Nisha Devasia's Avatar

Nisha Devasia

@nishadevasia.bsky.social

PhD @ UW studying eudaimonic game experiences, advised by Julie Kientz & Jin Ha Lee. Previously SWE @ Twitch. MIT '21. Coolest thing I've ever done is still my game credit on God of War: Ragnarok. https://ndevasia.github.io

151 Followers  |  159 Following  |  37 Posts  |  Joined: 19.11.2024  |  2.0766

Latest posts by nishadevasia.bsky.social on Bluesky

"To this end" "There is an opportunity to design" :melting-face:

05.08.2025 19:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I submitted one yesterday, thankfully about something unrelated in the interest of anonymous review haha - but yes I will definitely send some stuff over once I've created all the materials for the book club!

05.08.2025 05:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

!!! Thank you, I loved the book! I'm actually hacking on some tools to use in a game book club setting - I've been talking about running one for almost a year, but your book gave me tangible ideas for how to actually do it well :) hopefully I'll have interesting things to report back!

05.08.2025 01:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Acknowledgments (although almost nobody is on Bluesky):
- My co-authors Michele and Georgia for dealing with the insane codebook
- My advisors @juliekientz.bsky.social and Jin Ha Lee for their kindness and guidance
- Jake Wobbrock, without whom I could not have figured out any of the stats

05.08.2025 01:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would love to hear folks' thoughts - I'm hoping to head further down this track for my dissertation work. I also just care about eudaimonic gaming experiences a lot, so I would love to hear folks' thoughts regardless of relevance to research or not :)

05.08.2025 00:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In current work, we're building tools for helping kids reflect more deeply on their gaming to hopefully spur some of the processing required for those experiences to become personally meaningful. Fullerton & Farber's theory of player response is a huge inspo here. (see bsky.app/profile/docf...)

05.08.2025 00:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

- Many of these extremely meaningful experiences happened by chance - i.e. people did not start playing the game actively seeking meaning, something often assumed in models of gaming motivation. We denote this as incidental vs. intentional. People are mostly happening into these experiences!

05.08.2025 00:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Common Sense Media also reports fairly low joint media engagement between parents and children when it comes to games specifically. We see this as a potential design space to explore in future work. (Would also love ideas from folks on here re. JME for kids and games.)

05.08.2025 00:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

- More than half of participants believed that these experiences occurred when they were a formative period of life - childhood, early adolescence, or early adulthood. But there was extremely low engagement with parents, either during gaming or when discussing their meaningful gaming experience.

05.08.2025 00:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In the discussion, we talk about:
- Interest driven learning seems to be individually motivated, but turning those learnings into a career likely requires engagement with communities of like-minded players. More investigation needed, although games influencing people's careers is anecdotally common.

05.08.2025 00:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

2. Meaningful gaming experiences in a particularly stressful time of life -> perceived improvements in mental/physical health. While self-suppressive escapism (Stenseng et al., 2012) may have been the initial motivation, self-expansive escapism was often the meaningful experience in and of itself.

05.08.2025 00:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We also used GLMMs to identify which components from the theoretical models of eudaimonic gaming experiences might correspond to certain effects. Most notably, we saw that:
1. Narrative insight/being emotionally moved -> inward-focused changes. About 80% of the games mentioned had parable stories.

05.08.2025 00:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

From a qualitative analysis of 166 responses, we found that people reported on the following 5 kinds of effects:
1. Changes in perception of self/worldviews
2. Career
3. Interest driven learning
4. Perceived improvements in physical/mental health
5. Social connection

05.08.2025 00:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's probably early to be posting for #CHIPLAY2025, but I'm excited about this paper! arxiv.org/pdf/2507.18084 tl;dr Players sometimes have very personally meaningful or eudaimonic gaming experiences and we investigated what kinds of effects people reported those experiences had on their lives.

05.08.2025 00:20 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Preview
At 17, Hannah Cairo Solved a Major Math Mystery | Quanta Magazine After finding the homeschooling life confining, the teen petitioned her way into a graduate class at Berkeley, where she ended up disproving a 40-year-old conjecture.

