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jb

@jbakergraphics.bsky.social

Engine Programmer @idSoftware (personal account) BSEE CpE, interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html

2,398 Followers  |  958 Following  |  427 Posts  |  Joined: 04.10.2023  |  1.5242

Latest posts by jbakergraphics.bsky.social on Bluesky

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It's time to share the program for the 2025 Advances in Real-time Rendering in Games.

Check out all the details here: advances.realtimerendering.com/s2025/index....

and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!

06.08.2025 05:53 β€” πŸ‘ 51    πŸ” 27    πŸ’¬ 1    πŸ“Œ 0
Truth & Beauty - Crisis? What crisis?

I wrote something on the state of and outlook for indie dataviz.

"Crisis? What crisis? β€” Why 2024 was a dead year for indie dataviz β€” and how we’ll do much better in 2025"

truth-and-beauty.net/texts/crisis...

07.03.2025 14:29 β€” πŸ‘ 43    πŸ” 18    πŸ’¬ 3    πŸ“Œ 1
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#abstractaug #lines

01.08.2025 10:04 β€” πŸ‘ 31    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Behind the scenes of the on-set puppeteering on β€˜Jurassic World Rebirth’ -->

This official featurette showcases the work by creature fx lead puppeteer Tom Wilton, & includes a few befores/afters.

Watch the full featurette at @beforesmag.bsky.social :

beforesandafters.com/2025/08/05/b...

05.08.2025 10:43 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Nirea izotzarekin, mesedez

#abstractphotography #iceabstract #icepatterns #macro_captures #creativenaturephotography #bubbles #ice #abstractphoto #naturephotography #nature #photography #bluesky

05.08.2025 10:52 β€” πŸ‘ 55    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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πŸ“

#art

03.08.2025 22:04 β€” πŸ‘ 408    πŸ” 145    πŸ’¬ 11    πŸ“Œ 0
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Sulphur plasma - I don't think I've encountered that type of light before en.wikipedia.org/wiki/Sulfur_...

05.08.2025 03:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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"Sky Blue LED"

05.08.2025 03:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Xenon

05.08.2025 03:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Incandescent

04.08.2025 21:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Flourescent

04.08.2025 21:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Amber LED

04.08.2025 21:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Low pressure sodium

04.08.2025 21:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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my first successful implementation of importance sampling - traced emission spectra taken as input PDFs, compute CDF and then iCDF via projection of 2d points along the graph... upload the result to the GPU as a texture with linear filtering and sample with a random number 0..1

this is HP sodium

04.08.2025 21:36 β€” πŸ‘ 20    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Looks awesome - I'm going to have to do a little more infrastructure work to play around with the parameters better

04.08.2025 21:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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MTV Europe - Highlights (1998)
t.ly/4mI45 #γƒŸγƒ₯ージック #テレビ

04.08.2025 04:13 β€” πŸ‘ 23    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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Hannes Caspar

04.08.2025 17:32 β€” πŸ‘ 18    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...

04.08.2025 13:36 β€” πŸ‘ 44    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
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04.08.2025 05:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
2025 08 04 00 49 59
YouTube video by jb 2025 08 04 00 49 59

www.youtube.com/watch?v=u4WD... showing more sim agents, exploring parameter space

04.08.2025 05:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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better blur being used, as well... showing a lot of potential already just seeding with a base set of parameters and applying a small jitter to the parameters of each simulation agent

04.08.2025 05:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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new physarum impl, moving sim parameters onto the agents and giving them inertia

04.08.2025 05:05 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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Physically Based Rendering: Putting Pieces Together - PaweΕ‚ Stolecki || CD Projekt Red ||
YouTube video by Game Industry Conference Physically Based Rendering: Putting Pieces Together - PaweΕ‚ Stolecki || CD Projekt Red ||

Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...

03.08.2025 16:07 β€” πŸ‘ 103    πŸ” 16    πŸ’¬ 1    πŸ“Œ 0
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Nostalghia (1983)
Andrej Tarkovskij

03.08.2025 12:20 β€” πŸ‘ 73    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0
A desert image in blue.

A desert image in blue.

A false color image of a desert.

A false color image of a desert.

A false color image of the Nile.

A false color image of the Nile.

A false color image of an erupting volcano

A false color image of an erupting volcano

Landsat images from "Mission to Earth" (1976) (1/3)

03.08.2025 16:01 β€” πŸ‘ 109    πŸ” 22    πŸ’¬ 1    πŸ“Œ 1
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03.08.2025 04:05 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Nitsa Rave Flyer (1995)

28.07.2025 00:08 β€” πŸ‘ 27    πŸ” 12    πŸ’¬ 0    πŸ“Œ 0

We've seen how to define and apply Monte Carlo integration, but there's a whole world of techniques for reducing variance.
Part five (thenumb.at/QMC) covers Quasi-Monte Carlo: negative correlation, stratified and adaptive sampling, and low-discrepancy sequences.

02.08.2025 19:57 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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'Creative Black Magic' ✨ by Jordi Koalitic with Xiaomi Global takes these moments to the next level. Such innovative photography techniques creating the enchanted.

#beautifulbizarre #contemporaryart #photography #darkart #surrealphotos #photoinspo #art

02.08.2025 14:30 β€” πŸ‘ 511    πŸ” 175    πŸ’¬ 5    πŸ“Œ 5

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