Super Smash Godotters MELEE!!! πππ Thats awesome!
08.02.2026 14:26 β π 2 π 0 π¬ 0 π 0@crisos.bsky.social
βοΈπ
Super Smash Godotters MELEE!!! πππ Thats awesome!
08.02.2026 14:26 β π 2 π 0 π¬ 0 π 0@godotengine.org Got around to making some modifications to my redesign. Made it closer to the original logo. #Godot
05.02.2026 19:22 β π 3 π 0 π¬ 0 π 0Haha good one! π€£
31.01.2026 13:34 β π 1 π 0 π¬ 0 π 0Heres the link incase anyone interested github.com/BryantCrisos...
30.01.2026 20:29 β π 1 π 0 π¬ 0 π 0@godotengine.org Your 4.6 release has inspired me to make a new logo! Also @heytibo.bsky.social little plushie too π
30.01.2026 20:16 β π 45 π 5 π¬ 2 π 1The whole formatting of this video is genius love the execution and how everything cinematic actually happens in blender versus just making a plan tutorial. Def subscribed! Keep em coming!
08.09.2025 15:36 β π 2 π 0 π¬ 1 π 0Making the whole Blender experience more cinematic:
youtu.be/PGE7QIXB-0I?...
Wow this is even closer to sunstance painter good stuff!
02.09.2025 23:39 β π 1 π 0 π¬ 0 π 0To me you will always be in the top 10 community manager. You did a hell of a great job being Godot CM regardless of people's terrible sense of contextual humor. Wishing you the best in any / every path you take.
24.06.2025 21:16 β π 3 π 0 π¬ 1 π 0Getting the dry things out of the way Even though I've left the Foundation a while ago, I hadn't said my goodbyes to the community yetβfor the sake of my personal peace as much as wanting to limit the impact on a project I still care about. Hopefully enough time has passed now to safely cut these last ties. Copied from my LinkedIn announcement: My departure is simply rooted in organizational strategy changes, most notably moving away from community engagement on social media. Please understand that this is all I can say on the matter at the moment; further questions won't be answered to maintain professionality. On that note, I'm not involved with nor will I attend GodotFest Munich. I'm happy to meet friendly faces elsewhere in town, including former colleagues.
Moving on to the good vibes Working with a community this involved and diverse has been a blast. Beyond learning the intricacies of open-source volunteering, I got to meet so many of you contributing to the project in your own way. From making successful games and sharing the spoils to creating educational content for new users, from taking charge in fixing issues to being de-facto brand ambassadors for a cause you believe in. The community you are part of is incredibly unique andβin my opinionβundervalued by many players in this field. As a community manager, this kind of professional playground is an absolute dream to get access to; I can assure you that whatever positive impact my work had on you, you repaid it with enthusiasm and feedback tenfold. So despite my career path diverging here, I am certain that the impact of my time with you will remain visible in my future endeavors. For that I am immensely thankful, about lessons learned as well as relationships forged. I invite you to stay in touch if you like, because personally there is no way I would want to turn into a stranger again. Cheering on indie games made with underdog tools like Godot has always mattered to me, that won't suddenly change. Besides, the games industry is only that big ;)
Been a while, dear #GodotEngine people ππΌ
Just wanted to get these more somber news out of the way, lest they overshadow what comes next when it's time to talk about that βπΌ
No Man's Sky Beacon π₯
ποΈSettlement Overhaul
πOwn Multiple Towns
π«Squadron Defences
π₯Citizen Dilemmas
πTown Economy
ποΈUpgrade Buildings
π€Huge Robot Towns
π«°Improved Snapping
πΎNew Utilities
π»Settlement Threats
π§Weathered Materials
π¦ΏRobot Base Parts
πInhabitants Details
Ucupaint 2.3.1 has been released! No new features but it fixes lots of bugs! β¨ github.com/ucupumar/ucupaint/releases/tag/2.3.1 #ucupaint #b3d
03.06.2025 09:01 β π 31 π 3 π¬ 2 π 0π₯
31.05.2025 08:47 β π 1090 π 158 π¬ 131 π 67@nomansbsky.bsky.social finally! Wheres my bacon update post?!
31.05.2025 13:48 β π 0 π 0 π¬ 0 π 0An image featuring a stylized ghost icon labeled 'Phantom Camera' on the left side, alongside a large green 'C#' symbol with the words 'Wrapper' written underneath it and 'Beta' surrounding both in a circular pattern.
A fair few have asked for better C# support and thanks to the stellar work from 2 contributors, Phantom Camera now has an official wrapper.
Should make using the addon in C# feel a lot more elegant and native.
This is a pre-release, so feedback is welcome.
github.com/ramokz/phant...
#GodotEngine
What a fucking great way of handling such a distressingly evil interview. I had never heard of Kneecap, but I'm buying their discography just for being good lads with a solid moral compass in a fucking horrifying world.
www.youtube.com/watch?v=3C17...
Ready to publish your game on PlayStation 5?
Ready to publish your #GodotEngine game on PlayStation 5?
Support is now live with W4 Consoles.
No porting studio, no delaysβjust build, click, and publish.
Bring your game to console players with ease.
π https://www.w4games.com/w4consoles
#gamedevelopment #PlayStation
Contains an icon of PhantomCamera at the top with text sitting below it saying βIntroducingβ with the word βPhantomCamera4Dβ written below that. Below that, it says, βComing soon*β, where at the bottom right of the image it reads βMaybe? Check back next yearβ.
Have been working on this for a while and given it's a new month, today feels like the day to announce some exciting news.
That's right, Phantom Camera is going to support 4D scenes in Godot! Something no other camera addon has ever done.
Can't wait to see what cool 4D scene people make with it!
Only a matter of time before we're able to flex without the bakes. This looks super great!
22.03.2025 15:27 β π 1 π 0 π¬ 1 π 0After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!
I do not ask often, but please share this!
store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle
Reminds me of the cat from alice in wonderland
11.02.2025 23:14 β π 2 π 0 π¬ 0 π 0did you know polyhaven has a blender addon and it works with ucupaint seamlessly?
30.01.2025 03:08 β π 318 π 35 π¬ 6 π 1I agree love the ambience on this!
22.01.2025 15:39 β π 3 π 1 π¬ 0 π 0Made a C# addon for Godot to make SoftBody3D pinning easier. Will overhaul to GDScript in the near future.
Heres the link!
github.com/BryantCrisos...
Mmmmm yummy gotta tell me about it!
06.01.2025 02:09 β π 2 π 0 π¬ 1 π 0Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.
github.com/CozyCubeGame...
#GodotEngine #gamedev
They need to put this as a tab on main navigation. I tried looking for it on mobile and couldn't find it anywhere.
13.12.2024 22:01 β π 0 π 0 π¬ 0 π 0That is awesome! Whens the multi phantom camera update gonna be released? Is it hard to make?
08.12.2024 08:51 β π 0 π 0 π¬ 1 π 0Displays Phantom Camera with a subtitle saying 0.8.1. Below is a faded step animation of a PhantomCamera3D node, with text next to it saying 3D Physics Interpolation Support.
While Godot 4.4 isn't quite out yet, that doesn't mean we can't be ready for when the day comes.
The long-awaited 3D Physics Interpolation is now supported in the latest addon release. It should greatly improve visual results and UX for 3D scenes.
github.com/ramokz/phant...
#godotengine #godot