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@kureii.bsky.social

54 Followers  |  41 Following  |  9 Posts  |  Joined: 04.12.2024  |  1.7525

Latest posts by kureii.bsky.social on Bluesky

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BIG update on my #GodotEngine C++ LOD tool! Mesh slicing is now multi-threaded. Processing a 900k triangle mesh dropped from 300s to 10s. That's a 30x speedup! Next up: procedural decimation for each chunk. #gamedev #cpp #optimization

06.09.2025 12:15 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tired of struggling with large scenes in #GodotEngine? I'm building a tool to fix that. This C++ extension procedurally slices meshes into chunks, laying the groundwork for a powerful LOD system. Check out the progress! #gamedev #indiedev

27.08.2025 18:43 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽฎ Double tile system in Godot is ready!

Just script on TileMapLayer + 4ร—4 map + toggle draw = automatic grid remapping for any texture.

Level design has never been this easy ๐Ÿš€
#gamedev #godot #leveldesign

27.05.2025 13:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Custom POM shader from my diploma project: creates depth illusion on flat surfaces using Godot.

Features grid rotation, material scaling, and variable depthโ€”all with AI-generated textures. Just optimized branch divergence for better performance!

#GraphicsProgramming #GameDev #Godot #AI

08.05.2025 20:23 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My final entry for The RenderHub Sexy Robot Contest II is complete! ๐Ÿค–

This project combined my custom PCB texture generator with advanced retopology techniques. The cosmic backdrop was created using a specialized add-on.

#RenderHubContest #Blender3D #3DModeling #DigitalArt

31.03.2025 20:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Contest progress update! ๐Ÿค–โšก

The outfit design pushed my skills to new limits, but I'm happy with how it turned out. Applied my custom PCB texture generator (from my previous project) to create those unique skin surface details.

Entering this in The RenderHub Sexy Robot Contest II - wish me luck!

26.03.2025 00:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a new A* pathfinding algorithm with enhanced crossing prevention! Watch it find optimal paths through toroidal space while preventing diagonal intersections. Will share code after optimization. #texture #algorithms #cpp #ge

23.03.2025 23:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress update on my latest 3D character work! ๐Ÿค–โœจ

Custom retopology now complete with optimized edge flow for perfect deformation.

Project moving from concept to final execution - stay tuned for more updates! #3DModeling #DigitalArt #Blender3D

05.03.2025 18:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a new piece ๐Ÿ”ท
#blender #3dart

19.02.2025 23:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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