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Alghost

@alghost.bsky.social

Godot game dev, open source software dev, musician https://gruner.tech | https://sunriseglitch.games ๐Ÿ› ๏ธ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city ๐ŸŒŠ๐Ÿชธ https://store.steampowered.com/app/2750120/Sunken_Shadows/

2,098 Followers  |  6,446 Following  |  113 Posts  |  Joined: 01.07.2023  |  1.9644

Latest posts by alghost.bsky.social on Bluesky

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All made at least partially with Adobe Animate, the program that adobe doesn't think deserves to exist anymore

03.02.2026 03:03 โ€” ๐Ÿ‘ 291    ๐Ÿ” 68    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Shout out to all the amazing Black game developers, media, and creatives across every part of making games. Iโ€™m rooting for yโ€™all year-round.

Go follow Black folks making games. Weโ€™re often ignored, then imitated. Tag some Black devs below and follow the ones you donโ€™t know yet.

01.02.2026 17:12 โ€” ๐Ÿ‘ 836    ๐Ÿ” 330    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 5

Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them:

31.01.2026 00:52 โ€” ๐Ÿ‘ 761    ๐Ÿ” 476    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 3
Mewgenics Features Trailer
YouTube video by Edmund McMillen Mewgenics Features Trailer

Mewgenics releases feb 10th! wishlist on steam today!
www.youtube.com/watch?v=s8X4...

29.01.2026 21:17 โ€” ๐Ÿ‘ 461    ๐Ÿ” 365    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 40

I'm here for the year of game devs on the Linux desktop.

We've been preparing the ground for you folks for the past 30 years (well only 20 for myself).

It's pretty comfy by now ๐Ÿง
(yes, it still has shortcomings, and yes, alternatives do too)

28.01.2026 22:50 โ€” ๐Ÿ‘ 94    ๐Ÿ” 9    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0
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My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch.
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

27.01.2026 20:25 โ€” ๐Ÿ‘ 161    ๐Ÿ” 26    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 โ€” ๐Ÿ‘ 1310    ๐Ÿ” 371    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 50
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GodotSteam Tutorial - Rich Presence This short tutorial is all about rich presence for your game; specifically the game's enhanced rich presence.

Did you know that you can use the Steam Rich Presence API in your #godot game? And it's not even hard!

Check out another amazing @godotsteam.com tutorial: thegodotbarn.com/contribution...

Perfect for your #indie game!

27.01.2026 20:17 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

I always love how much work goes into the #GodotEngine release post. There's a lot of love and charm, and it's a ton of fun to read. Excited to start using #Godot 4.6! Here's the blog if you haven't read it yet ;) godotengine.org/releases/4.6/

28.01.2026 06:06 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales

25.01.2026 15:58 โ€” ๐Ÿ‘ 1085    ๐Ÿ” 421    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 28
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Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal?

The Universal Animation Library 2 is out right now!
quaternius.com/packs/univer...

#gamedev

23.01.2026 21:10 โ€” ๐Ÿ‘ 29    ๐Ÿ” 13    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen

github.com/TheDuckCow/g...

20.01.2026 07:18 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers arenโ€™t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought Iโ€™d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short: Most game developers arenโ€™t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought Iโ€™d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first!

kitfoxgames.medium.com/e9b916491afe

16.01.2026 15:00 โ€” ๐Ÿ‘ 142    ๐Ÿ” 41    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 8

In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.

14.01.2026 02:06 โ€” ๐Ÿ‘ 1093    ๐Ÿ” 87    ๐Ÿ’ฌ 62    ๐Ÿ“Œ 9
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Why We Don't Use AI | Yarn Spinner We get asked about AI a lot. Whether weโ€™re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesnโ€™t use the...

We're not subtle with all our sassy skeeting about it, but it's probably time for a persistent, official statement about our stance on AI.

TL;DR: we know what we're talking about. GenAI is harming creatives. There will be no AI features in Yarn Spinner. yarnspinner.dev/blog/why-we-...

