This video is amazing. Just very interesting.
20.02.2026 02:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@keithjones.bsky.social
He / Math / Games / Code / Ginger Beer / Bread / Ne partez pas sans moi / Godot / wants to be reincarnated as a tech artist My neglected site: http://inputrandomness.com Some fun shaders: https://godotshaders.com/author/sturm_trouper/
This video is amazing. Just very interesting.
20.02.2026 02:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A stack of Agatha Award Best First Novel nominees.
What great company! Many thanks to @maddieday.bsky.social for this great photo of the #AgathaAward nominees for Best First Novel. Looking forward to meeting everyone at #MaliceDomestic โค๏ธ
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Are there any video games where somehow the whole game is character creation? (Roll Player is a board game example)
20.02.2026 00:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Head and shoulders image of a white haired man with a white goatee looking off into the distance to the right. Some buildings and a bit of water are visible behind him. Ryan Dancey, former COO of Alderac Entertainment Group.
Text from a LinkedIn post which says: Ryan Dancey Author Chief Operating Officer at Alderac Entertainment Group I have zero reason to believe that an AI couldn't "come up with Tiny Towns or Flip Seven or Cubitos". I can prompt any of several AIs RIGHT NOW and get ideas for games as good as those. The gaming industry doesn't exist because humans create otherwise unobtainable ideas. It exists because many many previous games exist, feed into the minds of designers, who produce new variants on those themes. People then apply risk capital against those ideas to see if there's a product market fit. Sometimes there is, and sometimes there is not. (In fact, much more often than not). Extremely occasionally (twice in my lifetime: D&D and Magic: the Gathering) a human has produced an all new form of gaming entertainment. Those moments are so rare and incandescent that they echo across decades. Game publishing isn't an industry of unique special ideas. It's an industry about execution, marketing, and attention to detail. All things AIs are great at.
Ryan Dancey, a more than 30-year veteran of the tabletop gaming industry, has lost his COO job at publisher AEG a day after saying AI could generate game ideas as good as his companyโs titles Tiny Towns and Cubitos:
boardgamewire.com/index.php/20...
illustration of small birds, including pigeons, ducks, crows, a magpie, a cockatiel, a parakeet, and a kiwi, wearing various accessories
choose your fav tiny bird
17.02.2026 23:32 โ ๐ 1910 ๐ 668 ๐ฌ 45 ๐ 13I also find that balancing my ambition with my learning helps keep me doing things that feel productive. If I try to bite off more than I'm ready for, it gets frustrating. So while I'm doing what I can, I also spend time digging up into on what I want to be able to do long term.
18.02.2026 02:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Not true! Most likely you just underestimate how long it takes.
17.02.2026 23:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0In my view the only thing that's really important is consistency. If it's your own project, do it however you want. Or use C#.
17.02.2026 22:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Not being a shill if promoting your own stuff. And as long as each time you've got something new to say I don't think it will bother people. Every time you post something new it always seems well received! You've been doing so much cool stuff.
17.02.2026 22:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you for sharing!
16.02.2026 20:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Anyway the story of the day with godot seems to be the godot github maintainers' frustration with AI slop pull requests making everything more difficult. So the likelihood of their going that direction seems small.
16.02.2026 20:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What happened with audacity?
16.02.2026 20:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Maybe for short and cute "I walk" vs "I watch"
I definitely agree even when you "intellectually know" which is which, the brain can get them switched. No doubt for some artists, "mask" seems intuitive, but I never got there.
#GodotEngine #boardgames
15.02.2026 00:39 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0The No ICE in Minnesota bundle has launched, raising funds for the Immigrant Law Center of Minnesota. Over 1400 items for $10.00!
itch.io/b/3484/no-ic...
I desire a controller based drawing program, so I'm playing around with different control schemes.
Here I can move around with the dpad, offset at a range with a joystick, extend that offset with an analog trigger and then jump there with a button
#godot #pixelart
Congrats on the release!
14.02.2026 12:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Oh, haha maybe I should have checked your bio first. ๐ Anyway, very cool effect!
14.02.2026 11:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Structurally, in godot things tend to feel natural to me, whether I'm using C# or gdscript. And in most cases, it just works. Like you said, I can expect that the time I put into designing something will be gratifying.
14.02.2026 11:52 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Very nice. It's a shader, I assume? If so are you doing everything in frag?
14.02.2026 11:43 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've explored the code base a bit. It seems well maintained. I think I just need to commit to spending some time and finding the right-sized issue for me. I know they keep a handy list of good issues for new contributors.
14.02.2026 04:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Congrats on the merged PR! I aspire to contribute to the engine someday.
14.02.2026 04:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0#GodotEngine #GameDev #Godot
14.02.2026 04:17 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0This seems subtly huge. I'm also looking forward to seeing how people use them.
14.02.2026 04:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah aside from the web issue, a new user can't go wrong either way.
14.02.2026 03:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Still was probably a good experience to work on it!
14.02.2026 03:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah I'm like double that... I was young every day until I hit 45 and then, bam, I was old. But I think their main idea was about getting into godot as a kind of post-college adult.
14.02.2026 01:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Here is the original reddit post for context. There are lots of great #GodotEngine communities already, of course. I see this as another opportunity to make connections. And I see the age thing not as exclusionary, but as an affinity focus.
www.reddit.com/r/godot/s/XY...
For us older #Godot users, Sudden_Doughnut_8741 posted on r/godot about getting into #GameDev after their early 20s, which led to them creating a discord for us olds (noone is checking your ID!). If you're interested here is the invite: discord.com/invite/rBnB5...
#GodotEngine
I know for a given state you can tween the override values for the style. Not sure if that might offer a workaround for your use case or not.
13.02.2026 03:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0