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Michael Evans

@primalace.bsky.social

Principal Game Designer. He/him.

157 Followers  |  471 Following  |  112 Posts  |  Joined: 17.10.2024  |  1.701

Latest posts by primalace.bsky.social on Bluesky


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Shaded my two crew star fighter draw! :d
#spaceship #illust #イラスト #scifi

12.02.2026 18:07 — 👍 130    🔁 28    💬 1    📌 0

If you care about pixel art as a medium and want to learn more about how to detect if it is genuine or AI-generated, please refer to this writeup that I created with the help of the community. Read, download, share and support real creators.

11.02.2026 12:41 — 👍 4196    🔁 2286    💬 53    📌 27
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For anyone that ever wanted to grab a print of my art I just uploaded a bunch of prints and inprnt has a 15% off sale going right now.

www.inprnt.com/gallery/bren...

09.02.2026 00:12 — 👍 302    🔁 56    💬 2    📌 1

TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now i’ll never go back. it has quirks, like other engines. there’s bugs. but it’s free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)

08.02.2026 07:16 — 👍 562    🔁 59    💬 19    📌 16

MEMES! THE DNA OF THE SOUL!
Congratulations to @krishty.bsky.social! For those don't know, Krishty has been reverse-engineering this game for many years, so being given unprecedented access to the game to modernize and lead a faithful re-release must be a dream come true. A real passion project.

03.02.2026 13:45 — 👍 32    🔁 8    💬 2    📌 0
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I finally looked into that gas giant blender tutorial

02.02.2026 00:50 — 👍 174    🔁 39    💬 3    📌 0
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This was more what I was thinking ;)

27.01.2026 20:37 — 👍 1    🔁 0    💬 1    📌 0

I think it would read way better if the borders could stay as full hex edges but the non border hexes were indicated as vertices instead.

26.01.2026 22:10 — 👍 0    🔁 0    💬 0    📌 0

Rolling 3d6, you'd expect at least 1 success at ~70%, 2 at ~26% and all 3 at ~4%.
Doing it by summing, you'd need target numbers of 9 for ~74%, 13 for ~26%, and 16 for ~5%.

Summing provides more granularity, but it's way easier to not have to perform maths when dealing with a dice pool.

26.01.2026 09:19 — 👍 1    🔁 0    💬 0    📌 0
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Here is one I made procedurally in Blender for my own map work.

25.01.2026 17:04 — 👍 1    🔁 0    💬 0    📌 0
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*Portfolio diving*
*Find Folder: Every_map_I've_done_ever*

Oh hey some of these are fun.

23.01.2026 21:44 — 👍 30    🔁 8    💬 1    📌 0
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Some aircraft sketches for fun

22.01.2026 00:15 — 👍 189    🔁 47    💬 3    📌 0
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ERGS-0000 HALCYON wip

(BIRDCAGE from @polygonbird.games goes incredibly hard)

21.01.2026 04:13 — 👍 81    🔁 17    💬 3    📌 0
A white and red spaceship on a blue star field, dotted with asteroids. The cover to Namco's Starblade on MegaCD.

A white and red spaceship on a blue star field, dotted with asteroids. The cover to Namco's Starblade on MegaCD.

A squadron of white/silver starfighters on a dark starfield, with a red planet looming in the background. The cover of Game Arts' Silpheed on Mega CD.

A squadron of white/silver starfighters on a dark starfield, with a red planet looming in the background. The cover of Game Arts' Silpheed on Mega CD.

A starfighter moving through the wreck of a giant space wreck, atop a black starfield and a red planet. The cover to Wolf Team's Sol-Feace on Mega CD.

A starfighter moving through the wreck of a giant space wreck, atop a black starfield and a red planet. The cover to Wolf Team's Sol-Feace on Mega CD.

A starfighter flying towards a bright red planetoid, with a green, biomechanical capital vessel or station on the left-hand side. The cover to Core Design's Soul Star on MegaCD.

