Pedro J. Estébanez — Pedrocorp's Avatar

Pedro J. Estébanez — Pedrocorp

@randompedroj.bsky.social

• Veteran @GodotEngine.org contributor (a.k.a. RandomShaper) • Senior eng. at @w4games.com • Composer, singer, guitarist • Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule • http://pedrocorp.net

1,259 Followers  |  56 Following  |  102 Posts  |  Joined: 28.04.2023  |  1.8051

Latest posts by randompedroj.bsky.social on Bluesky


[...] a community on a Discord server.

16.02.2026 14:05 — 👍 8    🔁 0    💬 1    📌 0

Looks much like a game I'd enjoy playing!

13.02.2026 08:39 — 👍 1    🔁 0    💬 0    📌 0

Nice!

12.02.2026 18:28 — 👍 2    🔁 0    💬 0    📌 0

A cozy place to be in.

10.02.2026 23:05 — 👍 3    🔁 0    💬 0    📌 0

Congrats!

05.02.2026 22:47 — 👍 1    🔁 0    💬 1    📌 0
Post image Post image

Wouldn't you say there's a reasonable resemblance between the #GodotEngine logo and a rubber monster my kid got in one of those balls you buy for 1 € in a nearly gambling machine?

01.02.2026 11:34 — 👍 8    🔁 0    💬 2    📌 0

It's not only about the capabilities of the engine, but also about artistic taste and direction, and intelligence to combine both.

30.01.2026 22:36 — 👍 4    🔁 0    💬 0    📌 0

Besides the summarized rating, I always read a few positive and negative reviews of a game on Steam before deciding. I agree that otherwise you can commit false positives and negatives, so to say. Aside, I think a concise, dense AI summary of the reviews, 'a la' Amazon, would be very useful.

28.01.2026 22:30 — 👍 1    🔁 0    💬 0    📌 0

What an information-dense and fun to read article on such a tricky topic. I myself keep learning about multi-threading nuances.

28.01.2026 15:34 — 👍 3    🔁 0    💬 0    📌 0

Yes, it's about the recurring 'everybody lies' aphorism. I'm re-watching the whole show for at least the 8th time. Being such a fan, I couldn't help but include it.

26.01.2026 10:25 — 👍 1    🔁 0    💬 1    📌 0
Post image

#Hellrule 's level 2-2 is complete and about to be rolled out in the next update!
All the level titles in this 100 % free game are a pun or a reference to pop culture.
Do you get the reference in this one?
#ScreenshotSunday #GodotEngine

25.01.2026 21:50 — 👍 3    🔁 0    💬 1    📌 0
White image with the words "The evolution of the trash icon". On it are seven Windows "Trash icons", each with a year under it. (1995, 1998, 2000, 2001, 2015, 2025, and 2026)

For 2025, the "Trash icon" is replaced with the Microsoft Teams icon.

For 2026, the "Trash icon" is replaced with the Microsoft Copilot icon.

White image with the words "The evolution of the trash icon". On it are seven Windows "Trash icons", each with a year under it. (1995, 1998, 2000, 2001, 2015, 2025, and 2026) For 2025, the "Trash icon" is replaced with the Microsoft Teams icon. For 2026, the "Trash icon" is replaced with the Microsoft Copilot icon.

08.01.2026 22:58 — 👍 4981    🔁 1747    💬 10    📌 31
Post image Post image

For the next update of #Hellrule (along with lots of enhancements and a new level), the atmosphere of the first boss battle has changed (left is current, right is former).
I'd love to know your thoughts.
#ScreenshotSaturday #GodotEngine

10.01.2026 20:07 — 👍 3    🔁 0    💬 0    📌 0
How to Vulkan in 2026 - How to Vulkan How to write Vulkan graphics code in 2026

My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.

03.01.2026 18:15 — 👍 76    🔁 29    💬 0    📌 0

Let me bother you with this again. I spent some effort on it and I think it's cute. 😃

03.01.2026 18:03 — 👍 2    🔁 0    💬 0    📌 0
Post image Post image

Many will understand I regret having used 'ai' here. But—hey!— that was 8 years ago. (Anecdotally, in a commit originally done to the SVN incarnation of the repo, later imported into Git.)
#Hellrule #GodotEngine

02.01.2026 08:58 — 👍 1    🔁 0    💬 0    📌 0
Preview
Hellrule - Apps on Google Play Hack-and-slash your hellish way with your umbrella. Pure runner action!

