DUSt3R: Geometric 3D Vision Made Easy
I recently gave a tutorial on the DUSt3R paper (web: dust3r.europe.naverlabs.com, paper: tinyurl.com/5t2ks575, code: github.com/naver/dust3r) in a research group meeting. In case you missed it, didn’t understand it or would like to hear some perspectives on why it’s such a cool idea, read on… 1/23
18.11.2024 23:18 — 👍 79 🔁 17 💬 6 📌 2
Please do.
18.11.2024 15:40 — 👍 3 🔁 0 💬 0 📌 0
Anti-cynic. Towards a weirder future. Reinforcement Learning, Autonomous Vehicles, transportation systems, the works. Asst. Prof at NYU
https://emerge-lab.github.io
https://www.admonymous.co/eugenevinitsky
Trending papers in Vision and Graphics on www.scholar-inbox.com.
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PhD student @ ETH Zurich
www.kebingxin.com
ML & 3D @ Project Starline / Google
http://www0.cs.ucl.ac.uk/staff/C.Godard/
Research Scientist in Computer Vision and Generative AI
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
3D vision fanatic
http://snavely.io
GEODE Team Lead (Geometric Deep Learning)
3D vision researcher @NaverLabsEurope
Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html
Research Scientist at Valeo.ai.
https://anhquancao.github.io/
Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley.
Building 3D humans.
https://ps.is.mpg.de/person/black
https://meshcapade.com/
https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
Research Scientist at Niantic
Interests: CV, ML, DL, 3D reconstruction, image matching, Gaussian splatting, rendering
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working.
http://dmytro.ai
Game developer, technical artist, educator.
I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.