Cameron Gazey's Avatar

Cameron Gazey

@skaarjslayer.bsky.social

Senior software developer working in video games for 10+ years. I post about my raycaster game and the occasional bit of gamedev wisdom. #gamedev #indiedev #pico8

75 Followers  |  13 Following  |  37 Posts  |  Joined: 27.01.2025  |  2.0931

Latest posts by skaarjslayer.bsky.social on Bluesky

In other words, I'm not trying to directly emulate classic RPGs/dungeon crawlers, but rather thinking to myself: "what if we had a game with the retro RPG look but with modern game design sensibilities?"

05.10.2025 15:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm about 500 away from the limit but have a few changes in mind to save more.

The game's story will hopefully be more nuanced. It's heavily inspired by classic RPGs/dungeon crawlers, but I'm going for something that will also have a little more depth than those old games did :)

05.10.2025 15:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yea and Arena :)

05.10.2025 04:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Can now load into different levels. #pico8 #gamedev #indiedev #screenshotsaturday

04.10.2025 20:00 โ€” ๐Ÿ‘ 41    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Another vibe post. Currently working on ability to transition between levels and save progress. Hopefully more to come soon! #pico8 #gamedev #indiedev

22.09.2025 00:54 โ€” ๐Ÿ‘ 32    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐“ช ๐“ถ ๐“ซ ๐“ฒ ๐“ฎ ๐“ท ๐“ฌ ๐“ฎ

#pico8 #gamedev #indiedev #screenshotsaturday

02.08.2025 21:30 โ€” ๐Ÿ‘ 36    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing around with a star twinkle effect. Will probably reduce the frequency. #pico8 #gamedev #indiedev

02.08.2025 18:29 โ€” ๐Ÿ‘ 20    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

my game that I'm currently making :)

28.07.2025 02:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Vibe check. #pico8 #gamedev #indiedev

28.07.2025 00:12 โ€” ๐Ÿ‘ 30    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Blocking and strafing! Think it's time I actually worked on some combat & animation stuff. You know, gameplay? #pico8 #gamedev #indiedev

22.07.2025 23:31 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have waited a decade for this.

09.06.2025 15:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hello ๐Ÿ‘ฝ

announcing my new game: Bernband, a remake of the old Bernband from 2014

wander through an alien city, hang out with locals, find secrets, get lostโ€ฆ

check it out on Steam: store.steampowered.com/app/2789170

08.06.2025 21:22 โ€” ๐Ÿ‘ 1584    ๐Ÿ” 342    ๐Ÿ’ฌ 47    ๐Ÿ“Œ 51

In learning; if you're focused on finding a shortcut, you've forgotten that the destination wasn't the point.

05.06.2025 22:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's a good habit of the soul to listen more often than you act on the need to feel heard.

14.05.2025 19:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Refactored and re-added the message log system to provide context for the game world. #pico8 #gamedev #indiedev

20.04.2025 15:21 โ€” ๐Ÿ‘ 29    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's most certainly a love letter of sorts to old CRPGs.

10.04.2025 14:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's where I drew inspiration from :)

10.04.2025 14:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Definitely possible! I had also thought about adding a Search action for objects in the world to get random loot.

10.04.2025 14:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Correct!

10.04.2025 14:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Secret push walls! Unsure if I'll keep the UI prompt but for now it's useful for development. #pico8 #gamedev #indiedev

10.04.2025 13:20 โ€” ๐Ÿ‘ 224    ๐Ÿ” 10    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 0

You will be well prepared for this game when it comes out :)

29.03.2025 22:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Feel like I should add this is non-trivial to do when walls must exist on grid boundaries for efficiency reasons.

29.03.2025 22:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Moving walls! One step closer to secret areas! #pico8 #gamedev #indiedev #screenshotsaturday

29.03.2025 18:44 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Working on secret push walls! Not quite the effect I'm looking for but we're getting somewhere :) #pico8 #gamedev #indiedev

29.03.2025 17:06 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Dismissing the relevancy of a programming paradigm which you don't understand is a force that acts against your growth and learning. All paradigms have their place; their positives and negatives.

#indiedev #gamedev

21.03.2025 01:51 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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With the collision system refactored, I've been able to reintroduce trigger collisions and the interaction system :) #pico8 #gamedev #indiedev

16.03.2025 22:35 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sorry for the delay since my last post but I had been spending a lot of time working on a Swept AABB collision system to fix a bunch of issues with my old collision system. Behold! #pico8 #gamedev #indiedev

14.03.2025 22:51 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'll have an update soon. Just deep into a collision system refactor.

12.03.2025 00:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Developers with large egos are a dime a dozenโ€”stand out by having less of one. In general, treat others as if they have more to teach you than you have to teach them.

#indiedev #gamedev

17.02.2025 01:24 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Lighting for floors and ceilings that match up with wall lighting (more or less). #pico8 #indiedev #gamedev

16.02.2025 17:40 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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