Firecrackers material using Scatter on Splines node in Substance 3d Designer
www.artstation.com/artwork/98VarN
@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner
@maxkutsenko.bsky.social
ποΈTexture artist @Ubisoft Barcelona π¨https://maxkutsenko.artstation.com/ π» Instagram: @maxkutsenko
Firecrackers material using Scatter on Splines node in Substance 3d Designer
www.artstation.com/artwork/98VarN
@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner
Omg beyond excited about thisπ«οΈπ«οΈπ«οΈ
13.06.2025 09:37 β π 0 π 0 π¬ 0 π 0Discover how NVIDIA Senior Material Artist Stan Brown created History Hewn in Stone, a Signature Collection for #Substance3D Assets inspired by European architecture: www.behance.net/gallery/2234...
#3dart #3d #MadeWithSubstance
Jacaranda flower scan. Captured it with a photometric stereo technique
www.artstation.com/artwork/zxN6PL
#photogrammetry #gamedev #textures @artstationhq.bsky.social
Substance Designer trick of the day: if you take a Triangle Grid node and lower the X amount to 1, you can generate infinite variation of mouldings! (or use it as a directional noise) βοΈπ‘
13.05.2025 08:12 β π 25 π 4 π¬ 2 π 0That's a great tip
13.05.2025 13:13 β π 1 π 0 π¬ 1 π 0Substance 3D Designer moss that I recently made. The volume on which it grows was achieved in Houdini. Some vegetation was done in ZBrush and Painter and then scattered in Houdini. Here is the full process www.artstation.com/artwork/eRZBmX
#gamedev @sidefx.bsky.social @adobe.com
museum of the history of Catalonia
03.05.2025 11:42 β π 0 π 0 π¬ 0 π 0museum of the history of Catalonia part 2
03.05.2025 11:35 β π 0 π 0 π¬ 0 π 0Sharing some photos with interesting textures i snapped on my visit of the museum of the history of Catalonia
#gamedev #art #textures #catalonia
Stylized rocky ground made in Substance 3D Designer
#gamedev #textures #procedural
renders made in @marmoset3d.bsky.social
Art recap for 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year π¨
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance
Some rock bed photogrammetry I did
www.artstation.com/artwork/1Nwegq
#rock #photogrammetry #gamedev
youtube.com/watch?v=YCjN...
I remember when HL2 came out i didn't play it because my PC was not powerful enough to run it. π€¦If it gets remade I'm definitely jumping in
Really nice, especially the foggy atmospheric shot
20.11.2024 08:35 β π 1 π 0 π¬ 1 π 0I wrote this a while back.. actually it was quite a while back now.
www.artstation.com/blogs/chrisr...
It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P
#GameArt
Stone wall I managed to scan while on summer vacation
www.artstation.com/artwork/3EbmBE
It was assembled in RealityCapture and made seamless in Unity ArtEngine with a clone stamp tool.
Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine.
Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...
#AlanWake2 #gamedev
I just published this personal project on my artstation. #substancedesigner #substance3d #madewithsubstance #gameart #textures #materials
www.artstation.com/artwork/8BbgV6
Hello people β€οΈ gonna try Blue Sky, i heard its much more positive place to interact
09.11.2024 14:10 β π 24 π 0 π¬ 4 π 0