T'Vek Saterk's Avatar

T'Vek Saterk

@tveksaterk.bsky.social

Former STO Content Creator, Division Mu Epsilon Community Fleet Leader. Now retired from gaming.

11 Followers  |  27 Following  |  98 Posts  |  Joined: 24.01.2025  |  2.0046

Latest posts by tveksaterk.bsky.social on Bluesky

Nobody on the team had combat logs on.

11.07.2025 21:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, UI elements are likely contributing factor.

11.07.2025 21:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just attempted two ISEs with Upper-End high-level DPSers, Spencer, Kenobi, Myself, Darthon, and Michii, and misfires & rubberbanding still occurred.

11.07.2025 21:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I am trying to get some DPSers together now to test to see if we have any issues. Will post back with results

11.07.2025 21:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@borticuscryptic.bsky.social Also I wanted to ask if there has been any progress on addressing the hold issues with Krenim Chronophage we discussed near the time of release. Thanks!

01.07.2025 19:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(2/2)... since it might mandate that players play PvE before going into a PvP match, and that will likely hurt us in the long term.

01.07.2025 19:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@borticuscryptic.bsky.social
(1/2) hey there, I am wondering if the new mechanic on the summer ship will persist through into PvP maps and so forth, and if so, if that is intended. Thanks!

As feedback, I would say there shouldn't be gains in PvP based on kill counts that persists through maps...

01.07.2025 19:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Or more specifically, is there a database which the server can query which contains each ability and where it comes from.

25.06.2025 22:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@borticuscryptic.bsky.social One other thing, does each ability have any sort of variable on it which contains where that ability is obtained from? So if you guys ever implemented a system where you wanted to check where something came from, would that be possible or is there no database for that?

25.06.2025 22:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It isn't even that, it's just that it isn't needed, at all right now.

25.06.2025 15:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also, for the Veteran vs Newbie, spawn protection would also go a long way. I dropped something in the reporting channel on the new STO discord for spawn protection ideas. It already exists from what I can tell but needs to be applied with the right points. That and Endeavor changes would be great.

25.06.2025 14:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I will add that it will address quite a bit of the vet vs newbie concerns. Right now, a lot of people don't even start playing simply because it takes too long to make the difference disappear, so they never get started.

25.06.2025 14:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Even as a PvPer, I am pretty against this at this time.

25.06.2025 14:36 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I would love this, either an option to turn them off, or set to be the maximum would be best. I know some people who grinded them would not be thrilled (even if I disagree with them, and many who did grind them also wouldn't mind), but personally I would love this and think it's very much needed!

25.06.2025 14:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Alright I think that answers the question, I have a theory regarding a bug and a possible solution, but I need to gather quite a bit more data and that at least gives me some of the basics to work with. If I can get supporting data I'll send something over. Thx again.

25.06.2025 14:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@borticuscryptic.bsky.social Hey there, quick question which affects a potential bug report depending how my testing goes.
What is the smallest possible value for an activation time on an ability?

23.06.2025 16:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Preview
From the stobuilds community on Reddit Explore this post and more from the stobuilds community

Check out my review of the Promellian Battlecruiser for PvP:
www.reddit.com/r/stobuilds/...

18.06.2025 17:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Hirogen Hunter Escort PvP Build Designed for DME's Casual T5 PvP Event, with Poldi!
YouTube video by Division Mu Epsilon Hirogen Hunter Escort PvP Build Designed for DME's Casual T5 PvP Event, with Poldi!

Check out our latest YouTube video here:
www.youtube.com/watch?v=m8L5...

10.06.2025 15:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I will say I feel like New Romulus was a missed opportunity as a Battlezone. Would be really cool to have some more diplomacy mini-missions or more anti-tal shiar mini missions there. But that might be a bit too much. Something which is optional but requires thought would fit in with the rom theme.

06.06.2025 16:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Spawn Protection In Game Go to Gravity Kills Elite: -Die at least 3 times, or get at least 3 subsystem debuffs, unclear which is the trigger. If whichever of the above is satisfied, it is unclear but one of them or both of t...

That buff is already in game to some extent. I cover it here, and it would be nice to see the buff used more. docs.google.com/document/d/1...

06.06.2025 16:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

(3/3) ... a real challenging fight would be nice. One scaled to top-end DPS or Ground DPS. As for the Ker'rat and N'Vak systems, for PvP, I would add a spawn protection buff which gives dmg, hold, disable, power recharge debuff, immunity. Just so people have a chance to get off spawn... (continued)

06.06.2025 16:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

(2/3) ... people to practice getting better at the game itself, with some coordination and so forth required to take down the boss. Coordination of Stuns, etc. Maybe a really nice fleet mark reward with a 1 day cooldown or something... There are other options for how to do that ofc, but a...

06.06.2025 16:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

(1/3) For the PvE Battlezones, I would say they are generally alright, but I think they have, in terms of 'challenge' not aged that well. I think it would be nice to keep the existing parts of the zones more or less as is, but to add on some more challenging boss objectives which really push...

06.06.2025 16:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
From the sto community on Reddit: Two Ideas for the Endeavor System which preserve player retention, without hurting new players as much. Explore this post and more from the sto community

@borticuscryptic.bsky.social
Hey there, I tried to design some improvements for the endeavor system to account for retention concerns, but not so brutal for new players, in particular. It's especially bad for new PvP players. Curious if you think it is reasonable.
www.reddit.com/r/sto/commen...

05.06.2025 18:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@borticuscryptic.bsky.social
hey there, poking around some .demo files in demorecord, It's a bit of a niche question, but do you know what "Processcount" and "Serverprocesscount" variables refers too in .demo files?

Outside of me asking I doubt it will ever come up again, so if unsure, no problem

04.06.2025 17:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good idea!

04.06.2025 16:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Join the DME's PvP Lounge Discord Server! Check out the DME's PvP Lounge community on Discord - hang out with 238 other members and enjoy free voice and text chat.

(2/2) Discord for Upcoming T5 on June 14th: discord.gg/Xsy6wqN38E
T5 Video: www.youtube.com/watch?v=xCG3...
Our YouTube: www.youtube.com/@DivisionMuE...

02.06.2025 02:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

(1/2) DME is an established PvP Community, we have a group of well-respected PvPers invested in meta PvP and running T5 events with involvement from multiple fleets. We are welcoming any interested players to join these events, please check the materials below!

02.06.2025 02:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Virtually everything we have suggested to get improvements for, is backed by clear and verifiable data collected through testing.

We are trying to get improvements because we want the game to have less exploits and be more enjoyable.

02.06.2025 02:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@borticuscryptic.bsky.social Hey there, any updates on this issue?

30.05.2025 21:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@tveksaterk is following 19 prominent accounts