The control function for this noise, and the majority of the height of the terrains, comes from sampling a Voronoi pattern with user-defined centroids, with smooth fractal noise used to offset the sampling coordinates giving more natural looking boundary lines.
02.08.2025 16:34 β π 0 π 0 π¬ 0 π 0
A major challenge here was rivers, and making them globally consistent while only sampled locally. Thankfully I wasnβt the first to try this and so I implemented Dendry noise from a 2019 paper found at doi.org/10.1145/3306131.3317020
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
To break up the wall of text here's a quick illustration of how the heightmaps can be used in 3D. Please ignore the shift in height scale, that's an artifact of me not properly correcting the maps for use in Blender.
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
A map can therefore be created at low resolution, the world adjusted for artistic reasons, and then multiple sections of interesting areas rendered at higher resolutions while maintaining consistency.
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
The benefit of this is that it can run on the gpu fairly efficiently using cupy, and resolution or even image shape is a completely free decision.
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
For the more technical side: Itβs been a (very arbitrary and prohibitive) restriction for this project that every part of it needs to be fully vectorised, allowing for local sampling at any resolution. This means strictly no simulations, and only continuous functions can contribute.
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
The next steps for this project are to create some kind of graphical user interface so itβs easier to work with, to implement caves and more variation for how rivers/cliffs/eroded structures in general can form in landscapes of different ages, and perhaps stylisation of the output.
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
This has been a labour of (mostly) love for a long time, unrelated to my work, but the jam was a great time to finally clean it all up and implement things Iβd been putting off. You can find the project on itch at edward-mct.itch.io/fully-parall... or on my github at github.com/EddieMcT/Map...
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
3D image of a digital landscape using outputs of the generator as height coordinates.
Greyscale image of a landscape's height, output from the generator.
Greyscale image of a landscape's height with river networks included, output from the generator.
Iβm proud to announce the first user-facing release of my terrain generator for Acerolaβs #Dirtjam. Itβs intended for use in generating maps for tabletop or video games, and if anyone uses it or has suggestions for improvements Iβd be excited to hear all about it.
02.08.2025 16:34 β π 0 π 0 π¬ 1 π 0
Postdoctoral Researcher (Precision immuno-oncology)
Postdoctoral Researcher: Toward next-generation anticancer immunotherapy
π¨ #SECOND #JobAlert
πWe are hiring (AGAIN)!! R U interested in #highimpact #colorectal #CancerResearch that aims for #nextgeneration #Immunotherapy?
π§Then this #postdoc #scientist position is 4 U!
πApply/spread word!
@kuleuvenuniversity.bsky.social #postdocjob #Jobs
www.kuleuven.be/personeel/jo...
18.07.2025 21:34 β π 1 π 2 π¬ 0 π 0
I've been working for a while on a terrain generator that implements a few things mentioned in the jam, but it's entirely offline (ie it creates a grayscale image that can be used later as a height field). Is that suitable for the jam or should I build it into a game engine/renderer first?
03.07.2025 07:13 β π 0 π 0 π¬ 1 π 0
To define it more formally: A) What's the length of interaction with a model after which 50% of humans believe it to be an AI? And B) what is the limit of the proportion of humans that identify an AI as nonhuman as interaction length goes to infinity?
24.05.2025 17:03 β π 3 π 0 π¬ 0 π 0
Benn Jordan / The Flashbulb
β’β’Recording artist | YouTuber | Researcherβ’β’
https://linktr.ee/BennJordan
Game developer at @salmigames.bsky.social
I also have personal projects I work on time to time :3
I'm a visual artist drawing monsters and maps and other peculiar things to create worlds of endless adventure. Hand-drawn ink art. No AI. No NFT. πΈπͺ
https://linktr.ee/pathspeculiar
Peifer lab postdoc at #UNC looking for opportunities to start a lab in Europe. Morphogenesis, collective cell migration, cytoskeleton, cell-adhesion and self-organization/emergent behavior in #Drosophila. Animal photos: π· instagram.com/maikscritters πΈπ
Computational Biology @ETH: data-driven modeling & simulation of emerging phenomena in development & disease https://bsse.ethz.ch/cobi https://youtube.com/@cobi-ethz
Neural circuits, instinctive behaviors and evolution @nerflabs.bsky.social and Dept of Biology, KU Leuven.
see: farrowlab.sites.vib.be
The official account for the fictional SCP Foundation. Follow us for announcements, art boosts, article features, and fun! Website: http://scpwiki.com
Make Elden Ring hahas on YouTube (he/him)
Assistant Professor of Clinical Psychology
@ UPenn | Quant-curious | Lv. 11 Dwarf paladin
Inflammatory phenotyping, physiometrics, precision psychiatry
Statistics, Transparency, + Rigor Editor @ Psychological Science
Group Leader in epigenetic and metabolic regulation of early development πͺπΊπ³οΈβπ
Postdoctoral scientist, CRUK-MI, Manchester, UK
Pancreatic cancer, Tumour Microenvironment
Albert-Eden-PuketΔpapa, TΔmaki Makaurau AKL, councillor, leftwards, feminist, climate action, social justice, public transport nerd.
Computational biologist @HelmholtzMunich, prof @TU_Muenchen & associate PI @sangerinstitute. Dad of 4 and mountain lover. Department news, see @CompHealthMuc
Assistant Professor - School of Earth Sciences @ Illinois
Unofficial RSS news feeds from Radio New Zealand brought to you by @kylebarrow.com.
Hope to hand this over to RNZ whenever they decide to officially join Bluesky.
Cancer Research | Metastasis Biology | Cellular Metabolism
Haematologist & Scientist @petermaccc.bsky.social and University of Melbourne - Group Leader @thedawsonlab.bsky.social - views expressed are my own
Financiering van excellent wetenschappelijk onderzoek mΓ©t impact
Stimulates excellent scientific research with impact
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
(business: partnerships@manatalentgroup.com)
Storyteller, VO Guy, Vincent Valentine, Minsc, Thirst Trap Ganondaddy, #TheLegendOfVoxMachina, CCO/DM of
Critical Role. Iβm always tired. He/Him.