pathtraced crystal, with a color gradient and SSS that strongly contributes to it looking like a bit of ice - done in Icarus
04.12.2025 01:49 โ ๐ 27 ๐ 2 ๐ฌ 2 ๐ 0@jbakergraphics.bsky.social
Previously Engine Programmer @idSoftware interested in: C++/OpenGL/Vulkan/Voxels/SDFs/Pathtracing/GPU Compute/Photography/CpE/Electronics Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
pathtraced crystal, with a color gradient and SSS that strongly contributes to it looking like a bit of ice - done in Icarus
04.12.2025 01:49 โ ๐ 27 ๐ 2 ๐ฌ 2 ๐ 0the gradient up from the center helps accentuate the subsurface stuff going on... it's just a crazy number of glass balls and a crazy number of bounces
04.12.2025 03:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0pathtraced crystal, with a color gradient and SSS that strongly contributes to it looking like a bit of ice - done in Icarus
04.12.2025 01:49 โ ๐ 27 ๐ 2 ๐ฌ 2 ๐ 0scattering through a field of enough spheres to resolve SSS
04.12.2025 00:42 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0Experimenting with this look for the fractals.
26.11.2024 15:42 โ ๐ 15 ๐ 6 ๐ฌ 3 ๐ 0melting point somewhat high, that's too bad - neat stuff though
03.12.2025 09:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0you wouldn't happen to know anything about what the purple ceramic they used to use was, would you?
03.12.2025 08:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...
02.12.2025 14:00 โ ๐ 62 ๐ 20 ๐ฌ 0 ๐ 0color ramps based on simulation bond order
03.12.2025 07:04 โ ๐ 14 ๐ 0 ๐ฌ 0 ๐ 1150m points
03.12.2025 06:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0kinda neat, using cloudcompare to gather crystal point data + remove neighbors within some threshold, to condition data for representation by a collection of slightly-smaller-than-that spheres
03.12.2025 06:13 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 1Great read: "Video Game Blurs (and how the best one works)" blog.frost.kiwi/dual-kawase/
01.12.2025 20:52 โ ๐ 98 ๐ 23 ๐ฌ 0 ๐ 1hot damn this is cool - I am going to have to try this soon
01.12.2025 22:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0arxiv.org/pdf/cond-mat... another interesting paper, tracing back some references - this one introduces something called the Hastings-Levitov Algorithm, which moves to the complex plane... there apparently was interest in this algorithm from scientists at ExxonMobil, too web.njit.edu/~kondic/caps...
01.12.2025 20:12 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0interesting to reflect on 10^6 being a genuine supercomputer scale problem back then - the slowest GPU I have is capable of orders of magnitude more computation
01.12.2025 20:03 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0stumbled onto prior art on oriented DLA - 30 year old paper by Benoit Mandelbrot - more stochastic than my approach, very interesting - too bad it is missing the figures
www.researchgate.net/publication/...
A great little fantasy fort maker, with some lovely visualisation of the generation process.
idbelyy.itch.io/procjam2025
Beautiful halo with a nicely positioned cloud above Airlie Beach, QLD, Australia earlier today. #stormhour #atmosphericoptics
30.11.2025 10:20 โ ๐ 45 ๐ 12 ๐ฌ 0 ๐ 0I am glad higher ed is remaining somewhat intact - I am hearing very, very concerning things from friends in early childhood education, reading really is out the window in a lot of cases
01.12.2025 10:44 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0For #procjam25 I added a front end to my procedural landscape generator - thapen.itch.io/ktlandscapes
01.12.2025 07:21 โ ๐ 18 ๐ 5 ๐ฌ 0 ๐ 0Every so often we get asked why don't we use our 64k tech to make a game, or give it to people to improve existing games, and it's very hard to explain that That's Not How It Works.
01.12.2025 09:56 โ ๐ 19 ๐ 6 ๐ฌ 0 ๐ 0can't take full credit, offloaded to GP discord frogshed hivemind
29.11.2025 21:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0www.cs.cmu.edu/~ph/nyit/
www.cs.cmu.edu/~ph/nyit/fro...
it has been located
youtu.be/tMW15OajuKc no frog, shame
29.11.2025 10:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A screenshot from a Computer Graphics white paper dubbed "Pyramidal Parametrics" by Lance Williams, 1983. It looks at mipmaps as a concept. The screenshot here shows two dark images. It consists of black background with exploded cubes on top. On each side of the cube, imagery is mapped. One looks like an eye, the other like an overexposed coin, and the other one like 4 heads next to one another. It all has creepy colors and visuals. Under it reads "Figure 8-9" Sunstone by Ed Emshwiller, segment animated by Alvy Ray Smith Pyramidal parametric texture mapping on polygons."
Reading old computer graphics white papers is super fun because every so often you come across the most liminal, weird looking images. Like this one from 1983.
28.11.2025 17:29 โ ๐ 28 ๐ 7 ๐ฌ 1 ๐ 1Here is another fun example of what one could do with the symmetry operator.
On a related note... I do love my job! :)
bsky.app/profile/p1xe...
www.youtube.com/watch?v=aMcJ... this one shows something called Pro Motion v6.5
28.11.2025 23:04 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0boustrophedon order + side loop. works tidily with even numbers of rows.
28.11.2025 20:39 โ ๐ 17 ๐ 1 ๐ฌ 0 ๐ 0