Hey #PortfolioDay I do chunky Pixel art & Animation
Do you have a game that needs a bunch of enemies?
I am ready to unleash my power !!
Portfolio: kevynstott.tumblr.com/
Email: Kevynstott@gmail.com
@dullahansoft.bsky.social
Official account for Dullahan Software. NES homebrew. https://nebsndebs.com/
Hey #PortfolioDay I do chunky Pixel art & Animation
Do you have a game that needs a bunch of enemies?
I am ready to unleash my power !!
Portfolio: kevynstott.tumblr.com/
Email: Kevynstott@gmail.com
Never seen a vulture in the wild do that before! #nesdev #rx3
11.10.2025 19:27 โ ๐ 23 ๐ 4 ๐ฌ 0 ๐ 0Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev #gamedev
11.10.2025 19:20 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 1Great news for our American customers! ๐
Orders to the USA are finally back! ๐บ๐ธ
Weโre now working with @dalyengames.bsky.social, a true homebrew enthusiast, who will act as our distributor in the US. Shipping fees stay the same, no extra charges, and no new customs taxes for you.
"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player... #nesdev #gamedev
17.08.2025 17:11 โ ๐ 34 ๐ 6 ๐ฌ 0 ๐ 0Trap deployments working. Guess I have to implement an enemy real quick so they can do something! #nesdev #gamedev
14.07.2025 21:17 โ ๐ 20 ๐ 5 ๐ฌ 0 ๐ 0OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool! #nesdev #gamedev
11.07.2025 01:15 โ ๐ 21 ๐ 6 ๐ฌ 0 ๐ 0It's my understanding that Maniac Mansion does something similar with coroutines and costumes. This makes certain things easier with timing since the animation and gameplay logic are decoupled.
10.07.2025 20:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The change_costume macro is effectively inter-thread comm. to tell the costume to change to a different animation. In my NES game engine "veil engine" each actor gets 2 coroutines one for logic and the other a costume thread.
10.07.2025 20:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0The code shown previously was from the actor's coroutine. This has all the logic for physics and gameplay. There is another coroutine that is the costume thread.
10.07.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Yeah, with this I am using a jump table. So on the left is a CA65 enum with all the states (including transition states). The middle shows the jump code and part of the table, and then the last are all the subroutines that execute for each state.
09.07.2025 23:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Listen to 10 times a day for 2 weeks and let me know if your symptoms persist after that...
09.07.2025 23:51 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 06502 assembly
09.07.2025 05:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Basic state machine with movement and projectiles now working. Up next, rolls & traps! #nesdev #gamedev
09.07.2025 04:00 โ ๐ 35 ๐ 8 ๐ฌ 2 ๐ 0Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame. #nesdev #gamedev
08.07.2025 02:45 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0But how much boost is too much boost? #nesdev #gamedev
28.06.2025 18:26 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0Inspecting drivetrain power levels. Something is up with my primitive rubber-banding and why isn't the power dipping on collisions?! #nesdev #gamedev
09.06.2025 23:32 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0RAWR! #nesdev #gamedev
07.06.2025 00:30 โ ๐ 17 ๐ 3 ๐ฌ 1 ๐ 0It does look like that. I use CA65 scopes to encapsulate data and subroutines like a class would.
16.05.2025 17:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0CA65
16.05.2025 00:44 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0So maybe you have a point about the boost having too much juice.... #nesdev #gamedev
15.05.2025 21:59 โ ๐ 41 ๐ 8 ๐ฌ 2 ๐ 0contrary to popular belief, I do still famitrack! here's a level theme for a burger joint deep in the primordial forest (it's called Dino-Burger), for an upcoming NES+VRC6 top-down racing game by @dullahansoft.bsky.social
14.05.2025 15:05 โ ๐ 48 ๐ 12 ๐ฌ 1 ๐ 0although, after uploading with dropped frames of course you can barely tell....
08.05.2025 21:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Increased drag and a lil' Y bounce and cobblestone driving feels good--I mean bad....I mean you know what I mean #nesdev #gamedev
08.05.2025 21:16 โ ๐ 38 ๐ 5 ๐ฌ 3 ๐ 1Def. worth a try I think.
06.05.2025 16:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I wonder if I can make driving on cobblestone here just as bad as it is in real life #nesdev #gamedev
05.05.2025 21:55 โ ๐ 23 ๐ 2 ๐ฌ 1 ๐ 0Space....race. #nesdev #gamedev
24.04.2025 18:43 โ ๐ 30 ๐ 3 ๐ฌ 0 ๐ 0This time we got a music post + #rexnobilis update twofer: here's a sneak peek at the 100% homegrown music engine and a WIP of one of the boss tunes for my SNES bullet hell Rex Nobilis! #screenshotsaturday #indiedev #snes #ในใผใใผใใกใใณใณ #ในใผใใกใ
23.04.2025 22:56 โ ๐ 35 ๐ 14 ๐ฌ 2 ๐ 0Also lava will eventually hurt...not bounce.
21.04.2025 20:49 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0