Hard disagree, any intimidation due to peculiar tastes and esoteric knowledge is offset by your sheer enthusiasm. You're a solid 7 across disciplines (with the caveat that I've never seen you at work, nor do I wish to, I imagine a 9.5)
14.02.2025 09:25 — 👍 1 🔁 0 💬 1 📌 0
Game designer/coder, lecturer at times, full-time meme.
In the past: coherence, Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools.
He/him/lui/'iss 🇮🇹
New media, games & culture in a computer @ Royal Danish Library 📚 prev British Museum, British Library, Flickr Foundation. Canadian in Copenhagen, wholesome hybrid. she / they
Artist. Art director of Disco Elysium.
Indie dev making Sea Of Rifts a naval roguelike RPG
Interested in procedural generation, game feel, graphics programming, workflows, and creativity in general.
Publishing Literature in the Expanded Field / Behind the Facade, More of the Same / Incipit 2014 / Our books are available through Asterism: https://asterismbooks.com/publisher/inside-the-castle
#solodev Making a 3rd person #arpg #roguelite
#dkgame
Sound designer, musician, game dev etc.
My work includes sound design for Cocoon, Welcome To Elk and ongoing projects at LEGO Group.
Your local towel-wearing game preservationist librarian. Autisticly obsess over #dkgame, terrible horror movies, adventure games and weeb shit. He/They.
Metal, science fiction, history.
Editor-in-Chief Heavy Blog is Heavy, co-host on AnarchySF and Death // Sentence. Contributor at Ancillary Review of Books.
Fëanor was right.
a meditation on videogame (w/ occasional technology and web) history. donate to my ko-fi: https://ko-fi.com/moshboy/ also find me on mastodon: https://mastodon.social/@moshboy nfaq: https://pastebin.com/vUmrYKx6
Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks!
he/him
Prague-based studio pushing boundaries of what games can do and say. Hidden-object Velvet 89 out now, new game We Grew Up in War in the works.
www.charlesgames.net
History isn't made by kings or politicians, it's made by us: billions of ordinary people. https://patreon.com/workingclasshistory
Writer. Makes games. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS.
And https://oldmenrunningtheworld.com/
email: jim at big-robot.com
Materialist Videogames Industry Critic │ Author of "Everything To Play For" (Verso Books) w/ 7 translations
Bylines Vice, Guardian, Kotaku etc Bikes, Post-rock, Adorno, Gramsci, Antifascism, Anarcho-Syndicalism, Lust, Negronis 🍸🏴
Email etc: marijamdid.com