13.01.2026 08:35 โ€” ๐Ÿ‘ 273    ๐Ÿ” 64    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 7
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Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine.

Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time.

#gamedev #pcgaming #indiegame #steam #3dart #indiedev

06.01.2026 15:03 โ€” ๐Ÿ‘ 686    ๐Ÿ” 51    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 1
a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.

a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.

Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow clouds

Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow clouds

An illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbols

An illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbols

An old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.

An old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.

It's my birthday today! โœจ๐Ÿ•ฏ๏ธ I would be very grateful for shares of my art as a little gift while I'm waiting for the cake to be done ๐Ÿ”ฅ๐ŸŽ‚

27.12.2025 13:53 โ€” ๐Ÿ‘ 323    ๐Ÿ” 157    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 0

Some of my recent Steam Deck all-stars:
Megabonk, Haste, Brotato, Ballionaire, Sea of Stars, Word Play, Hades 2, Mars First Logistics, Merge Maestro, Metaphor: ReFantazio

14.12.2025 10:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Procedural generation workshop โ€“ Milan Gruner โ€“ GodotCon 2024
YouTube video by Godot Engine Procedural generation workshop โ€“ Milan Gruner โ€“ GodotCon 2024

It definitely is! And it's great in Godot for sure, works well with the node system, tool scripts in the editor etc. in my experience.

In case you're interested, I did a talk on proc gen in Godot at least year's GodotCon:
youtu.be/h_4W7GSspco

07.12.2025 00:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It would be great if there'd be an app that would generate all capsule images of Steam, Itch.io, EGS, GOG, Microsoft Store, Game Jolt, Google Play, App Store and Unity Asset Store in a single click... ๐Ÿ‘€

(subtle foreshadowing, announcement soon)

04.12.2025 10:00 โ€” ๐Ÿ‘ 299    ๐Ÿ” 31    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 2
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Gimbnazgimb's comment on "Need help attaching RenderDoc to Steam game" Explore this conversation and more from the linux_gaming community

Not sure if you've tried these already, but this reddit thread has a couple of suggestions you can try to get RenderDoc working with Steam on Linux: www.reddit.com/r/linux_gami...

Hope it works out!

01.12.2025 06:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Some goofy lil audio experiments in Godot :)

#gamedev #godot

28.11.2025 06:07 โ€” ๐Ÿ‘ 114    ๐Ÿ” 15    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

This paper is the OG. The turning point in non-realtime 3D rendering.

"Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well.
graphics.pixar.com/library/Dist...

24.11.2025 22:38 โ€” ๐Ÿ‘ 29    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
#Godot script editor keywords, highlighted in red, yellow, green

#Godot script editor keywords, highlighted in red, yellow, green

#GodotTip: Code comments have dedicated keywords that color the text.

25.11.2025 10:53 โ€” ๐Ÿ‘ 109    ๐Ÿ” 16    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

Tbh, I love doing visual polish/ technical art stuff like VFX, particles, shaders etc. (especially in Godot).

Then again, I have a hard time finishing all my different prototypes as well ๐Ÿ˜…

25.11.2025 07:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This is your reminder to give Blue Prince a try.
@blueprincegame.bsky.social won Best Indie Game at the Golden Joysticks Awards. ๐Ÿ†

#indiedev #gamedev

24.11.2025 21:24 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Something that itโ€™s important to note about disability; Even if you are not currently disabled, if you live for long enough, you will become so. It is inevitable. Fighting for the rights of disabled people is not only the right thing to do, it also benefits your future self

12.11.2025 20:53 โ€” ๐Ÿ‘ 567    ๐Ÿ” 253    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025

My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more.
www.youtube.com/watch?v=cfip...

12.11.2025 06:58 โ€” ๐Ÿ‘ 58    ๐Ÿ” 11    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

credits that include the names of everyone who worked on the game at any point

11.11.2025 04:32 โ€” ๐Ÿ‘ 2041    ๐Ÿ” 485    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 10

@alghost is following 20 prominent accounts