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Bloom πŸ£β‰οΈ

@bloomprism.bsky.social

Beautiful color blooms all around you 🌺 @blushrat πŸ’• | they/any

244 Followers  |  183 Following  |  560 Posts  |  Joined: 25.08.2023  |  1.8929

Latest posts by bloomprism.bsky.social on Bluesky

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Sparkling sealion scours the snowscape. #pokmeon #pokemonfanart #pkmnart #primarina

12.02.2026 12:46 β€” πŸ‘ 420    πŸ” 145    πŸ’¬ 2    πŸ“Œ 0

I can't wait to see how this gets applied to 100%. I know it's going to be a while because it's a long run that few care to tackle, but the fact that s2e could actually be comparable to 1.0 is so absurd to me

12.02.2026 08:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
[WR] TotK Master Sword Restricted in 1:06:09 (Switch 2 Edition)
YouTube video by NayruAcolyte [WR] TotK Master Sword Restricted in 1:06:09 (Switch 2 Edition)

So I've recently learned about some very cool developments in current-patch totk speedruns. It seems like most of the good movement tech is now nearly just as accessible as it is on 1.0. The Switch 2 Edition has just recently overtaken 1.0's world record youtu.be/7CrfEzDimVQ

12.02.2026 07:55 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

it drives you insane how much erosion of freedom is justified by concern for kids when the people who actually hurt them will never face consequences

09.02.2026 14:42 β€” πŸ‘ 12309    πŸ” 5310    πŸ’¬ 38    πŸ“Œ 49

Like the bike I bought I could justify because it gives me more mobility and opens up more opportunities. But something like clothes or any "feel good" purchases are difficult because any justification feels so superficial

10.02.2026 04:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was unemployed for a while and had to manage very carefully, but since I've been employed again I've tried to let myself be more lax. But even then I feel like I really have to analyze and justify any purchase.

10.02.2026 04:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

And I'm not trying to call anyone out, but there are personally know like this, and I'm just like?? Are we not all struggling?? Am I more poor than I think? 😭

10.02.2026 04:32 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I've had a comfortable life, but not exceedingly so. So many things would come first for me if I could afford it; bettering my own health, paying for meals for family/friends, supporting creators I enjoy. I can't imagine having enough money that I'd even feel comfortable throwing it away to gambling

10.02.2026 04:30 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can't help but be a little envious when I see people drop dozens or hundreds of dollars on stuff like blind boxes or mobile game gacha. Not because I want those things, but because idk how people can be comfortable enough with their money to justify it??

10.02.2026 04:30 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Wellstring build.

- 1 Main Comeback
- 1 Main Special Saver
- 1 Main Stealth Jump
- 7 Subs Ink Saver Sub
- 1 Sub Quick Super Jump
- 1 Sub Ink Resistance

Build titled "Instant Pop Rainmaker."

Comment in the image:
- 7 subs iss for double bomb + one charged shot. Instant pops Rainmaker
- Comeback because more frequent deaths from pushes
- 1 main Special Saver to make it more likely you have stamp for pushes. Can be swapped out for Swim Speed

Wellstring build. - 1 Main Comeback - 1 Main Special Saver - 1 Main Stealth Jump - 7 Subs Ink Saver Sub - 1 Sub Quick Super Jump - 1 Sub Ink Resistance Build titled "Instant Pop Rainmaker." Comment in the image: - 7 subs iss for double bomb + one charged shot. Instant pops Rainmaker - Comeback because more frequent deaths from pushes - 1 main Special Saver to make it more likely you have stamp for pushes. Can be swapped out for Swim Speed

Apparently I haven't uploaded a build to sendou.ink in...3 years?? lol Finally decided to put my Wellstring build. Still absurd to me that as much rainmaker as I've played, the amount of times I've seen somebody use this strat is probably like...2?

