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Keith Jones

@keithjones.bsky.social

He / Math / Games / Code / Ginger Beer / Bread / Ne partez pas sans moi / Godot / wants to be reincarnated as a tech artist My neglected site: http://inputrandomness.com Some fun shaders: https://godotshaders.com/author/sturm_trouper/

172 Followers  |  168 Following  |  607 Posts  |  Joined: 24.11.2023  |  1.9424

Latest posts by keithjones.bsky.social on Bluesky


This video is amazing. Just very interesting.

20.02.2026 02:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A stack of Agatha Award Best First Novel nominees.

A stack of Agatha Award Best First Novel nominees.

What great company! Many thanks to @maddieday.bsky.social for this great photo of the #AgathaAward nominees for Best First Novel. Looking forward to meeting everyone at #MaliceDomestic โค๏ธ

โšก๏ธ๐Ÿ“š
๐Ÿ“š๐Ÿ’™

20.02.2026 01:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Are there any video games where somehow the whole game is character creation? (Roll Player is a board game example)

20.02.2026 00:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Head and shoulders image of a white haired man with a white goatee looking off into the distance to the right. Some buildings and a bit of water are visible behind him. Ryan Dancey, former COO of Alderac Entertainment Group.

Head and shoulders image of a white haired man with a white goatee looking off into the distance to the right. Some buildings and a bit of water are visible behind him. Ryan Dancey, former COO of Alderac Entertainment Group.

Text from a LinkedIn post which says:

Ryan Dancey Author
Chief Operating Officer at Alderac Entertainment Group

I have zero reason to believe that an AI couldn't "come up with Tiny Towns or Flip Seven or Cubitos". I can prompt any of several AIs RIGHT NOW and get ideas for games as good as those. The gaming industry doesn't exist because humans create otherwise unobtainable ideas. It exists because many many previous games exist, feed into the minds of designers, who produce new variants on those themes. People then apply risk capital against those ideas to see if there's a product market fit. Sometimes there is, and sometimes there is not. (In fact, much more often than not).

Extremely occasionally (twice in my lifetime: D&D and Magic: the Gathering) a human has produced an all new form of gaming entertainment. Those moments are so rare and incandescent that they echo across decades.

Game publishing isn't an industry of unique special ideas. It's an industry about execution, marketing, and attention to detail. All things AIs are great at.

Text from a LinkedIn post which says: Ryan Dancey Author Chief Operating Officer at Alderac Entertainment Group I have zero reason to believe that an AI couldn't "come up with Tiny Towns or Flip Seven or Cubitos". I can prompt any of several AIs RIGHT NOW and get ideas for games as good as those. The gaming industry doesn't exist because humans create otherwise unobtainable ideas. It exists because many many previous games exist, feed into the minds of designers, who produce new variants on those themes. People then apply risk capital against those ideas to see if there's a product market fit. Sometimes there is, and sometimes there is not. (In fact, much more often than not). Extremely occasionally (twice in my lifetime: D&D and Magic: the Gathering) a human has produced an all new form of gaming entertainment. Those moments are so rare and incandescent that they echo across decades. Game publishing isn't an industry of unique special ideas. It's an industry about execution, marketing, and attention to detail. All things AIs are great at.

Ryan Dancey, a more than 30-year veteran of the tabletop gaming industry, has lost his COO job at publisher AEG a day after saying AI could generate game ideas as good as his companyโ€™s titles Tiny Towns and Cubitos:

boardgamewire.com/index.php/20...

19.02.2026 12:30 โ€” ๐Ÿ‘ 269    ๐Ÿ” 63    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 51
illustration of small birds, including pigeons, ducks, crows, a magpie, a cockatiel, a parakeet, and a kiwi, wearing various accessories

illustration of small birds, including pigeons, ducks, crows, a magpie, a cockatiel, a parakeet, and a kiwi, wearing various accessories

choose your fav tiny bird

17.02.2026 23:32 โ€” ๐Ÿ‘ 1910    ๐Ÿ” 668    ๐Ÿ’ฌ 45    ๐Ÿ“Œ 13

I also find that balancing my ambition with my learning helps keep me doing things that feel productive. If I try to bite off more than I'm ready for, it gets frustrating. So while I'm doing what I can, I also spend time digging up into on what I want to be able to do long term.

