Aleksandr Klechenov's Avatar

Aleksandr Klechenov

@happyenough812.bsky.social

Programmer/Designer/Dreamer. Currently working on prototyping some games. Ex: Hytale, Assassin's Creed, Injustice, Project Deios, and more.

24 Followers  |  133 Following  |  30 Posts  |  Joined: 17.06.2025  |  1.5983

Latest posts by happyenough812.bsky.social on Bluesky

The 5 Gayest Breakdowns
YouTube video by LESHERMURCADA The 5 Gayest Breakdowns

Today youtubeโ€™s algorithms recommended this video to me. I think itโ€™s one of the funniest videos Iโ€™ve ever seen.

www.youtube.com/watch?v=0SLO...

09.10.2025 12:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"99% of game design is critical thinking." (c) Edmund McMillen

#indiedev #gamedev #gamedesign #indiegame

01.09.2025 19:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Watched #Superman. I expected nothing and was impressed. What a great movie! Something in it really struck me. A bright, inspiring, kind movie. Its vibe and aesthetics reminded me of Scott Pilgrim.

19.08.2025 17:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So far I see that AI can help quickly write utility functions and helping with refactoring, but thatโ€™s about it. When it comes to architecture, itโ€™s laughable.

14.08.2025 17:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Honestly I don't understand all these "Look! AI completely wrote a game with just a couple of prompts! This is incredible!". I tried asking Cursor to write a full feature for a prototype and got poorly working dumb crap that you'll get tired of fixing.

#indiedev #gamedev #gamedesign #indiegame

14.08.2025 17:25 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What's in common between online courses and games on steam? People buy them in order not to complete them.

12.08.2025 15:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's interesting to observe how the approach to programming changes when you apply open-ended design during game prototyping. No rigid constraints, no hardcoding. This approach allows for quick design changes and experimentation.
#indiedev #gamedev #gamedesign #indiegame

07.08.2025 16:22 โ€” ๐Ÿ‘ 15    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, I'm currently trying to implement the core low-level part good and the gameplay part quickly, as I keep the design open-ended. This allows for improvisation and prototype changes.

30.07.2025 20:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really like "just make it exist first, you can make it good later" thing. Seeing such posts reminds me once again that when prototyping itโ€™s important to build the prototype, not to focus on designing the architecture. #indiegames

30.07.2025 20:19 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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sometimes food gets cold while I'm still looking for something to watch...

23.07.2025 12:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

my suggestion is to keep your distance cause right now Iโ€™m dangerous

21.07.2025 09:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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PSP is the GOAT! It was my first console ever. So many awesome games on it. One underrated gem I loved was Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress. I hadnโ€™t even watched Naruto lol, but that game was just so good.
#gamedev #indiedev #psp

17.07.2025 19:28 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I find the entity interaction matrix very useful when you designing mechanics. It helps identify gaps as well as interesting opportunities in your initial idea. The key is not to try to fill every cell of the table, piling up unnecessary things.

Example from Braid:
#indiedev #gamedev #gamedesign

14.07.2025 19:16 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I think it's time to move to the swamp.

#indiegame #gamedev #indiedev

10.07.2025 14:22 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Great news! I'm looking forward to it

09.07.2025 18:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(pic from @retrotwt.bsky.social)

07.07.2025 14:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Which game suits this pic for you?

For me it used to be dota 2 for sure.
#gamedev #indiedev #indiegame

07.07.2025 14:27 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Have you ever wanted to play a game just because of its title? Like, you see the name and think "wow, that sounds awesome."

That happened to me with The World Ends With You.

#gamedev #indiedev #indiegame

03.07.2025 22:37 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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868-HACK in the Kazakh region costs 868 tenge lol.
@smestorp.bsky.social is cooking!

01.07.2025 12:14 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The next few weeks I'll be finalizing the project to the state I originally planned. So I'm excited :)

30.06.2025 19:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Animal Tactics by Aleksandr Klechenov Tactical puzzle about studying animals

Submitted my first game for Thinky Puzzle Game Jam 5. Made a lot of mistakes, learned a lot of lessons. Did the level design in the last 40 minutes. It definitely turned out rough, but I'm happy I saw it through to the end.
#gamedev #indiedev #gamejam
happyenough812.itch.io/animal-tactics

30.06.2025 19:38 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Have a good time working on Hytale. Great team, ambitious project, interesting choice of technologies. It's a real shame things turned out this way.
#gamedev #indiedev

26.06.2025 10:07 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

On Depth vs. Complexity in game mechanics: if you're looking for examples of "low complexity / high depth", I recommend checking out modern puzzle games. In this genre, designers are currently striving to achieve maximum elegance. Examples: A Monster's Expedition, The Witness.
#gamedev #indiedev

25.06.2025 18:12 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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literally me on procrastination days
#gamedev #indiedev

23.06.2025 14:54 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Currently working on a game for a game jam, and itโ€™s so satisfying when your project, which has been a mess for a long time, finally starts coming together into something cohesive. What a nice feeling! But thereโ€™s still a ton of work ahead...
#gamedev #indiedev #gamejam

22.06.2025 16:09 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I will participate. Very excited!

20.06.2025 17:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There are quite a few, but the main points are:
1. games should communicate with the player, but not in a verbal way.
2. what distinguishes a great game from a mediocre one is primarily the quality of level design.
3. a rule-discovery approach always entertains and immerses the player.

20.06.2025 17:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In learning game design, it greatly helps to start playing many different games of various genres and pay attention to what is done well and what is done poorly. I began taking notes after each game. This way, I started identifying things I want to focus on.
#gamedev #indiedev #gamedesign

19.06.2025 17:17 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I spent DAYS structuring my notes, brainstorms, and concepts in @notion.com. Before that, everything was a mess and scattered everywhere. Donโ€™t repeat my mistakes - organize your work from the start.
#gamedev #indiedev

18.06.2025 15:55 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The popular mantra "ideas don't matter, execution does" is wrong when it comes to developing your own game. You can spend years on something you should have scrapped after the prototype.
Donโ€™t do ideas that are โ€œjust good enoughโ€.
#gamedev #indiedev

17.06.2025 18:49 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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