Compression is not doing it justice but my subpixel anti-aliased GPU text renderer is now working pretty well.
Supports colored text and backgrounds and I was able to get rid of all visible artifacts.
Was quite annoying to figure out sub-pixel bugs...
24.10.2025 20:10 — 👍 1 🔁 0 💬 0 📌 0
Developing desktop apps from scratch: A feature checklist
My new blog post is about my experience developing 'from scratch' software for real users and how easy it is to forget basic functionality when it is not handled for you by a framework anymore.
Functionality that users take for granted and expect to work.
alek-tron.com/AppChecklist...
08.10.2025 10:16 — 👍 0 🔁 0 💬 0 📌 0
Working a bit on the visuals of my game.
Tried Magicavoxel for modeling the drones and satellites. Not my strong suit but it certainly looks better than the placeholders from before.
The lasers also have some actual sprites now.
#gamdev #indiedev #odinlang #voxels
24.08.2025 13:52 — 👍 4 🔁 1 💬 0 📌 0
Implemented a prototype voxel renderer and I'm already quite happy with the result.
Unfortunately I can't use MSAA for anti-aliasing anymore so edges are a bit ugly at the moment...
#gamedev #indiedev
20.08.2025 22:54 — 👍 11 🔁 4 💬 0 📌 0
Some UI work
16.08.2025 17:39 — 👍 0 🔁 0 💬 0 📌 0
Currently redesigning my old game into an Incremental Game. Video compression is not happy about it.
#gamedev #indiedev #odinlang #incrementalgame
11.08.2025 22:39 — 👍 12 🔁 4 💬 0 📌 0
Gut dass wir noch jung sind, aber das sieht mir nach ner echt schwierigen Badewanne fürs hohe Alter aus 😅
11.08.2025 08:11 — 👍 1 🔁 0 💬 1 📌 0
Imgui Odin backends now also include an OpenGL renderer in addition to DirectX and the software rasterizer:
github.com/alektron/img...
#imgui #dearimgui #odin
23.07.2025 18:12 — 👍 2 🔁 0 💬 0 📌 0
lol, was :D
21.07.2025 19:47 — 👍 1 🔁 0 💬 0 📌 0
Now also features an experimental software rasterizer.
#imgui #dearimgui #odinlang
21.07.2025 08:10 — 👍 1 🔁 1 💬 0 📌 0
A whitewashed pub wall, with mortar standing proud of the stones.
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
09.07.2025 22:21 — 👍 1874 🔁 906 💬 54 📌 23
Just yesterday I was thinking about the fact that I've never seen you give any talks. Funny coincidence.
07.07.2025 18:17 — 👍 0 🔁 0 💬 0 📌 0
Why use ImGui::Button() when ImGui::GetWindowDrawList() is right there, amirite?
04.07.2025 21:14 — 👍 1 🔁 1 💬 2 📌 0
I keep reading that but so far every medium article I've ever read was just... not behind a paywall?
Am I using medium wrong? Is the paywall optional and up to the author? Because then it would be fine I guess.
04.07.2025 21:02 — 👍 0 🔁 0 💬 0 📌 0
The font changes caused a surge of new issues I assume?
29.06.2025 17:32 — 👍 0 🔁 0 💬 1 📌 0
dear imgui 1.92 released!
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
25.06.2025 17:15 — 👍 163 🔁 34 💬 5 📌 1
Super minimal profiler + flame graph for DearImGui (~100 LOC):
alek-tron.com/FlameGraph/f...
Can be trivially adjusted for other UI systems and languages due to its simplicity.
#imgui
21.06.2025 04:25 — 👍 0 🔁 0 💬 0 📌 0
Currently working on a native version of DXF Explorer (dxf-explorer.com)
It opens DXF files with millions of entries in milliseconds, filters them in realtime and comes as a single executable file.
30.05.2025 18:19 — 👍 1 🔁 0 💬 0 📌 0
"Why am I fighting this thing daily for what essentially becomes a glorified asset loader"
Works well with what always like to say about big engines:
Their biggest 'benefit' is platform independence, especially in regards to rendering APIs. Everything else is just in the way.
21.05.2025 19:06 — 👍 0 🔁 0 💬 0 📌 0
Custom Titlebar
The absolute minimal code required for a win32 window with custom title bar
Creating a Windows window with custom title bar is for some reason much harder than it should be.
Here is my method to achieve it which is simpler than other solutions I've found online, yet covers most edge cases AFAIK:
alek-tron.com/borderless/b...
12.05.2025 17:47 — 👍 0 🔁 0 💬 0 📌 0
Are the gizmos and indicators drawn in screen space? Looks very nice
03.05.2025 21:05 — 👍 0 🔁 0 💬 1 📌 0
The predicted trajectory of a spaceship in an N-Body system visualized in realtime. Multiple trajectories with different timesteps are calculated in parallel which results in this chaotic shape until it converges to the calculations with the lowest timestep.
#gamdev #graphics #space
06.04.2025 16:08 — 👍 0 🔁 0 💬 0 📌 0
Got my old space sim project running again and might implement some new ideas I've been having...
04.04.2025 23:05 — 👍 1 🔁 0 💬 0 📌 0
Made this little cheat sheet for #odinlang pointer/slice/container types
26.01.2025 21:16 — 👍 1 🔁 1 💬 0 📌 1
@zylinski.se @gingerbill.org
29.03.2025 13:27 — 👍 0 🔁 0 💬 0 📌 0
Solo Game Developer from Scotland
Wishlist Cult of PiN: store.steampowered.com/app/3144340/PiN?utm_source=bsky
Play the demo on Itch: kennymakesgames.itch.io/pin
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
Founder of Pontoco and Project Lead for The Last Clockwinder. Engineer, Game Designer, Tea Lover; in no specific order.
Previously: Lead XR Eng at Funomena | Research at Google Brain
@kleptine on the Hellbirdsite
German TCG Nerd
I really like to collect and play with beautiful looking cardboard #fabtcg
#azalea🏹
also love altering cards ❤️
(he/him) Cosplayer, Gamer, Büchernarr, Mensch mit zu viel Zeit.
I slap my own ass during sex.
Profilfoto: @eosandy.bsky.social
Header: @nightchrysanth.bsky.social
https://linktr.ee/felitusde
Cosplayer since 2011, 29, gamer, mermaid.
I do 95% of costumes myself!
Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
it’s me
https://youtube.com/@any_austin
Twitch dude | Voice Actor | Music Man
http://lobosjr.com/
Biz: lobosjr@ggtalentgroup.com
Professional item description reader over on YouTube https://www.youtube.com/vaatividya
Cosplayer, crafter general human of existence
迷えば敗れる。| Dark Souls Crack | Some resist the future, some refuse the past. | ✉️ for business only - business@missfatalfran.de
Global PR Manager @THQNordic 🎮 Press/Media inquiries via DM please! ❤️🔥 Looks after #TMNT & #Gothic & #AEWFightForever. Opinions are my own! She/Her
Dice Goblin with a love for far too expensive pieces of cardboard and tiny, grey plastic soldiers. Also has like 1 or 2 cosplays, maybe even 3.
Something of a death metal musician, I growl in the shower.
Published author.
He/him
think bad, do good. | https://sa.my
Game dev. Made Bad North and Townscaper.