What a fantastic accomplishment -- and what a fantastic story! www.quantamagazine.org/at-17-hannah...

03.08.2025 12:13 โ€” ๐Ÿ‘ 300    ๐Ÿ” 89    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 6
Preview
This puzzle game shows kids how theyโ€™re smarter than AI University of Washington researchers developed the game AI Puzzlers to show kids an area where AI systems still typically and blatantly fail: solving certain reasoning puzzles. In the game, users get....

UW researchers Aayushi Dangol and Julie Kientz (HCDE) and Jason Yip (iSchool) created AI Puzzlersโ€”a game to show kids where AI systems still typically and blatantly fail: solving certain reasoning puzzles.
www.washington.edu/news/2025/07...

01.07.2025 23:19 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
US senators poised to reject Trumpโ€™s proposed massive science cuts Committee gives first hint that policymakers might preserve, rather than slash, funding for US National Science Foundation and other agencies.

There may be some tiny opening to save the NSF funding. It is worth calling your Senators. This is a big deal if it can be saved.

www.nature.com/articles/d41...

12.07.2025 01:56 โ€” ๐Ÿ‘ 37    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

fully exposing me @laurenlin.bsky.social and maya camping the food line (it was really good)

09.07.2025 08:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image

โ€œWhere do you get your politics from?โ€

Me:

11.06.2025 14:38 โ€” ๐Ÿ‘ 3737    ๐Ÿ” 400    ๐Ÿ’ฌ 138    ๐Ÿ“Œ 44

aww thanks joey <3

04.06.2025 03:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And finally, my AMAZING participants who get their own post. Recruiting off the internet can be hit or miss, but this was a huge hit - it was amazing and incredibly affirming to see all the wonderful practices folks have developed to express love through games.

04.06.2025 03:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

- @elisamekler.bsky.social for inviting me to give a long form version of the DIS talk at ITU Copenhagen!
- My advisor, @juliekientz.bsky.social, for helping me turn this random idea into real research <3

04.06.2025 03:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Acknowledgements:
- The research idea developed while writing for the upcoming Stardew Valley volume in @drkowert.bsky.social's Psychgeist series!
- My DRG students from @uw-hcde.bsky.social who've been instrumental in prototyping/front end-ing the tool! As a backend engineer, I'm useless at that.

04.06.2025 03:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Generally, I want to pose the question: what does meaningful design look like for recording/reflecting on memories and experiences in digital spaces? For gaming spaces, I think it's possible to build on top of existing platforms like Discord/Steam (if you work here, please talk to me :P)

04.06.2025 03:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In our findings, we discuss the value of different game modalities, how partners perceive the liminality between real life and gameplay, and how people are appropriating game mechanics to express affection. We're using these findings to design a prototype for storing meaningful digital memories.

04.06.2025 03:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

...and at the intersection of work on relational maintenance, presence-in-absence, and forming relationships online through MMOs, I wanted to ask: what can we learn from how people's existing practices around expressing intimacy through games? Could that inform game/technology design generally?

04.06.2025 03:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My partner of 7 years & I went long distance when I started grad school 2 years ago. We video call and text, but games are much better (in my opinion) at promoting a feeling of co-location. Weirdly, there's minimal research on how people MAINTAIN existing romantic partnerships through games...

04.06.2025 03:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'll be at #DIS2025 presenting some findings from my first ever project as a PhD student (a labor of love heavily inspired by my own experiences): "Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy" (arxiv.org/pdf/2505.09509) (details in๐Ÿงต)

04.06.2025 03:06 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

If you're going to be at #CHI2025, and want to talk about games for resilience, mental health, eudaimonic wellbeing, and/or learning - lmk! Games have consistently provided me strength through dark times - would love to chat about this with HCI folks. I speak Japanese and we can get lunch :)

01.04.2025 21:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you, or educators you know, are interested in this work/engaging in it with your students: please reach out! Media literacy and non-reductive ways to learn media literacy are becoming more important by the day.

05.03.2025 06:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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