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@memblers.bsky.social

128 Followers  |  99 Following  |  7 Posts  |  Joined: 20.10.2024  |  1.6412

Latest posts by memblers.bsky.social on Bluesky

I put in a random 8 char code one time on SMB3, like 20 years ago, and got that extended 1-up jingle. Surprised the crap out my friend and I. Unfortunately didn't remember the code, really wasn't expecting any result from that.

07.06.2025 08:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

cc65 is great, but I'd recommend llvm-mos or vbcc over it, these days. If performance matters.

22.04.2025 09:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mapper 7 games are mostly by Rare, and they often do insanely tricky stuff requiring cycle perfect PPU timing.

29.10.2024 09:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bigfoot hill climb event is another example.

28.10.2024 13:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Right now I planned 8-bit wide mapper register, vs the MMC1-like serial one, that's my last resort to free up I/Os.

My thinking is that lots of WRAM makes it practical to hold pattern tiles as code, load immediate / sta $2007, so for 8x8 modes one can still get by with limited CHR bankswitching.

26.10.2024 19:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You still have to populate all 32x30 entries, then it would fetch pattern data from 4 different banks for each metatile quadrant.

The only thing that worries me a bit is only having enough I/O for 32kB CHR RAM, hopefully that's not too limiting.

The only PPU inputs are PPU RD, A0, A5, it's crazy.

26.10.2024 19:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Getting back to my old habits, designing a strange new #nesdev mapper with features nobody has asked for. Accumulated ideas over the past 9 years since GTROM.

Notable features would be 128kB WRAM, no parallel flash, 16x16 pattern and 8x8 attribute table modes, PRG bank at $4080-$7FFF. Could be fun.

25.10.2024 00:42 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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