Ah, yes, one can already imagine the war drums of the tupi warriors going "bum cha cha, bum cha"
17.02.2026 20:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@noidexe.bsky.social
Game developer. Part of the Demo Team at W4 Games
Ah, yes, one can already imagine the war drums of the tupi warriors going "bum cha cha, bum cha"
17.02.2026 20:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0My brother-in-law plays this turn-based strategy game that's literally ancient and it still has a huge competitive scene.
No one cares that the visuals are super dated. I mean the level is just
light and dark tiles and most units are not very recognizable other than the horses and towers.
Banjo: Recompiled Release Trailer (Banjo-Kazooie PC Port available on Windows/Linux/Steam Deck/Mac) www.youtube.com/watch?v=0906...
-High framerate support
-Widescreen/ultrawide support
-Mod support
-Dual analog camera
-Note saving
๐ต When someone asks "I don't know how to make music, what's a good beginner tool", people often recommend Bosca Ceoil, and that's a great suggestion!
Make sure to use Bosca Ceoil Blue, which works on desktop and on web, and has a ton of QoL features! It's free:
yurisizov.itch.io/boscaceoil-b...
"Chinese is hard, all the tones!"
Meanwhile Japanese students learning what's the appropriate set of vocabulary, prefixes and conjugations to address a 40 year old woman from Nara on a Tuesday.
y'ever see my blog post about Max Payne 2's character shadows? got some good Remedy dev scoops in there
www.joewintergreen.com/dev-scoops-m...
Are those Variants?
23.12.2025 16:42 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0This is evil. Still not sure if lawful or chaotic.
23.12.2025 14:52 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Basically a fully peer to peer system. You can follow a limited number of people and there are no quantifiable, pavlovian reactions like likes or favs. If you have something to say reply and talk like a human
18.12.2025 01:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I was thinking about something like that even before AI. Something that focused more on meaningful interactions with a limited number of people than passive consumption of an endless steam of "content"
18.12.2025 01:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I think they genuinely don't get it. It's just tempting to think that a CEO that makes millions must be much smarter than the average person but it's not necessarily true.
I mean the last two tech trends were the metaverse which no one could even define and NFTs, the most useless tech ever.
If you want to monitor your #godot code quality when using gdscript, you can use gdradon which will give you a cyclomatic complexity indicator for each methods of your script
This tool is part of github.com/Scony/godot-...
#GodotTips #gamedev
What a great headline
28.11.2025 15:49 โ ๐ 40815 ๐ 11308 ๐ฌ 295 ๐ 277It makes the platform less English-centric. If you speak a Romance language words are generally longer and you tend to use more prepositions(and therefore more spaces).
For Chinese 500 glyphs might be a lot and 500 bytes barely enough, so it also depends on how it's counted.
Narrative-heavy? Check.
Emotional whiplash? Double check.
Nominate Dispatch for the Steam Awards!
โก๏ธ bit.ly/47YoEua
Dispatch Concept Art, Prism design work, eventually settling on the popstar look. But you can see here there were some wildly different ideas!
#dispatch #conceptart #characterdesign
Well if AI is supposed to replace artists that's the logical next step. It needs to come up with cool stuff while making the client think it was their idea.
27.11.2025 00:21 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Premature optimisation is the devil, but getting 5k not particles going in GDScript on a $200 tablet is satisfying.
I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine
Iโm super happy to officially announce our next project, spearheaded by @threeohfour.bsky.social!
โGiltโ is a sci-fi/fantasy game about a priest haunted by a dying God.
Learn more (and wishlist!) over here:
store.steampowered.com/app/3979770
๐ค
22.11.2025 09:51 โ ๐ 2204 ๐ 776 ๐ฌ 27 ๐ 49Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
Celebrate #BlackFriday with my #Android guitar app 'Robotic Guitarist'!
๐๐๐๐๐
I've made it 100 % free. No ads, no purchases. All timbres, effects and skins included.
๐๐๐๐๐
play.google.com/store/apps/d...
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An illustrated TUNIC fox points at TUNIC: Design Works books from Lost in Cult!
In this week's Finji newsletter we chat with Andrew Shouldice about TUNIC: Design Works from @lostincult.co.uk ! We talk about his archive of sketchbooks, why he designs with pen & paper, and what he hopes fans will take away from the book!
Subscribe now so you don't miss it: newsletter.finji.co
I'd be tempted to come up with some fake new tech trend and try to give them fomo.
"AI? That's transition tech. Don't tell anyone but I know a guy who works for J.P. and they're silently pivoting investments to EHP (E. Coli Hive Processing). It's going to be the true revolution."
Take out the trash, charge the Steam Deck, clear out my schedule... Kingdoms of the Dump is releasing TOMORROW ๐ฒ
It's one of the earliest #GodotEngine projects, started in 2016 with Godot 2.1, by a duo of real-life janitors ๐งน
Wishlist and buy: store.steampowered.com/app/2159270/...
Rebuilding my profile! Hello bsky, I make small games, catering to my weird tastes #gamedev #indie
17.11.2025 17:42 โ ๐ 117 ๐ 24 ๐ฌ 5 ๐ 0Great article. I think it's a tradeoff. In 1000xRESIST agency is very low but the author is telling me a very personal and very intentional story.
In Dwarf Fortress the creator had little control over the story the game tells me, but his gift to me is a world of possibilities.
Both great games.
One more week to submit games to the Pico-8 arcade residency! Application deadline is 11/23 at midnight
16.11.2025 17:03 โ ๐ 20 ๐ 15 ๐ฌ 0 ๐ 0We've been working on something special for you, GDLibrary: a completely free library for Godot devs
Think of it as your go-to place whenever you need help: tutorials, guides, a glossary to look up terms, and open source demos and assets to use in your games!
Here's a quick peek at what's coming.