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@maxkutsenko.bsky.social

πŸ–ŒοΈTexture artist @Ubisoft Barcelona 🎨https://maxkutsenko.artstation.com/ πŸ’» Instagram: @maxkutsenko

28 Followers  |  32 Following  |  15 Posts  |  Joined: 09.11.2024  |  1.8492

Latest posts by maxkutsenko.bsky.social on Bluesky

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Firecrackers material using Scatter on Splines node in Substance 3d Designer

www.artstation.com/artwork/98VarN

@artstationhq.bsky.social #textures #gamedev #procedural #substance3ddesigner

18.07.2025 06:54 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Omg beyond excited about this🌫️🌫️🌫️

13.06.2025 09:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
History Hewn in Stone

Discover how NVIDIA Senior Material Artist Stan Brown created History Hewn in Stone, a Signature Collection for #Substance3D Assets inspired by European architecture: www.behance.net/gallery/2234...

#3dart #3d #MadeWithSubstance

12.06.2025 10:26 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Jacaranda flower scan. Captured it with a photometric stereo technique

www.artstation.com/artwork/zxN6PL

#photogrammetry #gamedev #textures @artstationhq.bsky.social

12.06.2025 08:44 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Substance Designer trick of the day: if you take a Triangle Grid node and lower the X amount to 1, you can generate infinite variation of mouldings! (or use it as a directional noise) β˜οΈπŸ’‘

13.05.2025 08:12 β€” πŸ‘ 25    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

That's a great tip

13.05.2025 13:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Substance 3D Designer moss that I recently made. The volume on which it grows was achieved in Houdini. Some vegetation was done in ZBrush and Painter and then scattered in Houdini. Here is the full process www.artstation.com/artwork/eRZBmX

#gamedev @sidefx.bsky.social @adobe.com

10.05.2025 16:44 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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museum of the history of Catalonia

03.05.2025 11:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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museum of the history of Catalonia part 2

03.05.2025 11:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sharing some photos with interesting textures i snapped on my visit of the museum of the history of Catalonia
#gamedev #art #textures #catalonia

03.05.2025 11:28 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Stylized rocky ground made in Substance 3D Designer

#gamedev #textures #procedural

renders made in @marmoset3d.bsky.social

12.03.2025 08:33 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Art recap for 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year 🎨
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance

19.12.2024 09:34 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some rock bed photogrammetry I did

www.artstation.com/artwork/1Nwegq

#rock #photogrammetry #gamedev

02.12.2024 10:21 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

youtube.com/watch?v=YCjN...

I remember when HL2 came out i didn't play it because my PC was not powerful enough to run it. 🀦If it gets remade I'm definitely jumping in

24.11.2024 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Really nice, especially the foggy atmospheric shot

20.11.2024 08:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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ArtStation - Hiding seams with tilable textures

I wrote this a while back.. actually it was quite a while back now.

www.artstation.com/blogs/chrisr...

It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P

#GameArt

13.11.2024 17:47 β€” πŸ‘ 27    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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Stone wall I managed to scan while on summer vacation

www.artstation.com/artwork/3EbmBE

It was assembled in RealityCapture and made seamless in Unity ArtEngine with a clone stamp tool.

12.11.2024 16:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Explore Remedy’s Game Developer Conference 2024 Talks on Creating Alan Wake 2 Dive into the knowledge behind our most ambitious game and explore our technical innovations in Northlight.

Dive into the knowledge behind Alan Wake 2, and explore technical innovations in our Northlight Engine.

Now available on our website: All our talks from GDC on programming, visual arts, audio design, narrative, and Northlight! www.remedygames.com/article/expl...

#AlanWake2 #gamedev

11.11.2024 14:20 β€” πŸ‘ 463    πŸ” 59    πŸ’¬ 7    πŸ“Œ 2
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Portuguese Azulejos Tiles, Matthias Schmidt Small personal project that i worked on recently. I haven't been able to share much of my professional work for the last couple years due to NDAs, delayed projects etc. so i figured it's time to share...

I just published this personal project on my artstation. #substancedesigner #substance3d #madewithsubstance #gameart #textures #materials
www.artstation.com/artwork/8BbgV6

11.11.2024 14:02 β€” πŸ‘ 41    πŸ” 11    πŸ’¬ 4    πŸ“Œ 0

Hello people ❀️ gonna try Blue Sky, i heard its much more positive place to interact

09.11.2024 14:10 β€” πŸ‘ 24    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

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