_espi_'s Avatar

_espi_

@jespicas.bsky.social

Backend developer, creating videogames with Godot , love cooking and dad with love

16 Followers  |  68 Following  |  14 Posts  |  Joined: 04.02.2024  |  1.8334

Latest posts by jespicas.bsky.social on Bluesky


En el pa xucat no li poso sal, si li he posat primer l oli. I per lo que sigui que si posi oli i sal al pa, tambe sempre oli primer #teamoli

12.01.2026 07:58 — 👍 1    🔁 0    💬 0    📌 0

A casa d algun amic, vaig jugar hi

12.01.2026 07:47 — 👍 1    🔁 0    💬 0    📌 0

Vale si...ja el recordo, que no va acabar de cuallar

10.12.2025 12:39 — 👍 1    🔁 0    💬 0    📌 0

Quin episodi?...nou dr slump?

10.12.2025 10:43 — 👍 1    🔁 0    💬 1    📌 0
Video thumbnail

#GaldericdErmedas en girant, i el proxim moviment que treballare sera amb el de saltar . #enuigdelcornell #elcornut #beatmup #godot

06.11.2025 10:33 — 👍 2    🔁 0    💬 0    📌 0
Video thumbnail

#GaldericdErmedas en espera, altrement dit idle. #enuigdelcornell #elcornut #beatmup #godot

06.11.2025 10:33 — 👍 2    🔁 0    💬 0    📌 0
Video thumbnail

Ja tinc en Galderic d' Ermedas caminant. Faltens uns quans moviments com girar, saltar, ajupir-se, caure, etc ... #enuigdelcornell #elcornut #beatmup #godot

06.11.2025 10:20 — 👍 3    🔁 1    💬 0    📌 0
Diablo 2: La Fórmula Secreta detrás del Loot más adictivo de la Historia
YouTube video by VictorDevelops Diablo 2: La Fórmula Secreta detrás del Loot más adictivo de la Historia

Tenemos nuevo vídeo de Game Design para hablar de los secretos mejor guardados de Diablo 2 y cómo, con un diseño meticuloso, Blizzard North fue capaz de crear uno de los ARPG más adictivos de la historia.

🔁RT si ti también te encanta Diablo 2 😜
youtu.be/Vr96yU0Dahc

31.10.2025 19:03 — 👍 31    🔁 13    💬 0    📌 2
Post image

"Which is your favorite/definitive version of the original Prince of Persia?"

💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.

www.jordanmechner.com/en/latest-ne...

25.09.2025 15:41 — 👍 367    🔁 147    💬 41    📌 28

S sassemblen molt als que jo tb havia tingut.

22.09.2025 20:18 — 👍 1    🔁 0    💬 0    📌 0

El priner que vaig fer ha estat anar adaptant el personatge principal. Agafant els #sprite i redibuixant tal com jo voldria. Em falta experiencia dibuixant, ja vorem com va evolucionant la cosa.

31.08.2025 11:07 — 👍 1    🔁 0    💬 0    📌 0

Estic utilitzan per el #beatmup i #godot un template de #quiver, cosa que ara mateix veig que esta sense servei. Mirarem d aprofitar lo que ja tinc, si es que no tornen a la vida

31.08.2025 11:06 — 👍 1    🔁 0    💬 0    📌 0

. Per alguna rao que desconec, m agrada crear videojocs i que estigui ambientat amb la proximitat, histories, llegendes popular o contrades properes de on visc. El joc es dira l #enuigdelcornell .En aquest cas es sobre #cornelladelterri i basat amb #elcornut i sera de tipus #beatmup #godot

31.08.2025 11:02 — 👍 1    🔁 0    💬 0    📌 0

Partir de setembre, tinc ganes de retornar amb el leu projecte. Posare el progress aqui, a veure si algu en pot treure profit o ajudar me d alguna forma.

31.08.2025 10:43 — 👍 3    🔁 0    💬 0    📌 0
Post image

Denshattack!, el videojoc català que ha causat furor a la #Gamescom2025, obre la secció de Cultura de La Vanguardia d'avui. 🚃

Podeu llegir l'article aquí. 👇
www.lavanguardia.com/encatala/202...

23.08.2025 08:00 — 👍 51    🔁 20    💬 1    📌 0
USB cable disguised as a VGA plugged into mobile phone.

USB cable disguised as a VGA plugged into mobile phone.

Love this.

02.07.2025 13:02 — 👍 198    🔁 37    💬 6    📌 6
Video thumbnail

I can't believe it... The game is finally complete!!🔥🔥

It only took 3 years... What a marathon this has been😲
#indiegame #Indiedev #solodev #pixelart #indierpg #godotengine

03.07.2025 13:45 — 👍 201    🔁 40    💬 15    📌 4
Preview
European Citizens' Initiative Give your support !

if you're in Europe PLEASE consider signing the Stop Destroying Games initiative. the deadline is July 31st 2025. it aims to create legislation for publishers to stop killing the games you pay for and to provide an end-of-life plan for live-service products. thanks!

eci.ec.europa.eu/045/public/#...

24.06.2025 14:57 — 👍 1469    🔁 1198    💬 14    📌 26
Preview
Xogot: Godot for iPad - Available on the App Store We’re thrilled to announce that Xogot, our native port of the Godot game engine for iPad, is now available on the Apple App Store! Xogot brings the full power of Godot 4.4 to a touch-first, iPad-nati...

After 18 months of gestation, Godot and SwiftUI had a baby!

Xogot is out now on the AppStore:

blog.la-terminal.net/xogot-godot-...

AppStore: apps.apple.com/us/app/xogot...

06.05.2025 16:00 — 👍 319    🔁 94    💬 14    📌 9

No esperava menys de tu!

07.05.2025 17:45 — 👍 1    🔁 0    💬 0    📌 0
Image of godot tip. Content:

#GodotTips
@swordandquill.bsky.social

Text line: Oh, no! {creature} ate {x} of your {food}!
Creature, x and food are highlighted in red, blue, and green, respectively. Lines point to example words that could fill them.
Red: Goblin / Your landlord / You
Blue: none / 5 / 999
Green: burgers / shoes / character traits

An arrow points from the sentence to three example sentences: 
Oh, no! You ate none of your burgers!
Oh, no! Your landlord ate 5 of your shoes!
Oh, no! Goblin ate 999 of your character traits!

At the bottom is a code example:

var text = ("Oh, no! {creature} ate {x} of your {food}!").format({
  creature = creature_name,
  x = amount,
  food = food_name
})

Image of godot tip. Content: #GodotTips @swordandquill.bsky.social Text line: Oh, no! {creature} ate {x} of your {food}! Creature, x and food are highlighted in red, blue, and green, respectively. Lines point to example words that could fill them. Red: Goblin / Your landlord / You Blue: none / 5 / 999 Green: burgers / shoes / character traits An arrow points from the sentence to three example sentences: Oh, no! You ate none of your burgers! Oh, no! Your landlord ate 5 of your shoes! Oh, no! Goblin ate 999 of your character traits! At the bottom is a code example: var text = ("Oh, no! {creature} ate {x} of your {food}!").format({ creature = creature_name, x = amount, food = food_name })

If you're using a lot of changing texts in your #Godot games, you can re-use lines by using contextual placeholders. Those:

- make it easier to read than the %s placeholder
- make it easier for translation because the order can change
- cuts down of amount of strings you need

#GodotTips #gamedev

05.12.2024 11:20 — 👍 364    🔁 73    💬 10    📌 2

Wow!! Que cucada!!

05.12.2024 18:54 — 👍 1    🔁 0    💬 0    📌 0

@jespicas is following 19 prominent accounts