Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
๐ London ๐ธ https://Asher.GG
I'm a 3d artist using giantess to learn 3d animation and game development in Unreal Engine. (Because that's a fun way to learn!)
My Link Tree: https://linktr.ee/AZmaybe9
currently freelancin' level design at Denkiworks ๐ฆ. previously a Senior Level Designer on Rollerdrome at Roll7 ๐ผ๐ซ. Sonic the Hedgehog fan ๐ฆ. he/him ๐
๐คฎ jacobmills.co.uk
โ https://ko-fi.com/jacobwmills
I make stuff and post it at https://metawewinstudios.com/
Specifically game dev, web dev, animation, environmental/level design ๐ฎ
First Nations, Treaty 6 Territory, Canada
Est. 1991
Amateur Human
Crohn's Disease
Here for a good time, not a long time!
I like Drawing ๐จ / Level-design ๐๏ธ / Server infrastructure ๐ฅ๏ธ .
Level Design Lead. Arkane and 2K Marin Alum.
Senior World Designer on @WorldofWarcraft
13 yrs in game dev across #EnvironmentArt / #LevelDesign
Level Design feed owner. Lover of the outdoors, architecture, cooking, and gaming
Writing a ๐ on LD
https://linktr.ee/jeffmillerld
Veteran indie game developer and GDC speaker on Level Design. Artist, animator, and programmer with 10+ years of experience. Trained economist bringing analytical skills to game design. 1990 Nintendo World Championships semi-finalist
Lead Designer on SENTRY. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
Veteran game content designer and artist. Wrote original D&D adventures Dark Tower and Caverns of Thracia. Director Game Design for Colecovision. Level Designer on Quake 2, Quake 3, and Team Arena.
Award-winning gamedev. Animation/games Associate Professor. Level design author. SAAM Arcade founder. Making Little Nemo and the Nightmare Fiends: https://store.steampowered.com/app/2229030/Little_Nemo_and_the_Nightmare_Fiends/
Level Design @ Double Fine Productions (Psychonauts 2 & ๐คซ) โข Co-Founder @ 2 Player Productions
Lead Level Designer on @halfmermaid.co's next weird horror thing
Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk
Level / game design youtube vids: youtube.com/@stevelee_gamedev
Principal Game Designer at Naughty Dog. Tools dev, Accessibility! Level design hotshot and mom. Mandolinist. she/her ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธโ๐ป
Quest Designer on The Witcher 4 @ CD PROJEKT RED | Working on Starlight Saga (Space Opera TTRPG) | All into Game, Level & Quest Design
https://linktr.ee/AlejoSilos
Level Design Director | Current: Insurgency Sandstorm & more!
โจ CG light/comp, Nuke artist, technical director
โจ prev. lead light/comp artist at DreamWorks
โจ TD committee co-chair, IATSE 839
โจ baker, chaos incarnate
๐ writing an original fantasy novel (and lots of fanfic)
Game Design and Development Student. Getting good at Level Designing.
Senior Level Designer at Grip. Ex Designer at Gameloft, Saber Int.
Dissecting Games blog. patreon.com/GameDesignerNotes