Ocean Rendering, Part 1 - Simulation ยท Robert Ryan - Graphics Programmer
After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o...
I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
05.10.2025 13:05 โ ๐ 27 ๐ 11 ๐ฌ 0 ๐ 0
For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
21.08.2025 07:36 โ ๐ 36 ๐ 5 ๐ฌ 1 ๐ 0
I recently saw an interactive tutorial that incrementally built an introductory graphics application, but I cannot remember where I found it or what it was exactly. I thought it might be useful to share with some of our beginner students. Does anyone have a clue what I'm talking about?
16.02.2025 13:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception/capturing @tsawallis.bsky.social's Perception Lab
I enjoy photography, animation/VFX, working on my renderer, languages and contributing to Blender.
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
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Formerly twitter.com/_cg_dev
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own
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Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Self-taught bookbinder inspired by epics and fantasy.
I make ancien-looking journals out of wood and leather.
FR/EN
I'm from Geneva, Switzerland.
More of my work :
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Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering ๐ค ML. Opinions are my own.
https://joeylitalien.github.io
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/