Added new soccer sub-menu with the different maps....it's tough, but I like the meteor the best #nesdev #indiedev
17.01.2026 00:41 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0@dullahansoft.bsky.social
Official account for Dullahan Software. NES homebrew. https://nebsndebs.com/
Added new soccer sub-menu with the different maps....it's tough, but I like the meteor the best #nesdev #indiedev
17.01.2026 00:41 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0That's what I'm aiming for :)
13.01.2026 16:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Working thru bugs with the soccer ball anim. The diagonal cases are a lil wonky... #nesdev #indiedev
13.01.2026 03:13 โ ๐ 22 ๐ 6 ๐ฌ 1 ๐ 0The soccer ball didn't want to be left out I guess?... #nesdev #gamedev
10.01.2026 01:38 โ ๐ 20 ๐ 3 ๐ฌ 0 ๐ 0Game mode select screen finished for now...including tanks and cursed game breaking soccer ball #nesdev #indiedev
09.01.2026 23:29 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0Experimenting with a concept for the game mode selection screen... #nesdev #homebrew
08.01.2026 22:53 โ ๐ 15 ๐ 4 ๐ฌ 1 ๐ 0Finishing touches for the title screen. On to the post-race screen! #nesdev #homebrew
06.01.2026 23:40 โ ๐ 17 ๐ 4 ๐ฌ 2 ๐ 0It has been 0 days since I finally got 2 VRC6 IRQs firing in one frame on the NES. Using them to swap in the flag animations for Rally Rally Rally title screen. #nesdev #gamedev
06.01.2026 04:02 โ ๐ 23 ๐ 5 ๐ฌ 0 ๐ 0Working on the Rally Rally Rally title screen this afternoon #nesdev #gamedev
06.01.2026 00:08 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0New cup select screen going in for Rally Rally Rally. #nesdev #gamedev
05.01.2026 19:18 โ ๐ 21 ๐ 5 ๐ฌ 0 ๐ 0put-put-put-ing into the new year. Lots of new stuff coming so stay tuned! #nesdev #gamedev
31.12.2025 18:24 โ ๐ 27 ๐ 5 ๐ฌ 2 ๐ 0Cool cool. I haven't been to SGX in a couple years, so might have to come out for this one!
08.12.2025 19:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Hey Sleepy Bits, I was at the PRGE '25 NES101. Sacramento is my neck of the woods, are you all based around here too?!?!
08.12.2025 17:31 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Hey #PortfolioDay I do chunky Pixel art & Animation
Do you have a game that needs a bunch of enemies?
I am ready to unleash my power !!
Portfolio: kevynstott.tumblr.com/
Email: Kevynstott@gmail.com
Never seen a vulture in the wild do that before! #nesdev #rx3
11.10.2025 19:27 โ ๐ 25 ๐ 4 ๐ฌ 0 ๐ 0Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev #gamedev
11.10.2025 19:20 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 1Great news for our American customers! ๐
Orders to the USA are finally back! ๐บ๐ธ
Weโre now working with @dalyengames.bsky.social, a true homebrew enthusiast, who will act as our distributor in the US. Shipping fees stay the same, no extra charges, and no new customs taxes for you.
"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player... #nesdev #gamedev
17.08.2025 17:11 โ ๐ 35 ๐ 6 ๐ฌ 0 ๐ 0Trap deployments working. Guess I have to implement an enemy real quick so they can do something! #nesdev #gamedev
14.07.2025 21:17 โ ๐ 21 ๐ 5 ๐ฌ 0 ๐ 0OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool! #nesdev #gamedev
11.07.2025 01:15 โ ๐ 21 ๐ 6 ๐ฌ 0 ๐ 0It's my understanding that Maniac Mansion does something similar with coroutines and costumes. This makes certain things easier with timing since the animation and gameplay logic are decoupled.
10.07.2025 20:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The change_costume macro is effectively inter-thread comm. to tell the costume to change to a different animation. In my NES game engine "veil engine" each actor gets 2 coroutines one for logic and the other a costume thread.
10.07.2025 20:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0The code shown previously was from the actor's coroutine. This has all the logic for physics and gameplay. There is another coroutine that is the costume thread.
10.07.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Yeah, with this I am using a jump table. So on the left is a CA65 enum with all the states (including transition states). The middle shows the jump code and part of the table, and then the last are all the subroutines that execute for each state.
09.07.2025 23:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Listen to 10 times a day for 2 weeks and let me know if your symptoms persist after that...
09.07.2025 23:51 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 06502 assembly
09.07.2025 05:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Basic state machine with movement and projectiles now working. Up next, rolls & traps! #nesdev #gamedev
09.07.2025 04:00 โ ๐ 35 ๐ 8 ๐ฌ 2 ๐ 0Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame. #nesdev #gamedev
08.07.2025 02:45 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0But how much boost is too much boost? #nesdev #gamedev
28.06.2025 18:26 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0