controls is being able to scroll the camera using the right stick. In most cases it's just a cool gimmick but some times you can peek into parts of the backgrounds that would not be visible during normal gameplay.
#ff7 #finalfantasy #mods
You may want to take a look at Shinra Archaeology Cut retranslation mod by @thestrifeisrife.bsky.social and @turquoisehammer.bsky.social
17.11.2024 22:40 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0I think admiration goes both ways. None of my work would exist without what was achieved in the early days.
17.11.2024 22:34 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Another cool thing of the FF7 analog controls is the ability to rotate the battle camera with the right analog stick and zoom in/out with the analog triggers. It is implemented so that scripted camera still work and to remember the last camera position to go back to.
#ff7 #finalfantasy #mods
All right, everyone, let's mosey.
13.11.2024 23:58 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0It was driving me crazy, suddenly my follower count doubled too over night. After some searching I found this one and you are there too ;)
bsky.app/starter-pack...
This is getting worse...
13.11.2024 22:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Did I trigger a sanity effect inside FF7?
#ff7 #mods
Shadows in field mode are also done through shadow maps but since the backgrounds are 2D, the shadow is projected into the walkmesh geometry, which is an actual 3D mesh normally used by the game for gameplay purposes, then composed on top of the background with alpha blending.
12.11.2024 23:23 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0The lighting implementation uses common shadow map technique where the scene is drawn from the light point of view to an offscreen depth buffer (shadow map) and then sampled in the lighting pass shader to determine if a pixel is occluded.
12.11.2024 23:23 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0Real-time lighting was my first contribution to the FF7 modding scene about 4 years ago. It's been nice seeing so many people playing the game with this one.
#ff7 #mods
Actually you may be right about that because the original code reads the value of this variable every frame instead of just once when entering a new field, which would be enough for what they ultimately ended up using it for.
10.11.2024 05:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0