A starfighter flying towards a bright red planetoid, with a green, biomechanical capital vessel or station on the left-hand side. The cover to Core Design's Soul Star on MegaCD.

In case of emergency, MegaCD starfighter game covers.

19.01.2026 00:24 — 👍 42    🔁 11    💬 0    📌 0
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Frog Mech

16.01.2026 02:42 — 👍 102    🔁 29    💬 0    📌 0
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#mech #Mecha #robot #art U.N VT

15.01.2026 12:32 — 👍 56    🔁 13    💬 0    📌 0
06.01.2026 12:28 — 👍 236    🔁 62    💬 5    📌 0

All the best spaceships look like scifi guns tbh

05.01.2026 21:10 — 👍 6    🔁 0    💬 1    📌 0
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Project 2100 type Long Range Patrol Craft(LRPC) of the Brotherly Nations Cosmic Fleet (FKBN). It served mostly with the Exosphere Command and in several civilian roles. While it possessed a limited offensive capability, its main role was space surveillance and early warning

03.01.2026 00:52 — 👍 192    🔁 53    💬 3    📌 1

Panic for a bit then reform into a new formation and then level up all their stats so they become trickier and better shots!

31.12.2025 17:14 — 👍 1    🔁 0    💬 0    📌 0

I was thinking that, like an AI manager that flies the formation pattern and just assigns ships to fill it, but I still like that the leader being destroyed scatters the group as it provides a reason to carefully pick off the rest first when they're more manageable.

31.12.2025 16:31 — 👍 0    🔁 0    💬 1    📌 0

@why485.bsky.social helped with the code for formation flight, though I'm only currently directing them to steer to the formation points, not strafe them at all. Seems to work well because my ships are always moving and I also accounted for their current velocity in the maths which also helps!

31.12.2025 13:51 — 👍 1    🔁 0    💬 0    📌 0
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More #lowpoly #godot video game action! This time I have enemies flying in formation. If you destroy the leader, the rest will scatter and do their own thing which isn't ideal. But if you attack the rest first they stay as a cohesive block which is easier to deal with!

31.12.2025 13:36 — 👍 24    🔁 6    💬 3    📌 0

Here's your regular reminder to check out one of the coolest space sims ever made.

28.12.2025 06:45 — 👍 27    🔁 7    💬 0    📌 0

I have to use some crazy shader shenanigans to get pixel perfect lines and points rendering in my projects

23.12.2025 18:55 — 👍 1    🔁 0    💬 0    📌 0
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Decided to spice up the background stars a little. The cool thing about these is they're actually rendered ontop of everything additively, but I make them flicker in and out whether something is obscuring their centres.

21.12.2025 23:29 — 👍 8    🔁 0    💬 0    📌 0
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Work marches ever on on my #lowpoly #godot project. It barely looks like anything has change since my last post but believe me, I've put far too much effort into the pettiest of things no one would ever notice but me! Also added pitch ladders, roll indicator, compass trackers and targetting brackets

18.12.2025 19:19 — 👍 13    🔁 0    💬 0    📌 0

This is the way!

16.12.2025 14:37 — 👍 1    🔁 0    💬 0    📌 0
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Homeworld Mobile - Technical Manual and Report - Homeworld Universe It’s been a year since the Homeworld story of the Nimbus universe came to an end. The final mission report has now been declassified to honor Task Force

Hi everyone. I have one last gift to give to the world for my 40th birthday.

The Secret Project is done, and now publicly released:

It's the Homeworld Mobile Tech Manual.

www.homeworlduniverse.com/homeworld-mo...

15.12.2025 19:50 — 👍 70    🔁 23    💬 4    📌 1

I just instantiated 3000 asteroids in random directions and distances from the centre of the world and varied their rotations and scale. They're all the same game object with some fancy scripts to and features applied to them so they can blow up in a cool way I want.

14.12.2025 00:24 — 👍 2    🔁 0    💬 0    📌 0

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