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Articy Draft

@articydraft.bsky.social

Narrative design tool helping game writers and narrative designers create and keep track of their storylines and manage narrative content visually. www.articy.com

48 Followers  |  17 Following  |  124 Posts  |  Joined: 09.12.2024  |  1.3684

Latest posts by articydraft.bsky.social on Bluesky

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Narrative problems rarely show up as narrative issues.
They show up as late rewrites, broken context for localization, VO sessions full of last-minute changes, or hard-coded story logic just to keep things moving.
By the time teams notice, narrative complexity has already turned into production risk

05.02.2026 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Building Forever Franchises: 13 Years of Lessons from Zynga's EVP Studios, Yaron Leyvand - Deconstructor of Fun How Zynga built and builds games that never die

An interesting interview on building games that last with lessons from Zynga's EVP Studios:
www.deconstructoroffun.com/blog/2026/1/...

03.02.2026 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Writing in multiple languages doesnโ€™t have to mean more chaos.
Keep all your narrative text, VO notes, and states in one place with #articydraft . Track whatโ€™s final or outdated, and export only whatโ€™s needed.
Less spreadsheet ping-pong, more time shaping the story.
Try it free articy.com/free

29.01.2026 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How game storytelling needs to be done differently in VR Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative

An interesting article on the unique challenges when storytelling for VR: www.gamesindustry.biz/how-game-sto...

27.01.2026 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ever wished your story objects just knew what they needed?
Stories grow. Systems should grow with them. Use Templates articy:draft to shape project-specific properties once, then reuse and tweak them as your narrative evolves. Flexible, modular, and made for iteration when ideas inevitably change.

22.01.2026 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The Making of Disco Elysium - Part Three: Writing
Support us on Patreon (get perks!) โ–บ https://www.patreon.com/noclip or Join Noclip on YouTube (similar perks!) โ–บ https://bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs โ–บโ€ฆ The Making of Disco Elysium - Part Three: Writing

Part Three of The Making of Disco Elysium is live
This episode dives into writing, with the team sharing how they shaped characters and narratives in articy:draftโ€”from first concepts to final drafts.
www.youtube.com/watch?v=fpjH...

20.01.2026 14:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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CraftCraft Case Study โ€“ Building Cozy RPG Narratives with articy:draft Discover how Placeholder Gameworks used articy:draft to manage characters, dialogue, and reactivity in CraftCraft, a cozy RPG merchant sim focused on meaningful choices.

What does it take to keep a cozy RPG full of characters, choices, and reactivity on track?

We talked with @placeholder.games about CraftCraft and their narrative workflow in articy:draft.

www.articy.com/en/showcase/...

Big thanks to Oak and Leene for the insights.

18.01.2026 14:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Exploring new story ideas without losing track of your branches?
The Flow Editor in articy:draft X lets you shape non-linear narratives visually, with nested flows, quick branching, and links that keep context close. Clear structure, creative freedom. #gamedev

08.01.2026 15:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Every branching narrative starts with a single choice.
This year, it might be a character, a question, or a quiet moment you want players to remember.
Wherever youโ€™re beginning from, itโ€™s a good place to start.

06.01.2026 15:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 01.01.2026 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy Holidays from Articy!
Thank you for sharing your stories, worlds, and wild ideas with us this year.
Whether you shipped a game, rewrote a scene for the tenth time, or just sketched something new โ€” weโ€™re grateful to be part of your journey.

Wishing you cozy days and creative sparks!

24.12.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How Many Drafts Does It Take? answer: as many as it takes.

An interesting article from Veronica Roth about writing drafts and the creation story of "Seek the Traitor's Son" : veronicaroth.substack.com/p/how-many-d...

18.12.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
articy:draft X  VO Extension โ€“ Tutorial
Connect your ElevenLabs account to articy:draft X for AI assisted voice over. Ideal for prototyping or for getting an idea how the dialogue feels in an early project stage. This video shows how toโ€ฆ articy:draft X VO Extension โ€“ Tutorial

Help your VO actors shine with clearer direction
The VO Extension in articy:draft lets you preview lines, check timing & tone, and share concrete guidance โ€” all right in your project. Better prep = smoother recording days.
www.youtube.com/watch?v=ZoQc...
#gamedev

16.12.2025 15:30 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Games #MadeWithArticy Check out how studios around the world use articy:draft

Ever wondered how other devs wrangle branching stories, localization dragons & logic goblins?
Real project learnings beat manuals every time and our growing list of showcases reveal many useful insights
www.articy.com/en/showcases/

11.12.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Live Ops for the Holiday Season | Report We analyzed hundreds of titles and thousands of event launches to uncover the strategies top games use to turn seasonal spikes into long-term Live Ops growth.

A great little article on how to prepare LiveOps for the Holidays and why it's best for games to go into the season with more than festive decorations. The report is for mobile games but you'll find plenty of learnings that apply outside the mobile world.

sensortower.com/blog/liveops...

09.12.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What devs need to succeed in the Chinese games market TinyBuild's Jingtong Zhu shares first-hand insights on localisation and navigating the games market in China

Great tips on how to become successful in the Chinese games market: www.gamesindustry.biz/what-devs-ne...