08.02.2026 07:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Stuff like this should radicalize you against capitalism

07.02.2026 17:28 β€” πŸ‘ 31    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0

w-what thar 😳

07.02.2026 03:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

awwh thank you!! ^v^ I've lost about 75 pounds since we last saw each other in person. I still have quite a sweet tooth, but I've been doing my best to eat better and in smaller portions c:

07.02.2026 02:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Super Rainbow Galaxy hoodie from thingsbydiana

Super Rainbow Galaxy hoodie from thingsbydiana

aaa my new hoodie is so cute!! so happy to own something from one of my favorite artists πŸ₯Ή @thingsbydiana.bsky.social

06.02.2026 21:48 β€” πŸ‘ 19    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I used to love computer it was my friend. Now I have hate in my heart

05.02.2026 21:17 β€” πŸ‘ 4072    πŸ” 992    πŸ’¬ 2    πŸ“Œ 0
Suno, AI Music, and the Bad Future
YouTube video by Adam Neely Suno, AI Music, and the Bad Future

I made a long video about technocapitalism and AI music

youtu.be/U8dcFhF0Dlk?...

02.02.2026 20:23 β€” πŸ‘ 381    πŸ” 109    πŸ’¬ 32    πŸ“Œ 64
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My decision-making is impeccable

03.02.2026 08:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
You are being misled about renewable energy technology.
YouTube video by Technology Connections You are being misled about renewable energy technology.

Let's do this.

www.youtube.com/watch?v=KtQ9...

30.01.2026 17:27 β€” πŸ‘ 10597    πŸ” 3501    πŸ’¬ 662    πŸ“Œ 720
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

01.02.2026 02:05 β€” πŸ‘ 405    πŸ” 145    πŸ’¬ 11    πŸ“Œ 10
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intruder

30.01.2026 06:06 β€” πŸ‘ 474    πŸ” 186    πŸ’¬ 2    πŸ“Œ 0

Obv more research needs to be done to figure out exactly what contributes to it triggering, but I'm a bit concerned that you aren't rewarded for playing "well" and contributing to objective. It just incentives playing aggressively and more risky

29.01.2026 11:58 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very meh feelings towards Splatoon's new aura mechanic. It does make games more interesting and adds some not-so-subtle incentive for people to play better, but I think there should be more ways to trigger it than just getting three kills in a short span of time.

29.01.2026 11:55 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Placing a layer of algorithmic recommendation on speech does not make speech less free, but it does pervert it.

Algorithmic mediation turns speech into a resource extracted from human behavior.

Platforms do not value speech because it is protected, they value the service it provides them.

28.01.2026 15:00 β€” πŸ‘ 2264    πŸ” 257    πŸ’¬ 41    πŸ“Œ 12

WFM is a wonderful org and does amazing work here in MN. Their Immigrant Rapid Response Fund goes towards basic needs like food, housing, & health care, as well as legal help & general advocacy for families. Really glad to see our ICE Breaker fundraiser this weekend going towards them!

28.01.2026 03:12 β€” πŸ‘ 22    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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w-what's that?

27.01.2026 21:58 β€” πŸ‘ 378    πŸ” 75    πŸ’¬ 6    πŸ“Œ 1
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Despondent at the state-sponsored violent attacks on our community, but humbled and encouraged by the love warming our streets this weekend. Minnesota is going to win πŸ’™

ICE OUT

26.01.2026 20:56 β€” πŸ‘ 63    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0

I'm taking part in this as the finale! Please come support this wonderful event to celebrate and raise money for the amazing community we are trying so hard to protect, and to get ICE the fuck out of our Cities.

26.01.2026 06:07 β€” πŸ‘ 52    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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One of the best things I’ve read in a while:

25.01.2026 22:39 β€” πŸ‘ 28793    πŸ” 10730    πŸ’¬ 43    πŸ“Œ 979
Post image 25.01.2026 04:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Stand With Minnesota Donation Directory Stand With Minnesota is a hub for supporting, learning, and taking action to support Minnesotans impacted by ICE and federal enforcement.

There is so much happening on the ground here that I will not be discussing my part in on a digital platform πŸ˜… but If you're not a local and looking for ways to support, this website is a good place to start. At the very least, please listen to us and share our stories.
www.standwithminnesota.com

24.01.2026 19:59 β€” πŸ‘ 35    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

@bloomprism is following 20 prominent accounts