Daniel James Freer's Avatar

Daniel James Freer

@dfree.bsky.social

Pixel artist and game developer Making Pipsqueak! Follow the Kickstarter: https://www.kickstarter.com/projects/pipsqueakgame/pipsqueak Previously made RITE

1,204 Followers  |  344 Following  |  101 Posts  |  Joined: 08.09.2023  |  1.9782

Latest posts by dfree.bsky.social on Bluesky

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"Γ–oo" the bomb caterpillar exploration puzzle platformer, is out now! πŸŽ‰

Dive into an adventure packed with discovery and clever puzzles, we hope you enjoy it!

πŸ‘‡
store.steampowered.com/app/2721890/...

07.08.2025 14:59 β€” πŸ‘ 857    πŸ” 328    πŸ’¬ 33    πŸ“Œ 60

I animate manually in aseprite!

31.07.2025 20:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just some earrings to collect ✨
#pixelart #γƒ‰γƒƒγƒˆη΅΅

31.07.2025 00:33 β€” πŸ‘ 157    πŸ” 22    πŸ’¬ 2    πŸ“Œ 0
A small pixel art mockup of a skill tree

A small pixel art mockup of a skill tree

mockup
#pixelart #indiedev

17.06.2025 23:57 β€” πŸ‘ 45    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I love this so much 😍

17.06.2025 01:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Gonna tell my grandkids this was breath of the wild

05.06.2025 01:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
a child is kneeling down looking at a box of m & ms ALT: a child is kneeling down looking at a box of m & ms

Happy Switch 2 day to those who celebrate

04.06.2025 22:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ty! :))

12.05.2025 12:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you thank you 😊

08.05.2025 04:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hell yeah.

08.05.2025 03:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
a small pixel art scene featuring a copper laced tileset, tropical plant growth, and a very breakable looking pot

a small pixel art scene featuring a copper laced tileset, tropical plant growth, and a very breakable looking pot

lil scene
#pixelart #indiedev

08.05.2025 03:07 β€” πŸ‘ 182    πŸ” 19    πŸ’¬ 8    πŸ“Œ 0

! IMPORTANT !

my Discord and Twitter accounts got hacked

please do not engage with anything that I send and PLEASE REPORT both of the accounts so that less people get scammed

If you’re a friend or in local circles, please inform others

Thank you so much and sorry

02.05.2025 06:47 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Nup, flight only. I think with the games dark backgrounds, the legs will be hard to see most of the time anyway. So I’ll probably go without

24.04.2025 12:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah I agree but I think 6 will end up too busy and unreadable, that’s why I settled on 4

24.04.2025 12:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah maybe bluesky has improved their gif compression!

24.04.2025 12:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ya I thought 6 might end up too busy/unreadable, that’s why I went with 4. And ty :)

24.04.2025 12:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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legs or no legs?
fingers crossed this is still readable after bluesky butchers it
#pixelart #indiedev

24.04.2025 06:36 β€” πŸ‘ 94    πŸ” 9    πŸ’¬ 20    πŸ“Œ 0

Rat trap is truly excellent, I hope it does well because it really deserves to

07.04.2025 10:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! Not sure what you mean, the whole sketch is copied to continue working on it

19.03.2025 08:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Pixel art and animating is 90% cleaning up and polishing, and 10% β€œthe fun part” 😢

19.03.2025 08:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A pixel art piece displaying the first draft and final render of a spooky looking crypt door with a huge skull on it

A pixel art piece displaying the first draft and final render of a spooky looking crypt door with a huge skull on it

sketch vs final
#pixelart #indiedev

19.03.2025 05:16 β€” πŸ‘ 143    πŸ” 12    πŸ’¬ 3    πŸ“Œ 0

been following you this whole time thinking you were a wine benporter/bexporter

13.03.2025 23:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ahh, I should've paid more attention!

13.03.2025 23:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Are the red frogs seeking vengeance for Jerry? Asking for a friend, I’d never

13.03.2025 04:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah I think so too. Might need to experiment a bit

10.03.2025 22:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

True. I think we will just have to experiment a bit and see what feels right. I do like the idea of having them go in top of the conveyor when there’s no block in the way (if kicking them off the wall feels wrong especially)

10.03.2025 01:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Either they just get stuck in place at the top pixel, or maybe we kick them off the wall by 1 or 2 pixels so they start falling? No idea how we should handle this scenario

10.03.2025 00:35 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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So you're making a platformer with conveyor belts. These conveyor belts also move the player vertically, up or down depending which way they are spinning. There's no extra momentum that shoots the player upwards once they reach the top. What should happen when they reach the top of the conveyor?

10.03.2025 00:32 β€” πŸ‘ 21    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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previous gif didn't convey what i wanted it to
#pixelart #indiedev

07.03.2025 01:38 β€” πŸ‘ 75    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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i probably would have given up on this site already if the other one weren't so god awful. can we get some actual gif support sometime @support.bsky.team
you vs the gif support she tells you not to worry about:

07.03.2025 01:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0