Let me remind you about my game #Hellrule.

😈 Simple but challenging · Unique visual style ☔

⚡100% free - No ads - No purchases⚡

· 🤖: play.google.com/store/apps/d...
· 🍏: apps.apple.com/app/id124065...

Sincerely high ratings appreciated! 😁

#GodotEngine #IndieGame

01.01.2026 11:29 — 👍 15    🔁 3    💬 0    📌 0
Video thumbnail

#Hellrule #GodotEngine #NewYear2026

01.01.2026 11:22 — 👍 6    🔁 1    💬 0    📌 1
Preview
Search Nintendo.com Search Nintendo.com for games, products news and information.

Happy New Year, everyone! 🥳

We’re kicking off 2026 with special discounts on our #NintendoSwitch games. Check them out below! 👇

rawrlab.com/eshop

01.01.2026 10:38 — 👍 5    🔁 2    💬 0    📌 0
Post image

Last day of the year. Got up early to work a bit on #Hellrule until family awakes.
Wishing you all a terrific New Year!
( #GodotEngine, by the way. 😃)

31.12.2025 08:32 — 👍 6    🔁 0    💬 0    📌 0

Pedrocorp wishes you and all its users and players a Merry Christmas.

25.12.2025 08:33 — 👍 3    🔁 0    💬 1    📌 0
Post image

Something is broken in #Hellrule. As a witness, we have this case where our hero falls into the pit. The screen loop logic in this infinite level failed to apply to the ground stripe.
(144 fps in the dev-only label, as the game now supports high refresh rates!)
#screenshotsaturday #godotengine

20.12.2025 18:08 — 👍 5    🔁 0    💬 0    📌 0

I've joined the problematic group! Pedrocorp has donated the following PRs targeting 3.x:
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...

19.12.2025 18:40 — 👍 5    🔁 0    💬 0    📌 0
Post image

Secrets of Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float - new post on my blog.
asawicki.info/news_1795_se...

17.12.2025 21:17 — 👍 8    🔁 2    💬 0    📌 0
Preview
No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 — 👍 466    🔁 191    💬 19    📌 12
Post image

Today I saw a full moon, so I though this screenshot from a still unreleased level of #Hellrule would be a good fit for this #screenshotsaturday.

06.12.2025 01:45 — 👍 5    🔁 0    💬 0    📌 0
Support the development of Godot! Donate Now

Support the development of Godot! Donate Now

This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org

02.12.2025 17:17 — 👍 751    🔁 289    💬 12    📌 20

The z-buffer and depth testing (aka z-testing) have been the dominant way of hidden surface elimination for over 50 years, introduced but not implemented in W. Straßer's PhD thesis in 1974, and actually implemented in Ed Catmull's PhD thesis in the same year. 1/4

30.11.2025 15:51 — 👍 54    🔁 11    💬 5    📌 0
Preview
Windows: Make Direct3D 12 the default RD driver for new projects by akien-mga · Pull Request #113213 · godotengine/godot Implements and closes Use Direct3D 12 rendering driver by default on Windows godot-proposals#12234 Direct3D 12 support was added for the Windows platform in Godot 4.3 by @RandomShaper and further ...

I'm very happy the Direct3D 12 driver that I originally wrote has become mature enough (thanks to other contributors, such as @dariosamo.bsky.social) to be now the default on Windows for #GodotEngine.

github.com/godotengine/...

30.11.2025 17:20 — 👍 19    🔁 1    💬 0    📌 0
Post image Post image

Someone asked if 'Hellrule' (pedrocorp.net#hellrule) can be played with a keyboard attached to the phone. At first, I said no, but then I realized the key map, despite added for debugging, is still functional in release builds.
👉Left Shift: Jump
👉Left Control: Crouch
👉Spacebar: Slash

23.11.2025 11:19 — 👍 0    🔁 0    💬 0    📌 0

@randompedroj is following 20 prominent accounts