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marinist โŽˆ

@marinist.bsky.social

she/her; building sapphic vn: the bitter end โŠน เฃช ๏น๐“Š๏น๐“‚๏นโŠน เฃช ห– ๐“† ๐“†Ÿ ๐“†ž ๐“† ๐“†Ÿ

25 Followers  |  106 Following  |  19 Posts  |  Joined: 05.12.2025  |  1.6986

Latest posts by marinist.bsky.social on Bluesky

a cropped section of a character illustration from about waist to mid-chest, showcasing a painterly style art piece of a person with faded tattoos and practical clothing (a green vest, pouches, belt with a gold ring buckle, thick work gloves) holding a knife.

a cropped section of a character illustration from about waist to mid-chest, showcasing a painterly style art piece of a person with faded tattoos and practical clothing (a green vest, pouches, belt with a gold ring buckle, thick work gloves) holding a knife.

@orcmouse.bsky.social has been hard at work on finalizing the sprites for my game and getting the updates on them is bringing joy to me every day! here's some lovely details on one character, as a tease ~ #vndev #vnlink

31.01.2026 01:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

REAL!!!

18.01.2026 03:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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and now time for #vnlink update! received the assets to put together the ship map, and coded up the first version of it!! #vndev

17.01.2026 03:17 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Marinist Studio: Ship's Log Sapphic narrative games. Rich NPC dynamics. Mechanics with meaning. Coming soon: The Bitter End.

never introduced myself, so hi, i'm marinist!

writer, builder, linguist, data scientist. i'm embarking on this journey to make narrative games with a sapphic focus.

sign up for my mailing list here if you want to keep up with news for my upcoming game~ newsletter.mariniststudio.com

17.01.2026 02:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

wait...... this sounds like something i need

14.01.2026 22:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A history screen in a Ren'Py visual novel. Some images are still placeholders. The history screen takes a paint-splotch look in amber with teal text. The text on screen shows from mid-conversation:

Wren: What a charming performance.
Rue: It feels like there's something she's not saying.
Wren: I'm sure that's the case for all of us.
Wren: But for some reason, that one likes to pretend otherwise.
Wren: ...
Wren: Hey, when you next talk to the captain, tell her the coffee stains on her ass still haven't come out.

A history screen in a Ren'Py visual novel. Some images are still placeholders. The history screen takes a paint-splotch look in amber with teal text. The text on screen shows from mid-conversation: Wren: What a charming performance. Rue: It feels like there's something she's not saying. Wren: I'm sure that's the case for all of us. Wren: But for some reason, that one likes to pretend otherwise. Wren: ... Wren: Hey, when you next talk to the captain, tell her the coffee stains on her ass still haven't come out.

#vndev #vnlink everything's moving, can't wait til i can share more!

but in the meantime, i've been really focusing on building dynamics between the characters and implementing more methods of observing those dynamics.

the bioware fan in me is delighted... i get to write party banter!

10.01.2026 00:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a representation of a "mindscape" that tracks clues found while investigating the main mystery in a visual novel. the background is a dark foggy scene, the central text says "the ship's mystery", and the different clickable sub-options are: the ship's power, those who leave, the water, the ship's health, the mark, the heart, you.

a representation of a "mindscape" that tracks clues found while investigating the main mystery in a visual novel. the background is a dark foggy scene, the central text says "the ship's mystery", and the different clickable sub-options are: the ship's power, those who leave, the water, the ship's health, the mark, the heart, you.

#vnlink #vndev much progress, much implementation, and MUCH outline. the last of the major systems have been implemented in their first forms, the demo has been scoped, and i can now fully spend my time writing!

03.01.2026 01:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

omg... olga doesn't die sounds and looks amazing!

01.01.2026 15:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A visual novel screen, NVL mode; an illustration of a Persian-inspired character on the right; a paint brushstroke-framed text screen on the left, a placeholder portrait and quick menu options below it; a background of a railing showing the sea.

A visual novel screen, NVL mode; an illustration of a Persian-inspired character on the right; a paint brushstroke-framed text screen on the left, a placeholder portrait and quick menu options below it; a background of a railing showing the sea.

#vnlink #vndev did a ton of UI work the last couple days and my brain is breaking from moving things slightly to the left and then slightly down and then slightly up again. but loving what i have so far - learning a lot about how to make the visual aspect more interesting with variety and dynamism!

27.12.2025 01:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh! it showed up on my feed just now and i followed a bunch of new people from it (so thank you!) so i assumed others had too

24.12.2025 20:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this new starter pack probably :) bsky.app/starter-pack...

24.12.2025 20:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

stunning visuals!!

20.12.2025 02:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

absolutely LOVEEEE some central asian rep!!! what a cutie!! let's go ะะนะฝะฐ~ <3

20.12.2025 02:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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weekly progress: finished complete pass at implementing mechanics, did a ton of outlining... and wrote some day 1 scenes! #vnlink #vndev

19.12.2025 18:56 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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meet anahita <3

so very excited to see what @orcmouse.bsky.social continues to create for my VN in development, the bitter end!

15.12.2025 17:46 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The best game narrative of the year will always be the lesbian visual novel that only 20 people have played

12.12.2025 21:05 โ€” ๐Ÿ‘ 350    ๐Ÿ” 117    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 5
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placeholder bg still but starting to mess with more ui! i don't have great handwriting, but i think it does the job! #vndev

12.12.2025 04:17 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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succeeded in my weekend sprint of implementing skeleton gameplay loop! what do you think of these not-really-difficulty choices? #vndev #renpy

08.12.2025 02:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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starting off focusing on just mechanics... no art yet so just trying to make a simple placeholder ui nice enough for me to work with! #vndev #renpy

06.12.2025 18:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hey #vndev! just finished the #renpy tutorial, so it begins!

05.12.2025 02:56 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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