Georgi Nikolov's Avatar

Georgi Nikolov

@georgi-nikolov.com.bsky.social

graphics programmer https://georgi-nikolov.com

108 Followers  |  41 Following  |  44 Posts  |  Joined: 09.01.2025  |  2.3096

Latest posts by georgi-nikolov.com on Bluesky

Good luck with the search!

05.08.2025 18:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

is LinkedIn even worth it honestly? I have not had one for a long time but am reconsidering itโ€ฆ

05.08.2025 16:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Some of my fav pieces I've made lately ๐Ÿ’™

#SupportRealArtists #Metalheart #Depthcore #Hypertrance #NeoY2K

30.07.2025 03:58 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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another LiDAR render of my couch

28.07.2025 18:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the bounding volume hierarchy visualised

27.07.2025 20:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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an alternative view

27.07.2025 20:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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raytraced TrueDepth scan of yours truly

27.07.2025 15:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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exported and rendered in Blender

23.07.2025 13:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WebGPU Raytracer Realtime pathtracing via WebGPU compute shader

give it a try: gnikoloff.github.io/webgpu-raytr...

20.07.2025 15:34 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
path traced image of a cornell box with a suzanne monkey model inside

path traced image of a cornell box with a suzanne monkey model inside

path traced image of a cornell box with a suzanne monkey model inside (alternative angle 1)

path traced image of a cornell box with a suzanne monkey model inside (alternative angle 1)

path traced image of a cornell box with a suzanne monkey model inside (alternative angle 2)

path traced image of a cornell box with a suzanne monkey model inside (alternative angle 2)

path traced image of a cornell box with a suzanne monkey model inside (alternative angle 3)

path traced image of a cornell box with a suzanne monkey model inside (alternative angle 3)

path tracing via WebGPU in mobile Safari

20.07.2025 15:32 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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LiDAR depth upscaling and subsampling

18.07.2025 09:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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my living room as a LiDAR depth stream

17.07.2025 10:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

iOS26 Beta 3 here

16.07.2025 13:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

fantastic! Runs great in the #bluesky web view on my iPhone 16 pro

16.07.2025 10:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
SSAO, "Close Enough" since 2007 | A Brief History
YouTube video by Zenteon SSAO, "Close Enough" since 2007 | A Brief History

Nice li'l new video covering (some of) the history of SSAO algorithms:

youtube.com/watch?v=g4or...

15.07.2025 04:27 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Recorded 3D point cloud recording of a woman in a photo booth

Recorded 3D point cloud recording of a woman in a photo booth

Recorded 3D point cloud recording of a woman in a photo booth with reduced point count and rendered as circles.

Recorded 3D point cloud recording of a woman in a photo booth with reduced point count and rendered as circles.

Recorded 3D point cloud recording of a woman in a photo booth rendered as cubes.

Recorded 3D point cloud recording of a woman in a photo booth rendered as cubes.

I have been working on a LiDAR point cloud capture / editor tool for some time now and finally feel happy enough with the visuals to share some progress.

All built with Metal3 and recorded, edited and rendered on a M4 iPad.

10.07.2025 10:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Getting Started with Metal 4 Another WWDC is in the books, and with it came a major update to many platform technologies, including Metal. Metal graduated to version number 4, and in this article, weโ€™ll explore the core โ€ฆ

New on Metal by Example: Getting Started with Metal 4, a breezy introduction to the fundamental changes arriving in the Metal API later this year: metalbyexample.com/metal-4/

08.07.2025 22:46 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

sorry to hear this - wishing you a lot of thoughtfulness and a quick rebound

24.06.2025 07:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

every time I think a single shadow map covering the entire scene will be *just enough*, I inevitably end up adding at least 1 extra cascade

16.06.2025 05:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I remember hearing you say the aesthetic is inspired by Sega Saturn games and you really nailed it

12.06.2025 08:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

looks fantastic, well done!

05.06.2025 07:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Metal Gear Solid Delta: Snake Eater - Official Gameplay Trailer | State of Play 2025
YouTube video by IGN Metal Gear Solid Delta: Snake Eater - Official Gameplay Trailer | State of Play 2025

please, let it be well made

www.youtube.com/watch?v=G6DB...

05.06.2025 07:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

looks fantastic! reminds me of the drawing style in the Spawn comic books

23.05.2025 08:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I ran 25km through Berlin today for a third year in a row ๐Ÿƒ๐Ÿป

11.05.2025 14:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m...

10.05.2025 16:19 โ€” ๐Ÿ‘ 221    ๐Ÿ” 53    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 1
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"Portal box into the Sponzas"

Add simple portals to a path tracer: on ray hit on a triangle marked as a portal, multiply the ray origin by the inverse transform matrix of the portal object & multiply by the transform matrix of the destination portal. Same for direction but clear the translation.

29.04.2025 15:23 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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โš ๏ธReplicube is now available on Steam!โš ๏ธ
Please tell all your nerdy friends about my little programming game/toy about coding voxel objects with Lua in a fake retro OS with excessive social features ๐Ÿ˜…
s.team/a/3401490/

24.04.2025 14:35 โ€” ๐Ÿ‘ 199    ๐Ÿ” 78    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 5
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I have been going through this book for the past 2 weeks and itโ€™s fantastic. The indirect rendering chapters alone are well worth the price.

19.04.2025 07:35 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

curious as to why not use storage buffers that IIRC support read write

17.04.2025 06:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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somebody is selling a Virtual Boy of all things in my local supermarket

10.04.2025 17:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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