I have the power! Or should I say; I had the power..
29.10.2025 21:04 β π 0 π 0 π¬ 0 π 0@cai24.bsky.social
Game developer, animator, comic book artist, freelancer. Developing Undead for C64 and PC; wishlist it in Steam: https://store.steampowered.com/app/3848630/Undead/
I have the power! Or should I say; I had the power..
29.10.2025 21:04 β π 0 π 0 π¬ 0 π 0Itβs an exciting thing to receive an email with the official Commodore header π
24.10.2025 10:23 β π 0 π 0 π¬ 0 π 0Finally got a client. But trying to stay healthy and fit is a full-time assignment in itself, and doing 8 hours work on top of it means I have had no time to work on my game recently :(
23.10.2025 16:37 β π 0 π 0 π¬ 0 π 0Good to go
22.10.2025 17:10 β π 0 π 0 π¬ 0 π 0Zzap!64 - august 1986. And I think I know that guy
20.10.2025 11:11 β π 0 π 0 π¬ 0 π 0How to recognize old school game developer
19.10.2025 18:26 β π 0 π 0 π¬ 0 π 0I need to draw sometimes
16.10.2025 21:07 β π 0 π 0 π¬ 0 π 0No, it is not Saturday Night Fever. It is Special Attack.
16.10.2025 20:21 β π 0 π 0 π¬ 0 π 0I had to doodle something random for 45 minutes, before going to sleep, just so that I can unwind a little.
08.10.2025 21:17 β π 0 π 0 π¬ 0 π 0Zombie 1, come out and play!
01.10.2025 19:05 β π 0 π 0 π¬ 0 π 0AI bubble is not only bursting, but taking us all down with it.
pluralistic.net/2025/09/27/e...
Did some sunday programming. You can now get inside open doors if they don't have enemy waiting, or if the enemy has come out. Then you will see "IN"-sign flashing, meaning you can enter. I still need to fix a bug where you can hit an enemy when it's lurking inside the doorway..
21.09.2025 15:30 β π 0 π 0 π¬ 0 π 0Now we got the first zombie spawning out the door in the game. I still need to work out a glitch, they cant see the player behind their back though
17.09.2025 14:17 β π 0 π 0 π¬ 0 π 0Small bits of good news. Visits to wishlists conversion on Steam store page for Undead is 23%, which is apparently a very good rate.
Also, submitted it to Day of the Devs - for better or worse
Agree
16.09.2025 09:54 β π 0 π 0 π¬ 0 π 0I have no idea what I was drawing. I call it:
βWaiting for a friendβ. I needed to draw.
I follow simple set of rules:
-No sketching or planning
-No changing brushes
-No zooming
-No undo
-When vinyl starts playing, drawing starts,break when flipping to side B, when side B ends,stop working,itβs done
FINALLY finished implementing and stress testing all four weapons that they survive level transitions without glitches.
That took way too long.. but now all I need to do for weapons is to add animations, which I will do later.
As someone, who loves (and develops) unforgiving arcade games with zero customization, I like that there are people who are open and able to appreciate both all of experiences
11.09.2025 07:12 β π 1 π 0 π¬ 0 π 0Yesterday, I fixed a hairy edge case on my game - you can pick up a weapon, carry it to the next level, and even if different instance of that weapon lies there, system will still know which oneβs healthpoints to track. Most players will probably spend their weapons out before that ever happens..
11.09.2025 06:27 β π 0 π 0 π¬ 0 π 0That sheep in Alien Earth is really creeping me out
10.09.2025 20:43 β π 0 π 0 π¬ 0 π 0Things done in August:
Added fourth zombie, NPC recognition for enemies, fixed tons of bugs, refactored item and weapon system, created dynamic UI display showing whatever you picked up and its health.
Things to do in September: ranking system, breakable background objects, fifth (fast) zombie etc
Zombie 4 is a sneaky bastard π
28.08.2025 20:09 β π 0 π 0 π¬ 0 π 0The show must go on..
27.08.2025 17:40 β π 0 π 0 π¬ 0 π 0The show must go on. Added Jatimatic death for zombie 4. #undead #unrealengine #c64
26.08.2025 14:57 β π 0 π 0 π¬ 0 π 0My friend Petteri Putkonen passed away 2 weeks ago. I met him in 1995 when Housemarque was formed. He designed Stardust (Amiga), Super Stardust (A1200), Dead Nation (PS3) and AG Drive (iOS). Iβve never met anyone who loved games as passionately as him.
26.08.2025 11:28 β π 0 π 0 π¬ 0 π 0Added damage and falling back from crouch stance
25.08.2025 15:30 β π 0 π 0 π¬ 0 π 0And here is finished library image
24.08.2025 15:54 β π 0 π 0 π¬ 0 π 0The current library header is just zoomed & cropped library capsule, and as such, bit too rough.
So it was my intention to remake it when I got time.
I went back to real brush on paper, and remade it on larger size (still just A4). Here is the original, not colored or scanned yet.
Here is the end credits tune for Undead by 8 Bits High and Sekret Teknik. You will hear this song once you complete the game and end credits roll :) (there will be end-game cinematics too, so I won't spoil everything by sharing this early)
www.youtube.com/watch?v=SiPi...
The vomiting zombie is finally in!
Wishlist on steam: store.steampowered.com/app/3848630/...