Narrative problems rarely show up as narrative issues.
They show up as late rewrites, broken context for localization, VO sessions full of last-minute changes, or hard-coded story logic just to keep things moving.
By the time teams notice, narrative complexity has already turned into production risk
05.02.2026 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Writing in multiple languages doesnโt have to mean more chaos.
Keep all your narrative text, VO notes, and states in one place with #articydraft . Track whatโs final or outdated, and export only whatโs needed.
Less spreadsheet ping-pong, more time shaping the story.
Try it free articy.com/free
29.01.2026 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Ever wished your story objects just knew what they needed?
Stories grow. Systems should grow with them. Use Templates articy:draft to shape project-specific properties once, then reuse and tweak them as your narrative evolves. Flexible, modular, and made for iteration when ideas inevitably change.
22.01.2026 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Support us on Patreon (get perks!) โบ https://www.patreon.com/noclip
or Join Noclip on YouTube (similar perks!) โบ https://bit.ly/3nH3FUf
SUBSCRIBE for More Free Game Docs โบโฆ
The Making of Disco Elysium - Part Three: Writing
Part Three of The Making of Disco Elysium is live
This episode dives into writing, with the team sharing how they shaped characters and narratives in articy:draftโfrom first concepts to final drafts.
www.youtube.com/watch?v=fpjH...
20.01.2026 14:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
CraftCraft Case Study โ Building Cozy RPG Narratives with articy:draft
Discover how Placeholder Gameworks used articy:draft to manage characters, dialogue, and reactivity in CraftCraft, a cozy RPG merchant sim focused on meaningful choices.
What does it take to keep a cozy RPG full of characters, choices, and reactivity on track?
We talked with @placeholder.games about CraftCraft and their narrative workflow in articy:draft.
www.articy.com/en/showcase/...
Big thanks to Oak and Leene for the insights.
18.01.2026 14:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Exploring new story ideas without losing track of your branches?
The Flow Editor in articy:draft X lets you shape non-linear narratives visually, with nested flows, quick branching, and links that keep context close. Clear structure, creative freedom. #gamedev
08.01.2026 15:30 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Every branching narrative starts with a single choice.
This year, it might be a character, a question, or a quiet moment you want players to remember.
Wherever youโre beginning from, itโs a good place to start.
06.01.2026 15:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
01.01.2026 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Happy Holidays from Articy!
Thank you for sharing your stories, worlds, and wild ideas with us this year.
Whether you shipped a game, rewrote a scene for the tenth time, or just sketched something new โ weโre grateful to be part of your journey.
Wishing you cozy days and creative sparks!
24.12.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
How Many Drafts Does It Take?
answer: as many as it takes.
An interesting article from Veronica Roth about writing drafts and the creation story of "Seek the Traitor's Son" : veronicaroth.substack.com/p/how-many-d...
18.12.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Connect your ElevenLabs account to articy:draft X for AI assisted voice over. Ideal for prototyping or for getting an idea how the dialogue feels in an early project stage.
This video shows how toโฆ
articy:draft X VO Extension โ Tutorial
Help your VO actors shine with clearer direction
The VO Extension in articy:draft lets you preview lines, check timing & tone, and share concrete guidance โ all right in your project. Better prep = smoother recording days.
www.youtube.com/watch?v=ZoQc...
#gamedev
16.12.2025 15:30 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Games #MadeWithArticy
Check out how studios around the world use articy:draft
Ever wondered how other devs wrangle branching stories, localization dragons & logic goblins?
Real project learnings beat manuals every time and our growing list of showcases reveal many useful insights
www.articy.com/en/showcases/
11.12.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Live Ops for the Holiday Season | Report
We analyzed hundreds of titles and thousands of event launches to uncover the strategies top games use to turn seasonal spikes into long-term Live Ops growth.
