Iβll nail it every time, -3dB*100 percent of the time
18.07.2025 18:04 β π 1 π 0 π¬ 0 π 0@guratron.bsky.social
Making sound for games at Sweet Justice & SweejTech. I love a good workflow! Making music for fun as GURATRON 1988. I love mids!
Iβll nail it every time, -3dB*100 percent of the time
18.07.2025 18:04 β π 1 π 0 π¬ 0 π 0I actually like doing dB-to-amp conversions in my head β¦ π
18.07.2025 15:04 β π 3 π 0 π¬ 2 π 0Slow and discrete obstruction systems has been the standard for too long.
So excited about our upcoming propagation tech!
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
21.02.2025 11:20 β π 17 π 8 π¬ 0 π 0That's me in the corner
That's me in the spotlight
Presenting a workflow
...get it?!
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
04.02.2025 13:50 β π 10 π 3 π¬ 0 π 0Always interesting to talk about HDR. I love working with it, because it adds so much life to the mix. It's such an inspiring way to create beautiful stories through happy accidents, when different sounds take center stage in sequence
#gameaudio
A new blog post about our HDR system, written from the perspective of a user. So nice to see our tools making game audio more enjoyable!
08.01.2025 17:38 β π 11 π 3 π¬ 0 π 0I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface!
sweej.tech/blog/2024-bu... #gameaudio
While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: https://buff.ly/3DcklOY
Come chat with us about it on Discord! https://buff.ly/3DavboC
Haha! For me, it's the pitched down gong-thing and silenced Walther PPK that are burned into brain (and thanks!!)
29.11.2024 18:32 β π 0 π 0 π¬ 0 π 0The Severnaya sunset that I mentioned in my previous post happened on a level called Surface.
Coincidentally, I'm releasing a track called Surfacing today! It's more towards ambient than my other tracks, but a similar sound
open.spotify.com/album/0ANWAJ...
#synthwave #ambient #chillsynth
Today's my birthday! I remember one birthday more than any other. I woke up at 5am, too excited to sleep. I went up to mom and dad, and they said I could unwrap one of my gifts, as long as I let them sleep.
I got GoldenEye for N64, and my life changed forever running into the Severnaya sunset
Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio
27.11.2024 13:35 β π 14 π 2 π¬ 2 π 0We're working on a MetaSound interface that outputs physics-based parameters directly into the graph. The sound is attached to the ball, and then everything is controlled from within the sound based on a LinearSpeed-parameter #gameaudio
27.11.2024 13:30 β π 12 π 0 π¬ 0 π 0Ok let me try again
Optimist: The cup is half full
Pessimist: The cup is half empty
Audio programmer: The cup is routed to the main submix at -6.02dBFS
Artist, dog-lover, and avid reader
....is what BluesSky suggested, and it's not completely wrong!
I love dogs, but I have a cat. Does that make me a cag person, or a dot person?
My first post on Bluesky. So much pressure. Choose your words carefully, the #world is watching...
SMΓRGΓ
SBORD!
I've been working out for years now!
21.11.2024 05:44 β π 1 π 0 π¬ 0 π 0