Today youtubeโs algorithms recommended this video to me. I think itโs one of the funniest videos Iโve ever seen.
www.youtube.com/watch?v=0SLO...
@happyenough812.bsky.social
Programmer/Designer/Dreamer. Currently working on prototyping some games. Ex: Hytale, Assassin's Creed, Injustice, Project Deios, and more.
Today youtubeโs algorithms recommended this video to me. I think itโs one of the funniest videos Iโve ever seen.
www.youtube.com/watch?v=0SLO...
"99% of game design is critical thinking." (c) Edmund McMillen
#indiedev #gamedev #gamedesign #indiegame
Watched #Superman. I expected nothing and was impressed. What a great movie! Something in it really struck me. A bright, inspiring, kind movie. Its vibe and aesthetics reminded me of Scott Pilgrim.
19.08.2025 17:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0So far I see that AI can help quickly write utility functions and helping with refactoring, but thatโs about it. When it comes to architecture, itโs laughable.
14.08.2025 17:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Honestly I don't understand all these "Look! AI completely wrote a game with just a couple of prompts! This is incredible!". I tried asking Cursor to write a full feature for a prototype and got poorly working dumb crap that you'll get tired of fixing.
#indiedev #gamedev #gamedesign #indiegame
What's in common between online courses and games on steam? People buy them in order not to complete them.
12.08.2025 15:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's interesting to observe how the approach to programming changes when you apply open-ended design during game prototyping. No rigid constraints, no hardcoding. This approach allows for quick design changes and experimentation.
#indiedev #gamedev #gamedesign #indiegame
Yeah, I'm currently trying to implement the core low-level part good and the gameplay part quickly, as I keep the design open-ended. This allows for improvisation and prototype changes.
30.07.2025 20:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I really like "just make it exist first, you can make it good later" thing. Seeing such posts reminds me once again that when prototyping itโs important to build the prototype, not to focus on designing the architecture. #indiegames
30.07.2025 20:19 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0sometimes food gets cold while I'm still looking for something to watch...
23.07.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0my suggestion is to keep your distance cause right now Iโm dangerous
21.07.2025 09:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0PSP is the GOAT! It was my first console ever. So many awesome games on it. One underrated gem I loved was Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress. I hadnโt even watched Naruto lol, but that game was just so good.
#gamedev #indiedev #psp
I find the entity interaction matrix very useful when you designing mechanics. It helps identify gaps as well as interesting opportunities in your initial idea. The key is not to try to fill every cell of the table, piling up unnecessary things.
Example from Braid:
#indiedev #gamedev #gamedesign
I think it's time to move to the swamp.
#indiegame #gamedev #indiedev
Great news! I'm looking forward to it
09.07.2025 18:37 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0(pic from @retrotwt.bsky.social)
07.07.2025 14:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Which game suits this pic for you?
For me it used to be dota 2 for sure.
#gamedev #indiedev #indiegame
Have you ever wanted to play a game just because of its title? Like, you see the name and think "wow, that sounds awesome."
That happened to me with The World Ends With You.
#gamedev #indiedev #indiegame
868-HACK in the Kazakh region costs 868 tenge lol.
@smestorp.bsky.social is cooking!
The next few weeks I'll be finalizing the project to the state I originally planned. So I'm excited :)
30.06.2025 19:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Submitted my first game for Thinky Puzzle Game Jam 5. Made a lot of mistakes, learned a lot of lessons. Did the level design in the last 40 minutes. It definitely turned out rough, but I'm happy I saw it through to the end.
#gamedev #indiedev #gamejam
happyenough812.itch.io/animal-tactics
Have a good time working on Hytale. Great team, ambitious project, interesting choice of technologies. It's a real shame things turned out this way.
#gamedev #indiedev
On Depth vs. Complexity in game mechanics: if you're looking for examples of "low complexity / high depth", I recommend checking out modern puzzle games. In this genre, designers are currently striving to achieve maximum elegance. Examples: A Monster's Expedition, The Witness.
#gamedev #indiedev
literally me on procrastination days
#gamedev #indiedev
Currently working on a game for a game jam, and itโs so satisfying when your project, which has been a mess for a long time, finally starts coming together into something cohesive. What a nice feeling! But thereโs still a ton of work ahead...
#gamedev #indiedev #gamejam
I will participate. Very excited!
20.06.2025 17:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0There are quite a few, but the main points are:
1. games should communicate with the player, but not in a verbal way.
2. what distinguishes a great game from a mediocre one is primarily the quality of level design.
3. a rule-discovery approach always entertains and immerses the player.
In learning game design, it greatly helps to start playing many different games of various genres and pay attention to what is done well and what is done poorly. I began taking notes after each game. This way, I started identifying things I want to focus on.
#gamedev #indiedev #gamedesign
I spent DAYS structuring my notes, brainstorms, and concepts in @notion.com. Before that, everything was a mess and scattered everywhere. Donโt repeat my mistakes - organize your work from the start.
#gamedev #indiedev
The popular mantra "ideas don't matter, execution does" is wrong when it comes to developing your own game. You can spend years on something you should have scrapped after the prototype.
Donโt do ideas that are โjust good enoughโ.
#gamedev #indiedev