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Donvius

@donvius.bsky.social

Video Game Dev Enjoyer trying to go indie. Previously RUINER, EVIL WEST

55 Followers  |  143 Following  |  38 Posts  |  Joined: 23.10.2024  |  2.0195

Latest posts by donvius.bsky.social on Bluesky

I got to test this game in their studio back in the day and even then I though this has "The Room" vibes ;)

The game is based on the book that the ceo of the company wrote during his professional football career(?). He obviously had enough money to make his dream game and he did just that :)

20.12.2025 17:55 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Metal Eden - Release Date Trailer | PS5 Games
YouTube video by PlayStation Metal Eden - Release Date Trailer | PS5 Games

A game I did large portion of VFX is releasing soon! METAL EDEN, check it out ;)

www.youtube.com/watch?v=LziE...

06.08.2025 16:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Work on "gib system" continues. I am now experimenting with dynamic painting of the skin layer with particles (for something like dripping blood for example). 😊

#GameDev #Indie #VFX #TechArt

23.07.2025 00:49 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Work on "volumetric gib system" continues. Added resistance to damage depending on proximity to bone.

Still need to work on effects on the outer shell (skin) :)

#GameDev #Indie #VFX #TechArt

17.07.2025 01:46 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Thank you! Means a lot since Quake 3 / Doom 3 art inspires me since I was an teenager :)

Once we get to a point of playable I will let you know ;)

15.07.2025 23:44 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Action game where you evolve / build your own body and fight against robots and "post-human" zombies who also evolve and mutate. Very messy with procedural damage effects and growths spreading through the arenas ;)

Fingers crossed we can actually make it happen :P

15.07.2025 23:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Isn't it *this* guys head / helmet?
It is shown for like a second in old Doom 3 doc video (youtu.be/KUq3l0yYJYo at 4:44)

I always wondered what this dude (which I assumed was a robot/cyborg) will do in the final game (he wasn't in the final game at all) πŸ˜…

15.07.2025 22:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hello, long time since I last posted :)

I am trying to figure out / hack a system that would add an actual, procedural volume of *MEAT* inside characters. πŸ₯©

#GameDev #VFX #Indie #Gibs

12.07.2025 14:56 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Hello, long time since I last posted :)

I am trying to figure out / hack a system that would add an actual, procedural volume of *MEAT* inside characters. πŸ₯©

#GameDev #VFX #Indie #Gibs

12.07.2025 14:56 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I'd say Mortal Kombat 9 from 2011 - The only fighting game I actually somewhat learned to play (quite simple combos and straight forward mechanics). There is a shit ton of extras in that game to unlock so perhaps that would satisfy your meta needs...

02.06.2025 23:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Robot and post-human concept art for Gorebone.

19.05.2025 18:30 β€” πŸ‘ 246    πŸ” 61    πŸ’¬ 2    πŸ“Œ 0
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Got contracted for some concept art for a game called Gorebone. Very fun to work on.

28.04.2025 18:30 β€” πŸ‘ 260    πŸ” 69    πŸ’¬ 2    πŸ“Œ 0

😎

18.04.2025 18:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ˜‰

17.04.2025 12:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Fond memories of when I got into trouble by skipping classes as a 12 year old to go to friends house and play Postal 2 πŸ˜‡

14.04.2025 13:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Another test of "layered" approach to our in game characters for some fancy gibbing effects πŸ’€

#GameDev #Indie

04.04.2025 17:02 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Showcase of damage system on a zombie character with scattershot type deep wounds

Showcase of damage system on a zombie character with scattershot type deep wounds

Showcase of damage system on a zombie character with a large chunk of skin and flesh removed

Showcase of damage system on a zombie character with a large chunk of skin and flesh removed

Showcase of damage system on a zombie character with a big wound in the middle

Showcase of damage system on a zombie character with a big wound in the middle

A very early "proof of concept" look at procedural damage system for our game πŸ€—

#GameDev #Indie #VFX

04.04.2025 02:54 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Showcase of damage system on a zombie character with scattershot type deep wounds

Showcase of damage system on a zombie character with scattershot type deep wounds

Showcase of damage system on a zombie character with a large chunk of skin and flesh removed

Showcase of damage system on a zombie character with a large chunk of skin and flesh removed

Showcase of damage system on a zombie character with a big wound in the middle

Showcase of damage system on a zombie character with a big wound in the middle

A very early "proof of concept" look at procedural damage system for our game πŸ€—

#GameDev #Indie #VFX

04.04.2025 02:54 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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TFW skinning

30.03.2025 20:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yep! Big inspiration ;)

21.03.2025 00:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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"Anatomy" of a gib system. Work in progress :)

#GameArt #IndieGame #GameDev

20.03.2025 23:35 β€” πŸ‘ 24    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Damn he thicc. πŸ€ͺ
(I don't know shit about proper anatomy, I'm just making this up as I go) πŸ˜†

#3dArt
#GameDev
#Indie

11.03.2025 20:28 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A robotic skeleton of a future human being

A robotic skeleton of a future human being

Human 2.0
Layer 0: Skeleton

#Gamedev #3dArt

07.03.2025 02:19 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

Reminds me of when I was playing the first Red Faction game on-line in 2001 (my first multiplayer experience in fact) and seeing a guy with a name DUREX and thinking "wow that's a cool nickname" πŸ€ͺ

19.02.2025 01:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Metal Eden out in May

12.02.2025 22:40 β€” πŸ‘ 154    πŸ” 39    πŸ’¬ 6    πŸ“Œ 23

I wouldn't call the thing I am working on a boomer shooter, but a detailed gib system is one of the goals. :P

08.02.2025 03:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Setting Up Procedural Animation with Unreal Engine's Control Rig Roy Livne showed us how the procedural turret animation was created using Control Rig in Unreal Engine 5, shared some tips for beginner artists, and discussed his career as an Unreal Engine Developer ...

It just uses unreal engine Control Rig with FullBody IK node with a very basic setup and controlling the IK goals from an anim blueprint :) There is a lot of available examples explaining it way better than I would, like here for example:
80.lv/articles/how...

29.01.2025 20:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A quick procedural animation concept :)

The goal is to make something unique ("weird" ?) and messy ;)

#GameDev #UE5 #Indie

29.01.2025 19:11 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Growing creep effect with a bit of parallax :)

#GameDev #UE5 #VFX

26.01.2025 16:13 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Used morph targets to achieve an effect of an evolving creature in Unreal Engine. Material transition still needs a bit of work, but I'm happy with the effect so far. Trying to keep an hint of an "retro-ish" aesthetic

#UnrealEngine #GameDev #Indie

18.01.2025 16:49 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

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