A great little article on how to prepare LiveOps for the Holidays and why it's best for games to go into the season with more than festive decorations. The report is for mobile games but you'll find plenty of learnings that apply outside the mobile world.
sensortower.com/blog/liveops...
09.12.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Drop-down list
Drop-down list
Ever lost precious minutes scrolling through a very enthusiastic dropdown list?
With articy:draft you can search inside those long template fields instead.
Type โ find โ get back to creating.
How it works: www.articy.com/help/adx/Tem...
Try it free at articy.com/free
#gamedev #narrativedesign
02.12.2025 15:30 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Cowboy Life Simulator Case Study - shaping a sim-RPG story in articy
See how Odd Qubit used articy:draft X to craft the branching narrative, quests and characters behind Cowboy Life Simulator, an open-world Wild West sim-RPG.
Our newest showcase rides into town! ๐ค
See how the team at Odd Qubit wrangled a non-linear Wild West sim-RPG using articy:draft X to keep characters, quests, and cowboy chaos perfectly organized.
Saddle up and take a peek: www.articy.com/en/showcase/...
#gamewriting
26.11.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Back from 2 wonderful days at #AdvX25 ! It was an honor to be part of @adventurex.bsky.social and so happy to see such a fantastic comeback of the event. A massive well done to Tom and Amy and everyone else involved in making it happen. Already can't wait for next year!
25.11.2025 15:50 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Bringing voice lines to life just got smoother.
With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your projectโperfect for testing tone, pacing, and timing before your voice actors work their magic.
Fewer re-record loops, clearer direction, happier teams.
20.11.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
When your game world grows, keeping track of every character, quest, and asset can get tricky.
articy:draft X helps you keep it all connected โ one place for everything, from enemies to weather systems.
Less hunting through files. More time building great stories.
Try it at articy.com/free
13.11.2025 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
How articy:draft X Helps Developers Streamline Narrative Integration
Discover how articy:draft X goes beyond narrative design. Learn why game developers benefit when their teams use articy:draft X to streamline workflows and reduce bottlenecks.
Ever spent hours wiring up story data just to fix one branching dialogue?
Developers, we see you. ๐
With articy:draft X, your writersโ story logic becomes structured, engine-ready data โ no more guessing what writers meant or going back and forth
Hereโs how: www.articy.com/en/how-artic...
11.11.2025 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Join the Writers' Guild - https://writersguild.org.uk/join-renew/
Every game has different writing needs, so how do you figure out the best approach? In a set of lightning talks, Kim MacAskill, Willโฆ
Shaping your game narrative - WGGB lightning talks
The recordings of โShaping Your Game Narrativeโ โ the lightning talks we proudly sponsored โ are live! ๐
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...
Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!
#gamewriting
06.11.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Nice Day for Fishing
Discover how FusionPlay used articy:draft X to structure quests, dialogue, and storylines for Nice Day for Fishingโa cozy RPG adventure inspired by Viva La Dirt Leagueโs Baelinโs Route. Learn howโฆ
When your NPC demands character growthโฆ
FusionPlay gave their humble fisherman a full hero arc โ and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.
Check out how they reeled in the chaos in Nice Day for Fishing:
04.11.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
2025 Teens and Screens Report โ Center for Scholars & Storytellers @ UCLA
NEW RESEARCH: GET REAL! 2025 Teens & Screens Report
According to the Teens and Screens Report 2025 conducted by the Center of Scholars & Storytellers at UCLA, relatable stories are in demand 35.3% more than last year. Where gaming is concerned, inclusion seems to be most sought after. Key findings here: www.scholarsandstorytellers.com/teens-screen...
30.10.2025 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Wanderer: The Fragments of Fate
Learn how Mighty Eyes used articy:draft to design the branching time-travel narrative of Wanderer: The Fragments of Fate. This case study reveals how the team built custom nodes, managed parallelโฆ
How do you keep time travel logic from unraveling your story?
