๐ณ #GodotEngine
20.02.2026 22:37 โ ๐ 90 ๐ 3 ๐ฌ 3 ๐ 0@m4gr3d.bsky.social
Previous Tech Lead of the YouTube VR app, now working on the HorizonOS XR App model at Meta In my free time, Lead Android / XR maintainer for the #GodotEngine Creator of the Godot Android Editor and of the Godot XR Editor threads.net/@m4gr3d
๐ณ #GodotEngine
20.02.2026 22:37 โ ๐ 90 ๐ 3 ๐ฌ 3 ๐ 0Made time to review Godot pull requests for the Usability team today!
- Reviewed ~40 PRs.
- Closed 2 no longer relevant PRs.
- Downloaded the editor from PRs ~20 times.
- Compiled the editor from PRs 2 times.
- Approved ~10 PRs.
- 4 PRs got merged today partly b/c of my approval. ๐
#godotengine
CHOOSE YOUR GODOT FIGHTER!
13.02.2026 13:47 โ ๐ 110 ๐ 9 ๐ฌ 5 ๐ 2Choose your fighter (mock-up)
10.02.2026 09:17 โ ๐ 313 ๐ 21 ๐ฌ 29 ๐ 3I'm a bit late with our announcement video seeing the page went live a week ago but:
youtu.be/qaeNsLBH9ks
It should in upcoming devices (e.g: Lynx R2) but AR Core predates the standard, and has yet to be updated to follow it.
31.01.2026 15:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Big fan of your in-progress game and I think the concept would carry over well to OpenXR devices (in addition to AR devices) as well. Happy to chat if you need some pointers in that direction!
31.01.2026 15:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The OpenXR option is only for platforms that support the OpenXR standard (e.g: Quest, Android XR, Pico, etc) which AR Core doesn't.
For AR Core support on Android, you want to look at github.com/GodotVR/godo...
cc @mux213.bsky.social
Ok everyone, we're doing another Godot XR gamejam!
Starting the 16th of March, participants have a week to build a fun little Godot XR game!
itch.io/jam/godot-xr...
Getting ready for #Godot 4.6 and the upcoming Steam Frame with #GodotSteam 4.17.1 (and 4.8.1 for servers)! All-new builds are available which now includes support for Linux ARM64 and Android ARM64. Also added two new tutorials with versions up on @thegodotbarn.com. Let's have some links...
27.01.2026 22:11 โ ๐ 31 ๐ 6 ๐ฌ 1 ๐ 0Yo, #Lua #GDExtension 0.7.0 is out! ๐
- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors
Available in #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Godot 4.6 just came out. Loads of improvements in XR land plus official support for AndroidXR and Steam Frame!
We'll be talking more about XR specifics in the coming weeks!
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
The free and open source Godot Engine 4.6 is out now with major upgrades
#Godot #GodotEngine #Gaming #OpenSource #GameDev
Happy to announce that Evil Trout Inc. is now a Corporate Silver level sponsor of the Godot Development Fund. Even though the engine is free, it takes a tremendous amount of work to build and maintain, and our company's success has been built on top of it.
21.01.2026 16:18 โ ๐ 72 ๐ 6 ๐ฌ 4 ๐ 0Do you have a #Godot 4.x game on #Android using Vulkan Mobile?
We recently fixed a number of Vulkan crashes for some mobile GPUs which will be in 4.5.2 and 4.6.
I'd like to figure out if there are more Vulkan crashes in the wild that we can prioritize.
That mobile income is a nice surprise. We went in not expecting much, writing it off as a "learning opportunity", a goal which was definitely achieved (both for us and for some of the Godot contributors I think)
15.01.2026 13:35 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0proud to report that Rift Riff earned enough to break-even its development costs! it's currently at ยฑโฌ130k net from Steam, App Store, and Google Play.
Rift Riff team members share in the game's profit, so the money that continues to trickle in is also theirs <3
#gamedev #godotengine
godot 4.6 new theme pic for release page
15.01.2026 18:18 โ ๐ 507 ๐ 28 ๐ฌ 16 ๐ 1I'm about to do a stream showing how to make Godot work with the Steam Frame:
youtube.com/live/Fs56j8m...
You can (try to) help offset the loss of earnings by downloading, purchasing and rating their games on Google Play (or any other platform, they won't complain).
Rift Riff:
play.google.com/store/apps/d...
All these Vulkan rendering fixes are included in
#GodotEngine 4.6, and cherry-picked for an upcoming 4.5.2 release.
The crash rates for Vulkan Mobile on Android were quite bad, so I'm grateful for everyone involved in solving them!
Working around GPU driver peculiarities is never a simple task ๐
4.6 will include a lot of stability enhancements for Godot Android games!
14.01.2026 17:37 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Happy new year, everyone! ๐ฅณ
We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!
godotengine.org/article/dev-...
docs.google.com/spreadsheets...
05.01.2026 23:08 โ ๐ 57 ๐ 20 ๐ฌ 24 ๐ 7As 2025 winds to a close, so too does our team for the holiday season ๐
Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!
godotengine.org/article/dev-...
Xogot Jam 3 starts next Friday! You can make a full game on-device with Xogot, or build in Godot on your desktop and test on an iPad or iPhone with Xogot Connect.
Join the jam:
itch.io/jam/xogot-ja...
Godot 4.6 is nearing beta and we need feedback on the new UI theme!
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
We have a new release of the Godot XR Tools asset. It's long overdue with a few big changes to the way the player body controller works.
As always, if you're updating from a previous version of Godot XR Tools, make sure you backup your project!
github.com/GodotVR/godo...
Now's your chance to help ensure the upcoming beta release doesn't have showstopper regressions!
06.12.2025 12:22 โ ๐ 22 ๐ 3 ๐ฌ 0 ๐ 0