The blue channel was originally just to add silt being kicked up but ended up used for more general long-lasting interations. It's used to carve out a path in the surface debris and the normal derived from this channel allows us to push the UVs apart a bit so it feels like you're moving it around.
13.06.2025 21:06 β π 30 π 1 π¬ 2 π 0
Then terrorism wins. That's what they want. To enforce their moral order by strking fear in our hearts. What we should do is exactly the contrary. Speak up. If we all speak, we are safer.
10.09.2025 20:09 β π 0 π 0 π¬ 1 π 0
I wish more game studios realized that asset fidelity, where most of development budget goes today, is way less important than framing, lighting & atmosphere.
Lo-fi assets + hi-fi cinematography is going to be a key style in the coming years.
src: x.com/manofdutch/s...
04.09.2025 14:45 β π 8 π 2 π¬ 0 π 0
lo-fi asset + hi-fi rendering
- looks amazing
- 10x cheaper to produce
- much more performant
- not limited to pixel art
04.09.2025 14:42 β π 11 π 1 π¬ 2 π 0
Credit to @timsoret.bsky.social for teaching this lesson back on X:
A quick, simple, and nondestructive way to check your art's values is to create a new layer > fill it with black > change the blending mode to "color" or "hue" (for me, they both do essentially the same thing, I am using CSP)
21.02.2025 17:32 β π 8 π 1 π¬ 1 π 0
Pixel art of Wanderer and the colossi from Shadow of the Colossus, depicted as Katamari characters, the bosses being rolled in a giant ball.
Haven't thought about this one in a long, long time. Colossal Katamari. Probably what most people knew me from before I started working on Owlboy
#pixelart #γγγη΅΅
09.02.2025 22:40 β π 7638 π 1656 π¬ 77 π 13
Work over the past 15 years. (Still trying to get used to Bluesky.)
#photography #art #sciencefiction
21.11.2024 17:20 β π 21 π 2 π¬ 1 π 0
27.11.2024 11:40 β π 36 π 2 π¬ 3 π 0
I wish you find wisdom, peace & love. This is not a way to live. Besides, Iβm not right wing or a Trump supporter, and youβre not the police. If I want to be there, I can and I will. Take care, cheers.
27.11.2024 10:37 β π 6 π 0 π¬ 0 π 0
1. The Last Night is in development.
2. I'm not "intro crypto". Aren't we allowed to be curious?
3. AI is at the core of the premise of The Last Night since day 1, so of course I'm deep into it to figure out how it's going to shape the human condition long-term, for the best & for the worst.
18.11.2024 02:27 β π 5 π 0 π¬ 4 π 0
Game Developer and Tech Artist β¨
passivestar.xyz
Unity Generalist and Tech Artist at Promethist.ai
Computer Graphics student at FIT CTU
XR enthusiast | aspiring graphics programmer | 22
he makes games, including:
π° Kingdom: New Lands
π± Cloud Gardens
π Pizza Possum
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Professional item description reader over on YouTube https://www.youtube.com/vaatividya
creative coder https://www.barradeau.com
DirectorπΈArtistπΈAnimation Lead at Blue Zoo Animation Studio
biancathemaker.com
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Director: Charlie Brookerβs Screen|News|Games|wipe/HowTVRuinedYourLife/It'sKevin/DeadPixels/Code404/TwoWeeksToLive/DeathTo2020/InsideNo9/StewartLee/TheChange/CunkOnLife/OnlyChild
https://alcampbell.tv/
Illustrator | Animator
links and my free brushes β¬οΈ
linktr.ee/mathiaszamecki
Game programming, graphics, design. Previously worked on Pathologic 2, Manifold Garden. Currently at Unity.
elbowgreasegames.com
Studio funding should be more like startup funding!
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
Principal Game Programmer at Naughty Dog from Taiwan.
Math. Physics. Graphics. AI. Bunnies π°
Gamedev Blog: http://blog.allenchou.net
Discord: http://discord.gg/MEGuEFU
MudBun: https://longbunnylabs.com/mudbun/
help the computer: jabrils.com
Content Director at Focus Entertainment
Making computer video games at Human Computer. One third of the People vs Algorithms podcast. Designed some stuff you might have used.
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
π« Anti-AI/NFT π«
Gamedev, Shader and VFX Journeyman; making things pretty with code β¨
π¨: cara.app/harryalisavakis
π: halisavakis.carrd.co
π : halisavakis.com
Been on Japanese TV. Audiobooks, YouTube, Snake Eater. He/him/George
Youtube: http://bit.ly/3TZoU2p
Patreon: http://bit.ly/2BmKoOk
Audiobooks: tinyurl.com/22r3mcz4
http://geosaga.net