[...] a community on a Discord server.
16.02.2026 14:05 — 👍 8 🔁 0 💬 1 📌 0@randompedroj.bsky.social
• Veteran @GodotEngine.org contributor (a.k.a. RandomShaper) • Senior eng. at @w4games.com • Composer, singer, guitarist • Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule • http://pedrocorp.net
[...] a community on a Discord server.
16.02.2026 14:05 — 👍 8 🔁 0 💬 1 📌 0Looks much like a game I'd enjoy playing!
13.02.2026 08:39 — 👍 1 🔁 0 💬 0 📌 0Nice!
12.02.2026 18:28 — 👍 2 🔁 0 💬 0 📌 0A cozy place to be in.
10.02.2026 23:05 — 👍 3 🔁 0 💬 0 📌 0Congrats!
05.02.2026 22:47 — 👍 1 🔁 0 💬 1 📌 0Wouldn't you say there's a reasonable resemblance between the #GodotEngine logo and a rubber monster my kid got in one of those balls you buy for 1 € in a nearly gambling machine?
01.02.2026 11:34 — 👍 8 🔁 0 💬 2 📌 0It's not only about the capabilities of the engine, but also about artistic taste and direction, and intelligence to combine both.
30.01.2026 22:36 — 👍 4 🔁 0 💬 0 📌 0Besides the summarized rating, I always read a few positive and negative reviews of a game on Steam before deciding. I agree that otherwise you can commit false positives and negatives, so to say. Aside, I think a concise, dense AI summary of the reviews, 'a la' Amazon, would be very useful.
28.01.2026 22:30 — 👍 1 🔁 0 💬 0 📌 0What an information-dense and fun to read article on such a tricky topic. I myself keep learning about multi-threading nuances.
28.01.2026 15:34 — 👍 3 🔁 0 💬 0 📌 0Yes, it's about the recurring 'everybody lies' aphorism. I'm re-watching the whole show for at least the 8th time. Being such a fan, I couldn't help but include it.
26.01.2026 10:25 — 👍 1 🔁 0 💬 1 📌 0#Hellrule 's level 2-2 is complete and about to be rolled out in the next update!
All the level titles in this 100 % free game are a pun or a reference to pop culture.
Do you get the reference in this one?
#ScreenshotSunday #GodotEngine
White image with the words "The evolution of the trash icon". On it are seven Windows "Trash icons", each with a year under it. (1995, 1998, 2000, 2001, 2015, 2025, and 2026) For 2025, the "Trash icon" is replaced with the Microsoft Teams icon. For 2026, the "Trash icon" is replaced with the Microsoft Copilot icon.
08.01.2026 22:58 — 👍 4981 🔁 1747 💬 10 📌 31For the next update of #Hellrule (along with lots of enhancements and a new level), the atmosphere of the first boss battle has changed (left is current, right is former).
I'd love to know your thoughts.
#ScreenshotSaturday #GodotEngine
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
Let me bother you with this again. I spent some effort on it and I think it's cute. 😃
03.01.2026 18:03 — 👍 2 🔁 0 💬 0 📌 0Many will understand I regret having used 'ai' here. But—hey!— that was 8 years ago. (Anecdotally, in a commit originally done to the SVN incarnation of the repo, later imported into Git.)
#Hellrule #GodotEngine
Let me remind you about my game #Hellrule.
😈 Simple but challenging · Unique visual style ☔
⚡100% free - No ads - No purchases⚡
· 🤖: play.google.com/store/apps/d...
· 🍏: apps.apple.com/app/id124065...
Sincerely high ratings appreciated! 😁
#GodotEngine #IndieGame
#Hellrule #GodotEngine #NewYear2026
01.01.2026 11:22 — 👍 6 🔁 1 💬 0 📌 1Happy New Year, everyone! 🥳
We’re kicking off 2026 with special discounts on our #NintendoSwitch games. Check them out below! 👇
rawrlab.com/eshop
Last day of the year. Got up early to work a bit on #Hellrule until family awakes.
Wishing you all a terrific New Year!
( #GodotEngine, by the way. 😃)
Pedrocorp wishes you and all its users and players a Merry Christmas.
25.12.2025 08:33 — 👍 3 🔁 0 💬 1 📌 0Something is broken in #Hellrule. As a witness, we have this case where our hero falls into the pit. The screen loop logic in this infinite level failed to apply to the ground stripe.
(144 fps in the dev-only label, as the game now supports high refresh rates!)
#screenshotsaturday #godotengine
I've joined the problematic group! Pedrocorp has donated the following PRs targeting 3.x:
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
Secrets of Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float - new post on my blog.
asawicki.info/news_1795_se...
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Today I saw a full moon, so I though this screenshot from a still unreleased level of #Hellrule would be a good fit for this #screenshotsaturday.
06.12.2025 01:45 — 👍 5 🔁 0 💬 0 📌 0Support the development of Godot! Donate Now
This has been a great year for the engine, but there are still a lot of things we would love to do.
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
The z-buffer and depth testing (aka z-testing) have been the dominant way of hidden surface elimination for over 50 years, introduced but not implemented in W. Straßer's PhD thesis in 1974, and actually implemented in Ed Catmull's PhD thesis in the same year. 1/4
30.11.2025 15:51 — 👍 54 🔁 11 💬 5 📌 0I'm very happy the Direct3D 12 driver that I originally wrote has become mature enough (thanks to other contributors, such as @dariosamo.bsky.social) to be now the default on Windows for #GodotEngine.
github.com/godotengine/...
Someone asked if 'Hellrule' (pedrocorp.net#hellrule) can be played with a keyboard attached to the phone. At first, I said no, but then I realized the key map, despite added for debugging, is still functional in release builds.
👉Left Shift: Jump
👉Left Control: Crouch
👉Spacebar: Slash