Working on a new bloom for three.js โ this one works by blurring down the mipmap chain so the bloom radius is unlimited. Blur and bloom are optimized by taking advantage of trilinear interpolation to reduce samples
Details here!
github.com/mrdoob/three...
07.04.2025 10:31 โ ๐ 32 ๐ 1 ๐ฌ 1 ๐ 2
In the center is an elliptical galaxy, seen as an oval-shaped glow around a small bright core. Around this is wrapped a broad band of light, appearing like a spiral galaxy stretched and warped into a ring, with bright blue lines drawn through it where the spiral arms have been stretched into circles. A few distant objects are visible around the ring on a black background.
#PPOD: This new NASA/ESA/CSA JWST image features a rare cosmic phenomenon called an Einstein ring. What at first appears to be a single, strangely shaped galaxy is actually two galaxies that are separated by a large distance. The closer foreground galaxy sits at the center of the image... ๐งช ๐ญ
28.03.2025 17:22 โ ๐ 288 ๐ 67 ๐ฌ 7 ๐ 4
Hand embroidery of a tiger swimming amongst green weeds represented with French knots
Posting my embroidery so people can find me... ๐ฏ #embroidery #handembroidery
21.02.2025 18:54 โ ๐ 47358 ๐ 6372 ๐ฌ 1189 ๐ 293
Here's a holographic card I made using gaussian splats and three.js. Lots of work went into making the edge frosting blur be efficient as possible โ I track the card in screen-space and only render to and sample the pixels touched by the blur
08.02.2025 22:16 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0
I'm going through old projects folder and maaan I have so much work I'm proud of which I never shared. Here's something I made for LUSH โ it was all realtime WebGL! Fluid sim + volumetric rendering
08.02.2025 22:05 โ ๐ 20 ๐ 1 ๐ฌ 1 ๐ 0
Working on something new :], I hope you all will like it! It's nice to work on something just for the fun of it again
08.01.2025 17:42 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
I know my reach is very limited here but are there any fellow motion designers or designers in general from Devon/Cornwall on here? I'm sharing an office with the wonderfully talented @simonfarussell.bsky.social, @haxiomic.bsky.social and @callumcannarella.bsky.social down/up in Plymouth!
25.11.2024 09:19 โ ๐ 5 ๐ 4 ๐ฌ 1 ๐ 0
awww @paarsec.bsky.social! ๐ฅน that's so kind of you to do
27.11.2024 15:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Animated loop / particle sim I made for a #compsci / quantum computing article a few years ago.
www.olenashmahalo.com/project/nonl...
#SciArt #3Dart #C4D #physics โ๏ธ ๐งช ๐ก
22.11.2024 18:07 โ ๐ 91 ๐ 8 ๐ฌ 7 ๐ 0
I'm glad to find your work here too, thanks for making beautiful things
26.11.2024 23:40 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
Awww thank you! It's lovely to connect on here after so long. Your work is a calming presence in my online life!
It's been a disorienting few years hasn't it?
26.11.2024 23:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Twitter friends reuniting on blue sky
22.10.2024 16:21 โ ๐ 1667 ๐ 553 ๐ฌ 27 ๐ 25
Over the last days tried some stuff for the roofs reflections
These 2 fresnels + a mask was the most nice result I could get so far ๐ Maybe it's wip, or maybe not, will see ๐
21.10.2024 18:06 โ ๐ 184 ๐ 23 ๐ฌ 7 ๐ 0
Butterfly's Web.
#threejs #glsl #vfx #graphics #codingart #graphicsprogramming
21.10.2024 18:26 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Particle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well!
(GPGPU, WebGL, three.js, TypeScript)
20.10.2024 20:58 โ ๐ 91 ๐ 13 ๐ฌ 3 ๐ 0
Realtime WebGL, galaxy in a Snow Globe!
(three.js, glsl and ts)
20.10.2024 20:51 โ ๐ 51 ๐ 9 ๐ฌ 3 ๐ 3
Simulation by SPH of the collapse and fragmentation of a molecular cloud presented in "The Formation of Stars and Brown Dwarfs and the Truncation of Protopla...
Star formation by collapse of molecular clouds
To understand why most star systems are binaries, this simulation might help give intuition. It shows a nebula collapsing under gravity into stars and the chaos and interactions that are involved
https://www.youtube.com/watch?v=YbdwTwB8jtc&ab_channel=FrancisVillatoro
01.07.2023 23:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Excited I finally made it! Everyone seems so nice here, I missed this. I donโt know what to post so hereโs a random fact I love. When you see the stars at night, most are binary systems! Only a minority of visible stars are singles like ours ~20%
01.07.2023 23:24 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Aspiring Graphics Programmer, I will write the code that gives imagination its pixels.
The best STEM memes from this side of the BlueSkyโฆ I promise.
๐ฒ๐ฝ ES // EN
Irregular augmented mammal โซ Does sciences and arts โซ Protocols: ๐ฌ๐ง ๐ซ๐ฎ
software engineer @pomerium.io | http://zeu.dev | http://github.com/zeucapua ๐ต๐ญ๐บ๐ธ๐ณ๏ธโ๐
i stream: https://twitch.tv/zeu_dev
support me: https://ko-fi.com/zeu_dev
building
bsky client: myb.zeu.dev
todo app: easytodo.link
Scientific software engineer & computational structural biologist, #molstar web molecular graphics developer.
Programming, shaders and other fancy things | ๐ณ๏ธโโง๏ธ
https://www.shadertoy.com/user/panna_pudi
PhD student at MIT. Previously at Cornell
Computer vision, graphics, and machine learning
echen01.github.io
Building CellWalk โข ๏ฃฟ Apple Design Awards Finalist
computer graphics โข phd โข biology โข visionOS
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
Graphics programming, research, dataviz + art
๐ท currently building 3D modeling tools in rust
https://kwats.github.io
Co-Founder Unannounced Game Studio (currently cooking) | Prev. Lead Character Artist DBD | Art Gremlin | Game Dev | Support Artists | Opinions are my own
Website: ericbourdages.com
Founding Team / Leading the Accel team
@LumaLabsAI, prev: PhD @tugraz, intern @Meta @RealityLabs
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper ยท x.com/tdhooper ยท stainlessvision.com
Shader Witch and Tech Artist, creating Unreal Engine tutorials. Alessa Baker - Senior Technical Artist
@noodlecatgamesco
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.