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@tommulgrew.itch.io

553 Followers  |  137 Following  |  223 Posts  |  Joined: 13.09.2024  |  1.9303

Latest posts by tommulgrew.itch.io on Bluesky

Are there any chess engines that will show me the move most likely to succeed, assuming all follow up moves are played at my own (lousy) playing ability?

03.08.2025 08:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'd forgotten about the tiny subconscious pause before firing in an FPS to make sure the engine had caught up with your aiming inputs.

I didn't realise how much of a handicap that was at the time.

I should have spent more $$ on hardware.

03.08.2025 00:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been farting around with DosBox cycles to try to approximate hardware I used to own.

I've realised that "Init DOOM refresh daemon" was the first PC performance benchmark.

03.08.2025 00:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If you could imagine me 6 inches taller, and with a Ferrari, please. That'd be swell.

01.08.2025 23:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Random thought:
1000 years ago there was no trace of you.
But now, here you are.
=> There is a greater than 0% chance the universe can transition from you not existing to you existing.
1000 years later you will not be here.
How is that different from 1000 years ago?

01.08.2025 23:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I can confirm that 249x does not make a playable Doom experience.

01.08.2025 05:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I found the turbo assembler source too.
It also has logic to intercept and prevent anything setting the "double speed threshold", which I guess must have been a thing in the DOS mouse driver.

01.08.2025 05:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Digging through some old DOS stuff and found a mouse sensitivity TSR I wrote some 30 years ago.
Still works (in DosBox).

01.08.2025 05:12 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

VR games really need a "hand size" slider. Having tiny hands really weirds me out.

31.07.2025 23:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

More of a gripe, but I'd be interested to know if there was a valid reason.
Perhaps they have a very budget "GPU" to manage the overlay UI..

28.07.2025 01:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How can a monitor have a sub 1ms response time, yet take 3 seconds to respond when you press a button on the bottom of it?

What is it doing for those 3 seconds?

27.07.2025 23:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I need someone to reboot me

27.07.2025 10:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'll get right onto it. As soon as I've finished looking up the ingredients for black tea.

27.07.2025 10:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I checked the ingredients list on my box of black tea. It said "Ingredients: Black tea.". Now I'm stuck in an infinite loop.

27.07.2025 10:20 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Playing with voxels and simplex noise.

18.07.2025 23:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Low poly fish I'm animating and modeling for ABYSS X ZERO!

I think it is the first time I'm animating a fish-style creature, turned out better than I expected!

Music from the UNSIGHTED OST, by @ironfairy.bsky.social

#blender #pixelart #gamedev #indiegame

14.07.2025 00:44 โ€” ๐Ÿ‘ 723    ๐Ÿ” 60    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 0

Too many spheres don't have adequate ventilation..

But yeah, it's mainly a test case for the octree building and the renderer.

But once that's all working I want to play with procedurally generating some organic scenes. I'm thinking plants, rocks, mushrooms etc.

See where it goes...

07.07.2025 11:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Basic voxel sphere is working.
(Albeit with a hole.)

07.07.2025 08:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I have accidentally created the infinite multiverse..

06.07.2025 10:31 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, sort-of. It's performing a svo raycast. The right hand column is key variables (depth, node address, child index, valid and leaf masks) at each loop itern. Coloured squares are what direction taken it stepped in the octree. Red = down, green = sideways, blue = up.

The left side is the data.

05.07.2025 03:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Arguably the debug data looks cooler than the shader...

05.07.2025 00:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Holy pickled meatballs, it's actually working.

05.07.2025 00:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Clicky clicky..

05.07.2025 00:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Debugging glsl shaders without tools is not trivial...

04.07.2025 23:36 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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ok there we go- the proporpions and the trim are working better for me. i added a second layer of subtle folded noise over the spheres (pardon my weird glitchy lighting after generation).

15.06.2025 23:37 โ€” ๐Ÿ‘ 53    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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some not-going-be-Quake engine progress - got billboard in game (cheaper than 3d models)
note: captured on device (capture steals 5-10fps)
gfx credits: ID Software
@play.date #indiedev

14.06.2025 06:34 โ€” ๐Ÿ‘ 64    ๐Ÿ” 6    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I never cleaned my balls. Scraping the fluff off was completely adequate.

14.06.2025 03:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, to be fair I'm actually glad there are any people who want to play a pico-8 "flight sim lite" at all.
(And someone just bought it for $4, so I'll shut up now ๐Ÿ™‚)

12.06.2025 11:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Somehow it doesn't translate to sales though ๐Ÿ˜„.

12.06.2025 02:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks.

It looks like it's being displayed in the "fresh games" list, which gives it a chance of coming up on the main page.
Then the extra views appear to have bumped it up on other lists, so it snowballs a bit I think.

11.06.2025 21:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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