Not a fan of scatological humor. However, I felt like sharing I've just typed `gut push`, which makes a good couple with my classic `git stash poop`. `git lol`.
03.10.2025 08:58 — 👍 1 🔁 0 💬 0 📌 0@randompedroj.bsky.social
•Veteran @GodotEngine.org contributor (a.k.a. RandomShaper) •Console middleware lead eng. at @w4games.com •Author of http://hellrule.com •Songwriter, singer, guitarist •Nightly retro QBasic gamedev adventurer
Not a fan of scatological humor. However, I felt like sharing I've just typed `gut push`, which makes a good couple with my classic `git stash poop`. `git lol`.
03.10.2025 08:58 — 👍 1 🔁 0 💬 0 📌 0Proud to be part of this! Hopefully, I've addressed most of your resource duplication headaches. 😃
16.09.2025 09:13 — 👍 18 🔁 2 💬 1 📌 0Holy smokes! I think I know where the Godot console support comes from 😏
The Chasing Carrots devs did an amazing porting work on HoT, which IMO benefited both the game and @w4games.com's middleware which was well tested and improved for everyone.
I am so happy Pablo eventually decided to do the talk. So important to get some Console experience with Godot out!
06.09.2025 18:22 — 👍 3 🔁 1 💬 0 📌 0Audio in Games is so important! Paul shows us how to make music layered and adaptive at @godotfest.bsky.social!
29.08.2025 12:27 — 👍 4 🔁 2 💬 0 📌 0Doing almost all of my tutorial animations and visualizations in Godot now. Once you setup the custom classes and animation logic...putting together fun visuals like the first half here takes minutes AND is tied to actual game data.
29.08.2025 12:22 — 👍 69 🔁 4 💬 3 📌 0My big brother @stormi-v2.bsky.social is about to beat me to releasing a game on Steam(*), despite me being the one working professionally in the game industry 😭
Help me repair this injustice by wishlisting, following and sharing @oremus-the-game.bsky.social!
A beautiful text adventure in 🇬🇧 and 🇫🇷!
In this episode of DF Direct I talk about Microsoft's planned "Advanced Shader Delivery" for Direct X, which as it stands, is currently the PC industry's most realistic chance at eliminating shader compilation stutter for good. Relying on individual devs has proven to be unreliable at best (1/5).
25.08.2025 17:26 — 👍 138 🔁 15 💬 9 📌 0Do you know about the importance of the thumb-travel range for a controller analog stick?
This new concept will change the way we play games with analog sticks. *I'm dead serious.*
It also opens the way for thumbstick emulation for more accurate retro gaming.
Wanna know more? Read my article.
Pointer Tagging in C++: The Art of Packing Bits Into a Pointer vectrx.substack.com/p/pointer-ta...
20.08.2025 20:39 — 👍 50 🔁 8 💬 0 📌 0Building with #GodotEngine? Meet us at #devcom ahead of #gamescom2025. Meetings start today! Let’s forge meaningful connections and speed up your launch. Got questions? Drop them below, and we’ll connect on-site at the world’s biggest video game event! 🤝
#GodotEngine #gamescom2025
We should do this with many other open source projects and brands 😬
17.08.2025 13:07 — 👍 30 🔁 4 💬 0 📌 0I *hate* movie trailers.
16.08.2025 15:11 — 👍 1 🔁 0 💬 1 📌 0This is the project I've made solo during Slavic Game Jam 2025. Nothing fancy, not even a game, just 5 interactive shaders, to learn how to do custom GLSL shaders in Godot (incl. temporal feedback). Source code included.
reg-697500.itch.io/shader-symbi...
W4 Games completed a 24,000km trip visiting China and Japan! It was an eye opening experience that left us with even more energy to help #Godot grow everywhere around the world. Read more about our experience here 👇
www.w4games.com/blog/w4-game...
Just learned about std::ignore to tell the compiler you're ignoring a return value marked as 'nodiscard' on purpose.
en.cppreference.com/w/cpp/utilit...
🚨 Built entirely in VR, no PC required, using #GodotEngine. Yes, it’s real! A game made inside the Godot XR Editor on Meta Quest. 💡Watch now on youtube #GameDevelope
🚨 Built entirely in VR, no PC required, using #GodotEngine. A game made inside the Godot XR Editor on Meta Quest. Learn how Logan Lang and David Snopek made it with just a headset and the power of open-source tools on a game jam!
Watch now #GameDeveloper: https://www.youtube.com/watch?v=6RE8KuCspqw
I prefer positive-formulated conditions. E.g., I prefer `if (ptr)` over `if (ptr != null)`, and `if (vec.size())` over `if (!vec.empty())`. The effective double negation of otherwise written expressions stand in the way of readability.
03.08.2025 08:11 — 👍 3 🔁 0 💬 0 📌 0How to speed up random memory accesses
blog.s-schoener.com/2025-07-28-r...
I was at the Madrid OXO Museum of the Videogame this weekend. I had a chance to play with the old glories as well as checking out some funny stuff.
27.07.2025 20:17 — 👍 2 🔁 0 💬 0 📌 0Sorry for the silence - we've been busy with BitSummit 2025! It was a great time, and we had great talks with many, many people! But I'd like to share that there was some great discussion with representatives from @w4games.com & @godotengine.org, and we got a group picture! #godotengine #gamedev
20.07.2025 14:42 — 👍 20 🔁 5 💬 0 📌 0Would you guess which of the following icons (from GMail, in this case) I've learned to despise and ignore as much as possible?
21.07.2025 09:38 — 👍 3 🔁 0 💬 2 📌 0An interview I can't miss! I remember, very back in time, having some text files, obtained from I don't know where (Internet was still not a thing, for me at least), which were articles on rasterization by S. Barrett. I learnt a lot and even wrote my first routines thanks to those.
20.07.2025 19:46 — 👍 2 🔁 0 💬 0 📌 0VoxelGI in #Godot 4.5 is gonna be 🔥
06.07.2025 09:13 — 👍 118 🔁 11 💬 4 📌 0@akien.bsky.social highlights the W4-supported upgrades in Godot 4.5, including Shader Baker, Script Backtraces and more.
Did you know #GodotEngine 3 is still maintained for legacy hardware?
Read the full interview #GameDeveloper:
Also, kids, bear in mind that hanging up the phone is what you now refer to as 'end call.'
21.06.2025 08:44 — 👍 4 🔁 0 💬 0 📌 0Thanks for the shout-out! 😃
19.06.2025 16:37 — 👍 1 🔁 0 💬 0 📌 0Wow, I can never remember the precise command for this.
19.06.2025 12:13 — 👍 0 🔁 0 💬 0 📌 0If you are interested in low-level development, our rendering lead @clayjohn.bsky.social wrote a post sharing some insights into the optimization process for mobile devices using Arm Performance Studio 👇
community.arm.com/arm-communit...