Nageru (OC) and Shimmer Zoologist
#Terraria
@ppowersteef.bsky.social
Dutch, Christian, enthusiast artist and gamedev https://ppowersteef.carrd.co/ Check out my game #HertenHeld !
Nageru (OC) and Shimmer Zoologist
#Terraria
Many years ago, I had a realistic dream about Book wall/Blocks in Terraria. When I asked Leinfors about it and he told me they were not a thing, but he liked the idea and promised to get them in game. He may have passed away, but years later his promise was held up and they were added.
#Terraria
commmmmm trought twittter ๐
27.01.2026 17:24 โ ๐ 598 ๐ 96 ๐ฌ 3 ๐ 0Overalls Haqu
25.01.2026 08:14 โ ๐ 378 ๐ 73 ๐ฌ 3 ๐ 0One of the more unsettling furniture sets.
24.01.2026 23:15 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐๐ฆ๐ฆ๐
24.01.2026 21:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0bust comms from @ppowersteef.bsky.social tysm ๐๐๐
24.01.2026 21:48 โ ๐ 98 ๐ 22 ๐ฌ 2 ๐ 0๐ฃ Weโre counting down to the official 1.4.5 trailer! Check back tomorrow for the big reveal and stay tuned for the full changelog on launch day, January 27th!
23.01.2026 17:37 โ ๐ 515 ๐ 148 ๐ฌ 20 ๐ 30Artists Quote your most detailed art!
22.01.2026 18:01 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0comm from @miltvala.bsky.social ๐๐
17.01.2026 20:33 โ ๐ 237 ๐ 53 ๐ฌ 0 ๐ 0Zool posting #terraria
17.01.2026 15:15 โ ๐ 133 ๐ 35 ๐ฌ 1 ๐ 0Instant Noodles
#Undertale
I hope you all enjoy the little contributions I did for Terraria 1.4.5 during January 27th!!~
It's been nothing but amazing to work with this awesome team and I'm so happy everyone can get a chance to play the update soon!
forums.terraria.org/index.php?th...
Loving the transitions between the projects!
13.01.2026 21:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Yaaa it's rewind time
#ArtSummary2025
We have finally reached the end of 2025 and what a year of all time it was. A lot of art things happened, including my very first Art Fight, a birthday art series, and character designs for upcoming projects. Regular practice has definitely helped with my speed and confidence!
2025 Drawing Summary
31.12.2025 19:47 โ ๐ 20 ๐ 6 ๐ฌ 0 ๐ 0Art Summary for 2025.
Let's keep it up going into 2026.
#DragonithArt
Little bit late but hereโs my 2025 art summary aaaaaaaaaaaaaaaaaa thank you all for the support - YOU know who you are!! ๐ซถ
05.01.2026 18:16 โ ๐ 32 ๐ 5 ๐ฌ 1 ๐ 0There are also a few 2026 resolutions, some of them are:
- Having a proper website for galleries, blog posts and games in one place.
- Getting into animation.
- Making a gamedev tutorial.
- Becoming more social and responsible
- Diving deeper into Christianity, as I do for lore in other video games.
Almost forgot: My Art Summary of 2025
05.01.2026 18:32 โ ๐ 11 ๐ 4 ๐ฌ 1 ๐ 0During the process of posting the HertenHeld posts, I've been looking back to give it one more update.
This update mostly adds some difficulity and some challenges for the daring.
ppowersteef.itch.io/hertenheld/d...
Thank you for watching my bluesky posts series
#HertenHeld #gamedev #indiedev
The first drawing of 2026!! ๐๐โจ
01.01.2026 17:28 โ ๐ 65 ๐ 17 ๐ฌ 3 ๐ 0And that marks the end of me talking about my game #HertenHeld
Hope y'all enjoyed it
I remember having the idea to have 'Metroid reward' ending screens depending on your prestations, but I got tired doing gamedev.
If this post gets 50 likes I may draw a new ending screen or something idk
The grabbing attack also has a lot of quirks and took a lot of time testing. Because it's breaking the usual attack pattern.
One of them is that you can get caught while it's transitioning to the third stage or even when it's 'dying'.
They're still left in because I found them funny
I feel that there's more interesting details that can be said:
She's one of the few enemies that has multiple frames while idling, I've done that so it looks more 'alive'.
Just like all bosses, she was way too strong at the start and had to be tuned down to keep it fair, though I liked how hard she initially was.
So I decided to make the un-nerved variant an optional stronger bonus form.
I plan on making that one more accessable in the next update. (16/15)
At her final stage, she's using her last resort, summoning giant vines and shrinking the whole room in the process.
She'll continue this attack until the whole room is filled with these vines, so better defeat her in time.
At the end, she'll surrender and return the forest back to normal. (15/15)
At her third stage, she starts summoning monsters while staying in the background. This was inspired from a boss that did a similar thing.
31.12.2025 16:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0At her second stage she swaps two attacks to stronger variants, one of them is summoning a ranged enemy from behind, supporting her. And forces you to move around the room to deal with them.
It's a good thing the Alraune doesn't have a direct hitbox that damages you. (though she didn't tell you)
The attacks in her first stage were
- Summoning vines from below
- Throwing three flowery daggers
- throwing two cabbages that turn into enemies.
(Alpha footage)