i understand, i assure you its not a random addition, the character always had creature/animalistic elements in its design (the helmet's "ears" moving and its beak-like design) the animalistic aspect will come across more when you play it :p
and also the tail was part of the original design but ye
02.01.2026 19:52 β π 2 π 0 π¬ 1 π 0
ended up shortening it and improved other stuff about it so it feels better, though i still like it being long on the character so outside of gameplay it will be longer :3
02.01.2026 18:27 β π 54 π 7 π¬ 1 π 0
how come? :o
02.01.2026 14:34 β π 1 π 0 π¬ 1 π 0
theres no deal :p thank u !
01.01.2026 22:45 β π 1 π 0 π¬ 1 π 0
thanks :D
01.01.2026 22:44 β π 0 π 0 π¬ 0 π 0
ive brought back the tail!!! now with physics yay
01.01.2026 21:13 β π 82 π 11 π¬ 3 π 1
finally starting to implement this guy
19.12.2025 12:53 β π 70 π 14 π¬ 1 π 0
better effects
02.11.2025 13:29 β π 57 π 11 π¬ 2 π 0
figured out how to do part breaks, its a bit hard to see on the legs but itll be more obvious once i have it textured
29.10.2025 19:52 β π 41 π 8 π¬ 4 π 0
oh this room is just the interior of the building the robboty goes into when he runs away :P youll just have to see....
25.10.2025 09:49 β π 1 π 0 π¬ 1 π 0
its very limited, im keeping this game short and simple so its just a health threshold thing, i do still want to have some of them do stuff in their starting rooms to make them feel more alive, this guy just sleeping
25.10.2025 09:47 β π 0 π 0 π¬ 0 π 0
prototyping zone switching for both player and enemies : ]
16.10.2025 21:31 β π 46 π 5 π¬ 2 π 0
wake
11.10.2025 20:13 β π 65 π 7 π¬ 0 π 0
05.10.2025 23:01 β π 26 π 3 π¬ 2 π 0
: } >:(
04.10.2025 20:42 β π 26 π 2 π¬ 0 π 0
Concept Art by Mystery friend
28.09.2025 10:38 β π 14 π 0 π¬ 0 π 0
Fog
08.09.2025 10:24 β π 35 π 4 π¬ 0 π 0
YEAAAAAAA I LOVE RAIN WORLD ekhem... thank u :)
24.08.2025 17:35 β π 1 π 0 π¬ 0 π 0
some pole climbing system, need to make more anims for it and fix it up but its coming along
24.08.2025 10:43 β π 39 π 2 π¬ 2 π 0
thank u so much! thats very encouraging :D
20.08.2025 14:08 β π 1 π 0 π¬ 1 π 0
FIRST ONE EVER !!! IN HISTORY !!!
20.08.2025 13:53 β π 2 π 0 π¬ 1 π 0
vido game
20.08.2025 12:19 β π 93 π 16 π¬ 4 π 0
hes mad af
15.08.2025 20:37 β π 38 π 3 π¬ 0 π 0
kill
10.08.2025 21:35 β π 33 π 5 π¬ 0 π 0
worked on limb break/limb damage today :P makes them stagger (the animation is WIP) and changes the damage modifier of the limb.
And it instantly made the combat more fun yay. in the future ill also change the limbs appearance when its broken
07.08.2025 19:36 β π 36 π 3 π¬ 1 π 0
the slideerrrrrrr
03.08.2025 15:17 β π 45 π 4 π¬ 4 π 0
backflip is good for both combat and platforming :p
17.07.2025 14:07 β π 75 π 9 π¬ 4 π 0
thanks :D
11.07.2025 14:40 β π 1 π 0 π¬ 0 π 0
25 y.o. French Game Designer, Made Hypogea, an atmospheric 3d platformer. Get it now on steam! s.team/a/2980260
Former Tech GD @ GameAtelier & FromParallel.
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π¦Concept art and illustrationπ¦
from dark fantasy to the grimdark future, with some color!
i make 3d real time jump-em-ups like Pseudoregalia
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Kris, 29, nb // Drawing whatever makes me feel alive. Fan of Monster Hunter #MHArt π, Soulsborne #DarkSouls βοΈ, #Viktor the Machine Herald π€. π¨ Art is in Media; some #timelapse, too.
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paxfolk.straw.page
head of glass revolver
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He/Him
Concept Artist and Illustrator
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