18.02.2026 02:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not true! Most likely you just underestimate how long it takes.

17.02.2026 23:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In my view the only thing that's really important is consistency. If it's your own project, do it however you want. Or use C#.

17.02.2026 22:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not being a shill if promoting your own stuff. And as long as each time you've got something new to say I don't think it will bother people. Every time you post something new it always seems well received! You've been doing so much cool stuff.

17.02.2026 22:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you for sharing!

16.02.2026 20:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Anyway the story of the day with godot seems to be the godot github maintainers' frustration with AI slop pull requests making everything more difficult. So the likelihood of their going that direction seems small.

16.02.2026 20:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What happened with audacity?

16.02.2026 20:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Maybe for short and cute "I walk" vs "I watch"

I definitely agree even when you "intellectually know" which is which, the brain can get them switched. No doubt for some artists, "mask" seems intuitive, but I never got there.

15.02.2026 00:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

#GodotEngine #boardgames

15.02.2026 00:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

The No ICE in Minnesota bundle has launched, raising funds for the Immigrant Law Center of Minnesota. Over 1400 items for $10.00!

itch.io/b/3484/no-ic...

12.02.2026 12:22 โ€” ๐Ÿ‘ 3316    ๐Ÿ” 2315    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 56
Video thumbnail

I desire a controller based drawing program, so I'm playing around with different control schemes.

Here I can move around with the dpad, offset at a range with a joystick, extend that offset with an analog trigger and then jump there with a button

#godot #pixelart

14.02.2026 23:59 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Congrats on the release!

14.02.2026 12:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, haha maybe I should have checked your bio first. ๐Ÿ˜‚ Anyway, very cool effect!

14.02.2026 11:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Structurally, in godot things tend to feel natural to me, whether I'm using C# or gdscript. And in most cases, it just works. Like you said, I can expect that the time I put into designing something will be gratifying.

14.02.2026 11:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very nice. It's a shader, I assume? If so are you doing everything in frag?

14.02.2026 11:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've explored the code base a bit. It seems well maintained. I think I just need to commit to spending some time and finding the right-sized issue for me. I know they keep a handy list of good issues for new contributors.

14.02.2026 04:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Congrats on the merged PR! I aspire to contribute to the engine someday.

14.02.2026 04:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

#GodotEngine #GameDev #Godot

14.02.2026 04:17 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This seems subtly huge. I'm also looking forward to seeing how people use them.

14.02.2026 04:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah aside from the web issue, a new user can't go wrong either way.

14.02.2026 03:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Still was probably a good experience to work on it!

14.02.2026 03:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I'm like double that... I was young every day until I hit 45 and then, bam, I was old. But I think their main idea was about getting into godot as a kind of post-college adult.

14.02.2026 01:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
From the godot community on Reddit Explore this post and more from the godot community

Here is the original reddit post for context. There are lots of great #GodotEngine communities already, of course. I see this as another opportunity to make connections. And I see the age thing not as exclusionary, but as an affinity focus.

www.reddit.com/r/godot/s/XY...

14.02.2026 01:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Join the Godotver 25 Discord Server! Check out the Godotver 25 community on Discord - hang out with 67 other members and enjoy free voice and text chat.

For us older #Godot users, Sudden_Doughnut_8741 posted on r/godot about getting into #GameDev after their early 20s, which led to them creating a discord for us olds (noone is checking your ID!). If you're interested here is the invite: discord.com/invite/rBnB5...

#GodotEngine

14.02.2026 01:10 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I know for a given state you can tween the override values for the style. Not sure if that might offer a workaround for your use case or not.

13.02.2026 03:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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