The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
๐ Read the full showcase: www.articy.com/en/showcase/...
28.10.2025 15:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Final Fantasy VII Rebirth story changes retain interest
Director Naoki Hamaguchi explains the importance of retaining player interest in a remake split into three parts.
Can story changes help maintain player interest over time?
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.
www.gamedeveloper.com/design/the-f...
23.10.2025 14:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
articy:draft X Basics Entities
Creating and using Entities (characters, items, etc)
From heroes and villains to potions and plot devices โ everything in your game world deserves a place to belong.
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.
Learn how: www.articy.com/en/adx_basic...
#GameWriting
21.10.2025 14:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Teamwork makes the narrative work!
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time โ without chaos.
Now with cross-platform collab between Windows & Mac!
16.10.2025 14:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
We are a small Estonia-based indie game company that makes narrative games!
https://placeholdergameworks.carrd.co/
Writer, narrative designer and UI artist. Tea-Powered Games (Elemental Flow - demo on Steam!, Dialogue: A Writer's Story) | Freelance | WGGB Games Co-Chair | Interactive Fiction meetup host (She/her)
Portfolio: https://teawithflo.com/portfolio/
NYU Game Center faculty & Narrative design & game writing at Fiction Control. Media scholar, cinephile, puzzle head, mystery wrangler.
https://clarafv.com
game designer, trained as a playwright
building steamcapsule.com, marketingforgames.com
@steamcapsule.com
@marketingforgames.com
Writer & Narrative Designer | Ex Square Enix & Sumo Digital | 30 under 30 '24 | LARP lover and tea drinker
https://linktr.ee/rhianneman
#DnD inspired visual novel ๐ Play as the tavernkeeper! ๐ฅ Deep lore ๐ฌ drink mixing ๐น PnP humor ๐น Get it now: https://linktr.ee/taverntalkgame
Fine Work is an artisanal #slice-of-life Visual Novel featuring cute clients, scheming gods, sentient cities, wild concerts, and weaving dreams.
๐ค WISHLIST Fine Work on Steam
๐งต VISIT fine.work
๐ซ #indiegame #visualnovel #rhythmgame
Writer. Caregiver. ACDR member. Hello Kitty fanatic. Smiths superfan. Toronto sports lover. Canadian hippie girl.
Writer, editor, gamer, film fanatic and annual marathon runner. Iโm probably thinking about Twin Peaks right now. https://linktr.ee/murrayrobertson
30 | Freelance writer & consultant for hire, I also write scripts and run an internet culture website | WaPo, BBC, The Guardian, IGN, NME, BMJ |
Read @postmode.bsky.social
oloman.carrd.co
geordie | he/him | hearing loss
olomanjordan@gmail.com
Writer. Narrative Designer. Creative Director at Hologram Ghost. Did comics for Doctor Who and The Beano. I really like tokusatsu, video games and Star Trek. Expect a lot of that. ๐๐ป ใใณในใปใใคใใผใ็งใฏๆฅๆฌ่ชใฎๅญฆ็ใงใใๆฅๆฌ่ชOK!
The UK trade union for writers in TV, film, theatre, audio, books, poetry, comedy, animation and videogames
Join us! www.writersguild.org.uk
Create and share social media content anywhere, consistently.
Built with ๐ by a global, remote team.
โฌ๏ธ Learn more about Buffer & Bluesky
https://buffer.com/bluesky
Bestselling Novelist. "What is going on in Pixar's Cars" Conspiracy Theorist. Writer of award-winning video games & TTRPGs | NO MAN'S SKY | SIXTEEN HORSES | DARK SOULS: EYES OF DEATH | MAGIC: THE GATHERING
gregbuchananwriter.com
Narrative Wrangler-Videogames, TV, theatre, and beyond. Techland - Horizon Forbidden West - HorizonCalloftheMountain - Prince of Persia - Fable. Views my own.
He/him. www.andrewwalsh.com
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
โ๐ข You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app