Hmm I actually started designing my game to work across platforms initially, mobile/desktop.
But eventually I ditch mobile because fitting the ui to fit mobile makes it a totally different game.
Also the amount of work was insane.
Maybe focus on full desktop is better.
26.07.2025 02:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I just discovered soft pastel color schemes and now I want to redo all my art assets ๐.
24.07.2025 01:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Ideas a fun but execution is blood sweat and tears ๐ฅฒ
22.07.2025 14:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Tale as old as time. That's an interesting way of doing it. Hope to see how it goes!
21.07.2025 07:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Everytime I listen to a British podcast or video I need to do it at 2x speed.
I realize my country is speaking 2x normal speed.
18.07.2025 02:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I see I do like the flora placement, did you guys do it procedurally? Or manually placed?
18.07.2025 01:45 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Ahh nice!
15.07.2025 11:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Love the "quack"
15.07.2025 02:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Interesting, the buildings perspective doesn't look isometric though, is that intentional?
15.07.2025 02:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
CEOs say that 50% of their code is written by AI.
But what they don't tell you is that, 50% of the code is being rewritten by a senior engineer after reviewing the PR. ๐
15.07.2025 02:47 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
The color grading is pretty nice, is it a shader overlay on whole screen or did you color grade each asset before export?
15.07.2025 01:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
But I like fighting for loot ๐
15.07.2025 01:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That's art
15.07.2025 01:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Ahh ok, yea was thinking that it must be doing many calculations to be so smooth and so many interceptors
Are you using c++?
15.07.2025 01:41 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I grew up a little late and fortunately didn't get to use xml and thankfully java too ๐
15.07.2025 01:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
What happened to pixelmator, apple bought it and no updates or improvements for more than 6 months...
14.07.2025 11:27 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Accurate
14.07.2025 11:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The ai pathing and targeting is pretty smooth
14.07.2025 11:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Procedurally generating biomes, tiles, decorations, elevation using multilayered noise
#gamedev #indiedev #gameart
14.07.2025 05:41 โ ๐ 19 ๐ 2 ๐ฌ 0 ๐ 0
Typescript is so much better than json ๐.
Instead of creating .json files, create .ts files.
You get json and type validation at the same time
12.07.2025 10:18 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Hmm so mechanic hitler is really good at match and science... Concerning
10.07.2025 10:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Tamil sounds a little like Korean
10.07.2025 02:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I actually disable autocomplete for ai.
I find it gets in the way more if it gets it more wrong than correct.
Ask, edit, agent are still the most useful to me.
09.07.2025 02:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Gamedev is literally trying to create an alternate reality - you need to program everything - physics, weather, collisions, personality, artificial humans.
You are in a sense trying to be "god" in your artificial world.
And it's friggin' hard
08.07.2025 02:29 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Wow, pretty amazing if it's just a side project.
I quit my job a year ago to take a break and work full-time on gamedev.
Still not enough time ๐ฅฒ
08.07.2025 02:25 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Still looks sick
08.07.2025 02:20 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Pushing the limits of how many decorations can be shown. It's still quite smooth using instanced geometry
06.07.2025 15:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Dang I thought it was just a pixel shader over a 3d game
06.07.2025 02:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
B
05.07.2025 09:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, Ex-YoYoGames staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
We are interested in game dev, tools and workflows. We are working on our first game titled WarโฏVideoโฏReport.
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Animation Person
Previously: Invincible + Blue Eye Samurai + Jurassic World Chaos Theory
Indie game developer/ artist/ composer.
Currently developing #ThirdShiftBelow
๐ฎ https://pigpud.itch.io/
๐ต https://pigpud.bandcamp.com/
Game dev and pixel artist.
I'm making a disneyland exploration game: https://cool-bug-games.itch.io/disneyland-color
Somos una empresa de desarrollo Indie, dedicada a la creaciรณn de juegos para adultos.
https://linktr.ee/virgogames
Hey I'm Sol! I'm a solo game dev creating Solaxia Online, a free-to-play 2D pixel art MMORPG. Follow along as I share tips on game development!
Let's learn together!
Alpha access โ https://discord.gg/yGTq9rCS62
Freelance WriterโMagazine EditorโUK VG & Anime Historianโ๐ฆโTransfem she/herโCoffeehound โโค๏ธ : @kitnibbles.bsky.social โBusiness Enq: curicuricreations@protonmail.com
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Software Engineer, Writer, curious about distributed social media applications
โ๏ธ RPG Open-World #indiegame ๐ฎ
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๐ SIGN UP NOW https://www.kickstarter.com/projects/lupiostudios/the-last-worlds-crossed-souls-open-world-3d-action-rpg-0
IndieDev making Memora Wanderer - A cute nostalgic RPG
๐ฉต Discord! http://discord.gg/j7WPGZgjFY
๐ Steam! https://store.steampowered.com/app/2937690/Memora_Wanderer/
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Solo Indie-Developer sharing some of my game's early development
Plays video games. Makes video games. Helps others make video games.
Developer of "Potions: A Curious Tale"
PotionsACuriousTale.com
A small indie game dev company created by people passionate about gaming. Follow for content about our game and tips or tricks wherever we find them!
Any reposts appreciated!
Wishlist on Steam: s.team/a/2402680
Discord: discord.gg/dimraeth
Unity 3D - Game Outsourcing
https://www.fierceguppy.com
Game dev for an #indiegame like #stardew + #Valheim but with an epic RPG story - #Amurial: The Shadowed Worth
https://oyandow.com
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