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@qbieshay.bsky.social

Chaos gremlin - NO NFT - Opinions are my own. Technical VFX artist @PrehensileTales, @GodotEngine particles maintainer She/Her

2,031 Followers  |  845 Following  |  93 Posts  |  Joined: 17.10.2023  |  2.0703

Latest posts by qbieshay.bsky.social on Bluesky

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Dev snapshot: Godot 4.6 dev 3 โ€“ Godot Engine Rocking a new look!

Godot 4.6 dev 3 completely overhauls SSR and the impact it's had on the overall visuals in the engine is insane.

This is one of the biggest leaps forward the engine has taken visually in a while!

godotengine.org/article/dev-...

github.com/godotengine/...

06.11.2025 15:24 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Tis really cool btw ^^

01.11.2025 17:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For a sec i thought it was one of your 2d things and I was losing my mind

01.11.2025 17:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Gameplay VFX - Starlight Re:Volver, Ilaria (QbieShay) Cislaghi Misc gameplay effects made for the game Starlight Re:Volver

Gameplay effects i made for #StarlightReVolver!

That teleport effect is one of my favorite of all times ๐Ÿฅฐ

#VFX #RealtimeVFX #GameDev #Unity3d

www.artstation.com/artwork/5WxwOg

27.10.2025 13:36 โ€” ๐Ÿ‘ 21    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ren - Starlight Re:Volver VFX, Ilaria (QbieShay) Cislaghi Character VFX i made for Starlight RE:Volver's character Ren

Are you ready for another explosion of color? Green this time ๐Ÿ€

Here's the VFX i made for Ren, a character in #StarlightReVolver

Check it out on artstation www.artstation.com/artwork/eRN4vY

#RealtimeVFX #VFX #GameDev

22.10.2025 08:45 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Kira - Starlight Re:Volver, Ilaria (QbieShay) Cislaghi Character VFX i made for Starlight RE:Volver's character Kira

Published another piece on artstation of the VFX i made for #StarlightReVolver !

Beams and hearts and crystals!

www.artstation.com/artwork/a05D...

#RealtimeVFX #VFX #Gamedev

20.10.2025 16:45 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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TerraBrush running in Godot 4.5 WITHOUT C# ๐Ÿ™ˆ!
All features are ready now, I'm just doing the final tests!

Wanna help me test it?

#GodotEngine #gamedev #indiedev

05.10.2025 04:36 โ€” ๐Ÿ‘ 71    ๐Ÿ” 14    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Our FIRST MAJOR UPDATE is live!

this patch addresses things like:
๐ŸฅŠ combat re:work & gameplay changes (+improved solo experience)
๐ŸŽฎ gamepad & steam deck support
๐ŸŒ  world conflict & our first antagonists?!

read about our update below!

23.09.2025 21:08 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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STARLIGHT RE:VOLVER IS COMING TO EARLY ACCESS AUGUST 27, 2025

Watch our release date trailer feat. IRyS for our new original song โ€œWaiting for Meโ€ โœจ

19.08.2025 00:36 โ€” ๐Ÿ‘ 222    ๐Ÿ” 65    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 7

We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...

It runs fast enough to use on every save on a laptop.

Please give it a try, and let us know if you encounter any issue!

23.09.2025 10:25 โ€” ๐Ÿ‘ 145    ๐Ÿ” 29    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 3

Ship it

21.09.2025 21:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think what makes outdoor spaces interesting is feeling like they're vast and have life/purpose. The same can be done with indoor, the difference being that you aren't trying to give "vastness" but still alive/having purpose. Everyday objects, room with a theme, etc.

21.09.2025 20:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Isn't that the whole Pikachu plot point

08.09.2025 07:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oooh i see. I had a somewhat similar system, moved to include and manual shader variants because I wanted to keep the combination under control

31.08.2025 21:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Shader includes are really cool but be prepared for unreal compiling shaders if your include is included in a bunch of shaders lol (I made a proposal to disable auto compilation)

31.08.2025 21:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mood

31.08.2025 21:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Games do take long to make indeed :D keeping your enjoyment and motivation up is more important than any hard skill when you're learning

28.08.2025 21:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Other people already mentioned. Making games is already hard enough on it's own, you should use the tools you're most comfortable with. Do try unreal and see what you click with the most! It's an investment now that will possibly spare you a lot of pain later

28.08.2025 20:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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โœจAHHHHโœจ
The Kickstarter for my creature-collecting roguelite Soulblaze is now live. Please share it, tell your friends and pets, donate if you are able to, and help me make this dream reality.

You're wonderful!
AHHHHHH

www.kickstarter.com/projects/zei...

#gamedev #indiedev #kickstarter #godot

20.08.2025 19:23 โ€” ๐Ÿ‘ 63    ๐Ÿ” 29    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 7
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[Wild cosmos - devlog 1] Adding bugs to my game.

#gamedev #devlog #godotengine #wildcosmos

26.08.2025 09:09 โ€” ๐Ÿ‘ 311    ๐Ÿ” 62    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 3
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Effy - Starlight Re:Volver VFX, Ilaria (QbieShay) Cislaghi Character VFX i made for Starlight RE:Volver's character Effy

First post of a serie coming of my work for @starlightrevolver.bsky.social !

Those are the effects I made for Effy ๐Ÿ”ฅโœจ

Did you know that the game releases tomorrow?? Go check it out <3

#vfx #unity3d #realtimevfx #anime

26.08.2025 09:00 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

AYYY

23.08.2025 09:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

do it

22.08.2025 19:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!

15.08.2025 16:13 โ€” ๐Ÿ‘ 210    ๐Ÿ” 27    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 2

One of us one of us one of us

11.08.2025 23:14 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Beautiful demo!!

09.08.2025 23:25 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Okay! I do agree having to rewrite billboard is annoying, but FYI base material has an option to convert to shader, so you can make a base material, enable particle billboard, convert to Tex and steal the code

09.08.2025 11:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for the explanation!

08.08.2025 20:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Did you use text shaders or visual shaders?

08.08.2025 20:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Have you tried the AnimationPlayer?

08.08.2025 20:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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