Still very ugly and janky, but it is taking shape,
man this is soooo much manual work...
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@spolchen.bsky.social
This is my game dev blog I like money https://ko-fi.com/spolchen
Still very ugly and janky, but it is taking shape,
man this is soooo much manual work...
#gamedev #indiegame #gamemaker
Steady Progress,
All player systems are working, besides windup kinda wonky lol.
Now I can kinda start working on the visuals and tweak stats.
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Gun Jetpack
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Ouchy ouch ouch don't bite
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Player Knockback
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Funny walking sound, you guys know where I sourced it from
05.02.2026 06:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Needs more Chaos
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Testing how much I can bully enemies
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Reworking an old prototype,
fully reworked bullet system,
has no fancy gimmicks yet, I'll add the weapon-building function next.
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I joined a game jam, and I honestly couldn't be bothered to make a proper level editor.
So I decided to little drawings to generate the levels.
#GameMaker
Even in the Dark,
The world offers you eyes to see through.
Tbf people just do vibes now, not many follow rules tbh.
But I know a lot of people like to use this site for references, tech used to be beautiful...
www.webdesignmuseum.org/golden-age-o...
pile*
16.01.2026 15:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Like, I even want to go so far and have the score counter just be a a piple of gold coins that can grow past the screen border
16.01.2026 15:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Still not sure what artstyle to do tbh, i kind of want it to look like those cereal box games you had in the early 2000s lol
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If you are bad at sprite work, just compensate with some programming thingamajig.
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Toby they found the Wachifield art
13.01.2026 11:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0btw im not dropping Oathbound, I just need a little break from it, I'm just not in the mood to play lol for a week ykwim.
13.01.2026 07:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Doesn't sit right with me to leave it unfinished
Took a bit of time, but the word puzzle bit is mechanically finished,
next step is to give it some proper visuals.
I also decided to add QOL features now, because, honestly, it would be annoying to add them later lol.
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Salvaged an old prototype, not sure if people want a fully functional version.
If enough people want one, I can easily fix the bugs in a day.
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tbh the most frustrating part of making a game for me, is art and music, due to being in EE I'm a very competent programmer and systems architect, but games are far more than just software that needs to run, and the arts in general are my weak point.
02.01.2026 00:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Still not 100% sure how to direct the game's art style, but, thankfully people will be somewhat forgiving with early iterations, after all the game will be free lol.
02.01.2026 00:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0After that I learned that you can do actual 3d in Game maker and decided to slowly recreate an old project I made in godot.
And now we are here, in the middle of me developing Oathbound.
Mind you, I wasn't aware that game maker had actual proper 3d at that time, so I started to recreate a rendering solution similar to DOOMs.
02.01.2026 00:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I had an entire section that was meant to be this room leading into a first person section.
02.01.2026 00:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A surprising amount of the first chapter was already finished, but, to be honest, with the whole shayy thing and somehow getting entangled in needless drama I needed a break from the UT/DR community.
02.01.2026 00:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Mind you, some may call it a "schizo tier kino" project, at least, that's what some people told me on image boards.
02.01.2026 00:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Some of you may not know this, but this entire game was birthed from an Undertale/Yume 2kki fan project I was working on,
below is one of the critters I made for it,
a Flumple.
#indiedev #gamedev #gamemaker
I made a select list of enemies that I believe are interesting for testing and should give you guys a good idea of the combat
01.01.2026 00:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The code is cleaned up and properly labeled,
I activated some experimental stuff, dodging, turbo mode, snappier input reading, weird melee hit detection system, etc.
By the end of the week, the public combat test arena will be ready.
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