04.12.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Drop-down list Drop-down list

Ever lost precious minutes scrolling through a very enthusiastic dropdown list?
With articy:draft you can search inside those long template fields instead.

Type โ†’ find โ†’ get back to creating.

How it works: www.articy.com/help/adx/Tem...

Try it free at articy.com/free

#gamedev #narrativedesign

02.12.2025 15:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Cowboy Life Simulator Case Study - shaping a sim-RPG story in articy See how Odd Qubit used articy:draft X to craft the branching narrative, quests and characters behind Cowboy Life Simulator, an open-world Wild West sim-RPG.

Our newest showcase rides into town! ๐Ÿค 
See how the team at Odd Qubit wrangled a non-linear Wild West sim-RPG using articy:draft X to keep characters, quests, and cowboy chaos perfectly organized.
Saddle up and take a peek: www.articy.com/en/showcase/...
#gamewriting

26.11.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back from 2 wonderful days at #AdvX25 ! It was an honor to be part of @adventurex.bsky.social and so happy to see such a fantastic comeback of the event. A massive well done to Tom and Amy and everyone else involved in making it happen. Already can't wait for next year!

25.11.2025 15:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bringing voice lines to life just got smoother.
With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your projectโ€”perfect for testing tone, pacing, and timing before your voice actors work their magic.

Fewer re-record loops, clearer direction, happier teams.

20.11.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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8 Trends That Will Redefine Gaming in Asia (and Beyond) - Deconstructor of Fun From Chinaโ€™s regulation reset to SEAโ€™s new payment ecosystems, Asia is setting the rules for the next era of gaming.

A quick insight into trends affecting the Asian gaming market: www.deconstructoroffun.com/blog/2025/10...

18.11.2025 15:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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When your game world grows, keeping track of every character, quest, and asset can get tricky.

articy:draft X helps you keep it all connected โ€” one place for everything, from enemies to weather systems.
Less hunting through files. More time building great stories.

Try it at articy.com/free

13.11.2025 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How articy:draft X Helps Developers Streamline Narrative Integration Discover how articy:draft X goes beyond narrative design. Learn why game developers benefit when their teams use articy:draft X to streamline workflows and reduce bottlenecks.

Ever spent hours wiring up story data just to fix one branching dialogue?
Developers, we see you. ๐Ÿ‘€

With articy:draft X, your writersโ€™ story logic becomes structured, engine-ready data โ€” no more guessing what writers meant or going back and forth

Hereโ€™s how: www.articy.com/en/how-artic...

11.11.2025 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Shaping your game narrative - WGGB lightning talks
Join the Writers' Guild - https://writersguild.org.uk/join-renew/ Every game has different writing needs, so how do you figure out the best approach? In a set of lightning talks, Kim MacAskill, Willโ€ฆ Shaping your game narrative - WGGB lightning talks

The recordings of โ€œShaping Your Game Narrativeโ€ โ€” the lightning talks we proudly sponsored โ€” are live! ๐ŸŽ‰
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...

Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!

#gamewriting

06.11.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nice Day for Fishing Discover how FusionPlay used articy:draft X to structure quests, dialogue, and storylines for Nice Day for Fishingโ€”a cozy RPG adventure inspired by Viva La Dirt Leagueโ€™s Baelinโ€™s Route. Learn howโ€ฆ

When your NPC demands character growthโ€ฆ

FusionPlay gave their humble fisherman a full hero arc โ€” and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.

Check out how they reeled in the chaos in Nice Day for Fishing:

04.11.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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2025 Teens and Screens Report โ€” Center for Scholars & Storytellers @ UCLA NEW RESEARCH: GET REAL! 2025 Teens & Screens Report

According to the Teens and Screens Report 2025 conducted by the Center of Scholars & Storytellers at UCLA, relatable stories are in demand 35.3% more than last year. Where gaming is concerned, inclusion seems to be most sought after. Key findings here: www.scholarsandstorytellers.com/teens-screen...

30.10.2025 15:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wanderer: The Fragments of Fate Learn how Mighty Eyes used articy:draft to design the branching time-travel narrative of Wanderer: The Fragments of Fate. This case study reveals how the team built custom nodes, managed parallelโ€ฆ

How do you keep time travel logic from unraveling your story?

The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
๐Ÿ‘‰ Read the full showcase: www.articy.com/en/showcase/...

28.10.2025 15:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Final Fantasy VII Rebirth story changes retain interest Director Naoki Hamaguchi explains the importance of retaining player interest in a remake split into three parts.

Can story changes help maintain player interest over time?
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.

www.gamedeveloper.com/design/the-f...

23.10.2025 14:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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articy:draft X Basics Entities Creating and using Entities (characters, items, etc)

From heroes and villains to potions and plot devices โ€” everything in your game world deserves a place to belong.
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.

Learn how: www.articy.com/en/adx_basic...

#GameWriting

21.10.2025 14:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Teamwork makes the narrative work!
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time โ€” without chaos.

Now with cross-platform collab between Windows & Mac!

16.10.2025 14:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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