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Joseph Seering

@josephseering.bsky.social

Assistant Prof at KAIST School of Computing. HCI, AI, T&S.

637 Followers  |  86 Following  |  74 Posts  |  Joined: 24.05.2023  |  2.1217

Latest posts by josephseering.bsky.social on Bluesky

Ah I see, that's interesting. I probably can't contribute anything useful from a legal perspective, but the hard part from my perspective is that I can't think of a standard that couldn't be gamed through a relatively small platform redesign.

19.11.2025 08:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This matters for, e.g., research ethics; in my work, I've stopped using data from small communities on Twitch because even though everything is technically public, those communities have a greater expectation of privacy.

18.11.2025 08:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can't speak to the legal perspective, but functionally I think "public" is a spectrum rather than a binary. In a subreddit with a couple dozen active users, their expectation is that most of their conversations will be seen by very few other people.

18.11.2025 08:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I don't see a way to draw a clear line there, on either Reddit or Facebook.

18.11.2025 01:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Slightly off topic, but Reddit is actually kind of an interesting case. For small subreddits, it makes some sense to consider it a mutually communicating group, but for, e.g., /r/funny with tens of millions of subscribers and content algorithmically distributed to many more through the feed?

18.11.2025 01:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Personally, I'm not ready to say that LLMs shouldn't ever be used in any part of qualitative research, but I am confident in saying that it isn't really qualitative research anymore if there isn't a human doing the reflexive analysis. It's a different thing, which may have different value.

12.11.2025 04:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(Obviously there have been lots of papers published over the last couple of years proposing/testing systems to do this in various ways.)

12.11.2025 04:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I generally find the linked short essay reasonable. Full disclosure, as someone who's done a good amount of qualitative research, we've also done some investigating in my lab over whether there's value in integrating LLMs somewhere in the qualitative research process.

12.11.2025 04:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If we try to replace that human reflexive process with an LLM-driven analysis, this outcome is different. We could debate the value of ~increasing the expertise of the LLM in that area~ (to whatever extent that is actually possible) but clearly a human's expertise is not increasing in the same way.

12.11.2025 04:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We don't talk about this enough, I think, but when I see published qualitative work I think of the contribution not only as what is stated within the paper or the talk but also the fact that the world now has one more expert in that broader area. This is a public good.

12.11.2025 04:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

By immersing yourself in the data and reflecting on it (through a variably structured process), your expertise grows, and you are (ideally) able to build connections and ideas that go beyond specifically what is in the data.

12.11.2025 04:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
<span>We reject the use of generative artificial intelligence for reflexive qualitative research</span> We write as 416 experienced qualitative researchers from 38 countries, to reject the use of generative artificial intelligence (GenAI) applications for Big Q Qu

papers.ssrn.com/sol3/papers....

What I think a lot of people who haven't done qualitative research may not understand is that the intended outcome of qualitative research is not only the analysis produced but also the growth of the researcher performing that analysis.

12.11.2025 04:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

These five papers are starting points for the work we’re doing, and our next round of work is already well underway. I’m excited to be able to share our successes so far, but equally excited for what’s still to come!

16.04.2025 11:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Even when platforms do not provide tools that support restorative processes, creative users will build them themselves. This paper shows how user-created appeals systems are constructed, what goals the users have, and what these processes can accomplish.

16.04.2025 11:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This work, also led by Juhoon Lee
@juhoonlee.bsky.social with support from Bich Ngoc (Rubi) Doan and Jonghyun Jee, maps the complex and impressive systems that users have built in order to incorporate custom appeals processes into their Discord servers.

16.04.2025 11:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A final paper in this line of work β€” also to be presented at CSCW 2025 β€” offers some hope in this regard, looking at user-created and managed appeals systems in Discord Communities. joseph.seering.org/papers/Lee_e...

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It is deeply concerning that the spaces where today’s young people are developing social skills have been designed without any clear place for apologies. We need young people to be learning conflict resolution skills that are more nuanced than just "ban or block and move on".

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A number of Discord moderators gave feedback on the bot and some tested it in their servers, but a major takeaway was how alien apologies seem to have become to the process of online safety.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Bich Ngoc (Rubi) Doan built β€œApoloBot”, a Discord bot designed to facilitate apologies as part of the restorative processes in Discord servers. This system supports moderators throughout the process of initiating and monitoring apology-giving.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

On this note, a third paper to be presented at CHI 2025 tackles this issue more broadly from a design perspective, noting how modern social platforms rarely provide features to support one of the most fundamental human communication processes: apologies. joseph.seering.org/papers/Doan_...

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Together, these two papers argue that online child safety cannot be understood solely as the process of preventing harm to children, but rather must be seen as the process of developing better opportunities for young users to learn and grow online.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Teens we interviewed were learning organization, management, and conflict resolution skills that they might otherwise have few opportunities to practice, and they took deep, genuine pride in the communities they had helped to build.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This may at first seem concerning -- and the paper outlines some of the potential risks -- but it should also be understood as an incredible growth opportunity for young people if they are sufficiently well supported.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Though we usually think of moderation as a role for adults, a striking number of Discord servers (and likely other online social spaces) are moderated in part by teens. We found servers with many thousands of users that had 14 and 15-year-olds on the volunteer moderation teams.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Another fantastic paper focused on the safety experiences of young users, led by Jina Yoon and collaborating with
@axz.bsky.social, will be presented at CSCW 2025. joseph.seering.org/papers/Yoon_...

16.04.2025 11:13 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

The way Roblox has energized young users to learn how to create -- via scripting, 3d modeling, etc -- is fantastic, but this paper shows the challenges that arise when young users flock to spaces that have traditionally been much more adult-friendly: online developer communities.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Roblox is, in my opinion, the most under-studied social space in all of HCI. It is massively popular among young users, but almost totally ignored by adults. Roblox works on a model similar to YouTube for games, where assets and experiences are created by users.

16.04.2025 11:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Another paper, by Yubin Choi and Jeanne Choi, to be presented at CHI 2025, explores quite a different context, though still within the game space: online developer communities for Roblox. joseph.seering.org/papers/Choi_...

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wonderful also to collaborate with Juho Kim and Jeong-woo Jang, as well as some of their students!

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I love this paper for its granular attention to the details and features that support communication in League of Legends. Riot Games has put a lot of effort into creating a plethora of ways to communicate, but the real problems here may exist at a more structural level.

16.04.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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