Gustav Rathsman's Avatar

Gustav Rathsman

@guratron.bsky.social

Making sound for games at Sweet Justice & SweejTech. I love a good workflow! Making music for fun as GURATRON 1988. I love mids!

223 Followers  |  302 Following  |  14 Posts  |  Joined: 28.10.2024  |  1.7395

Latest posts by guratron.bsky.social on Bluesky

I’ll nail it every time, -3dB*100 percent of the time

18.07.2025 18:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I actually like doing dB-to-amp conversions in my head … πŸ˜…

18.07.2025 15:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Slow and discrete obstruction systems has been the standard for too long.

So excited about our upcoming propagation tech!

25.04.2025 10:08 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac... SweejTech 005: Automagical Ambience

See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign

12.03.2025 14:20 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 0    πŸ“Œ 1
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds... SweejTech 005: Ambience Scatter Spots

This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio

21.02.2025 11:20 β€” πŸ‘ 17    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

That's me in the corner
That's me in the spotlight
Presenting a workflow

...get it?!

12.02.2025 15:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ... SweejTech 005: Teaser (Ambience)

Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.

04.02.2025 13:50 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Always interesting to talk about HDR. I love working with it, because it adds so much life to the mix. It's such an inspiring way to create beautiful stories through happy accidents, when different sounds take center stage in sequence
#gameaudio

15.01.2025 15:16 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A new blog post about our HDR system, written from the perspective of a user. So nice to see our tools making game audio more enjoyable!

08.01.2025 17:38 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Preview
Building Solid Foundations | SweejTech While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and p...

I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface!
sweej.tech/blog/2024-bu... #gameaudio

12.12.2024 16:23 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
Building Solid Foundations | SweejTech While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and…

While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: https://buff.ly/3DcklOY

Come chat with us about it on Discord! https://buff.ly/3DavboC

12.12.2024 15:41 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Haha! For me, it's the pitched down gong-thing and silenced Walther PPK that are burned into brain (and thanks!!)

29.11.2024 18:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Surfacing GURATRON 1988 Β· Single Β· 2024 Β· 1 songs

The Severnaya sunset that I mentioned in my previous post happened on a level called Surface.

Coincidentally, I'm releasing a track called Surfacing today! It's more towards ambient than my other tracks, but a similar sound
open.spotify.com/album/0ANWAJ...
#synthwave #ambient #chillsynth

29.11.2024 13:35 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Today's my birthday! I remember one birthday more than any other. I woke up at 5am, too excited to sleep. I went up to mom and dad, and they said I could unwrap one of my gifts, as long as I let them sleep.

I got GoldenEye for N64, and my life changed forever running into the Severnaya sunset

29.11.2024 13:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio

27.11.2024 13:35 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

We're working on a MetaSound interface that outputs physics-based parameters directly into the graph. The sound is attached to the ball, and then everything is controlled from within the sound based on a LinearSpeed-parameter #gameaudio

27.11.2024 13:30 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ok let me try again

Optimist: The cup is half full

Pessimist: The cup is half empty

Audio programmer: The cup is routed to the main submix at -6.02dBFS

24.11.2024 21:49 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Artist, dog-lover, and avid reader

....is what BluesSky suggested, and it's not completely wrong!

I love dogs, but I have a cat. Does that make me a cag person, or a dot person?

My first post on Bluesky. So much pressure. Choose your words carefully, the #world is watching...

SMΓ–RGΓ…SBORD!

21.11.2024 06:06 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I've been working out for years now!

21.11.2024 05:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@guratron is following 20 prominent accounts