Nice! Miss doing graphics programming. Was primarily doing OpenGL/WebGL at one point in my career. Wrote the WebGL engine that runs the PlayStation Store on PS4.
Twitter twitter was fine but X is an abomination so yea you aren't missing much now.
26.04.2025 16:13 — 👍 1 🔁 0 💬 0 📌 0
👋 I'm Don a software engineer whose been working on the system software for PlayStation consoles since the PS4 days. Been primarily focused on Web technologies on console but am now focused on developer tools.
Was @don_olmstead at the bad place. Looking to reconnect with the #gamedev community
26.04.2025 15:56 — 👍 2 🔁 0 💬 1 📌 0
web performance and DevTools, mostly.
In '97 I wrote a paper for English class on HTML Image Maps. I haven't changed much since.
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Low level optimization = high level gains
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room.
mastodon.gamedev.place/web/@TomF
(twitter.com/tom_forsyth if you're nasty)
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Previously at Unity. Created level design tools http://realtimecsg.com & Chisel: http://bit.ly/3Z1mohh
Former indie dev, creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
🎮 indie tech artist
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
Lover of languages, natural and artificial. Ballad-singing theatre kid at heart.
🎮 PlayStation engineer
🌐 WebKit reviewer
🟧 TC39 delegate
🇯🇵 日本語話者
Innovation and Engineering leadership @ SIEA/PlayStation, former Obama.org Eng director, 20 years in the industry and counting. Rooting for you. Make magic, make art. AMA.
Used to run PR for LiveJournal
Staff Software Engineer for PlayStation
Opinions are yours I stole them
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun
Wishlist my indie Chess roguelike variant please!
https://store.steampowered.com/app/3273750/Chessplus/
Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable