I put in a random 8 char code one time on SMB3, like 20 years ago, and got that extended 1-up jingle. Surprised the crap out my friend and I. Unfortunately didn't remember the code, really wasn't expecting any result from that.
07.06.2025 08:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
cc65 is great, but I'd recommend llvm-mos or vbcc over it, these days. If performance matters.
22.04.2025 09:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Mapper 7 games are mostly by Rare, and they often do insanely tricky stuff requiring cycle perfect PPU timing.
29.10.2024 09:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Bigfoot hill climb event is another example.
28.10.2024 13:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Right now I planned 8-bit wide mapper register, vs the MMC1-like serial one, that's my last resort to free up I/Os.
My thinking is that lots of WRAM makes it practical to hold pattern tiles as code, load immediate / sta $2007, so for 8x8 modes one can still get by with limited CHR bankswitching.
26.10.2024 19:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
You still have to populate all 32x30 entries, then it would fetch pattern data from 4 different banks for each metatile quadrant.
The only thing that worries me a bit is only having enough I/O for 32kB CHR RAM, hopefully that's not too limiting.
The only PPU inputs are PPU RD, A0, A5, it's crazy.
26.10.2024 19:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Getting back to my old habits, designing a strange new #nesdev mapper with features nobody has asked for. Accumulated ideas over the past 9 years since GTROM.
Notable features would be 128kB WRAM, no parallel flash, 16x16 pattern and 8x8 attribute table modes, PRG bank at $4080-$7FFF. Could be fun.
25.10.2024 00:42 โ ๐ 20 ๐ 2 ๐ฌ 2 ๐ 0
He/Him, 34, Looking for a partner
patreon.com/nensondubois
dev,research,preservation,composer,anime,DDR,my thoughts,ideas;fun,butts,boing,???,
Obscure,original unused game content,
blog: justpaste.it/63gw4 under construction
Make AI a felony
SNES Developer and mouse appreciator
ใฒใผใ ๆฅญ็ๅบ่บซใฎใกใณใใผใซใใๅไบบใใผใ ๐ฎ ใใกใใณใณๅฎๆฉๅใใฎๆฐไฝใขใฏใทใงใณใฒใผใ ใ้็บไธญใ
Veteran game devs crafting a new action game for real NES hardware. Sharing updates & behind-the-scenes ๐ฟ
Covering cancelled/unreleased video games and prototypes across a variety of consoles and home computers. Preserving unreleased video game history online since 1999, and longer offline.
Check out our archive and more at: https://www.gamesthatwerent.com
The Adventures of Panzer - Indie NES developer.
https://pixelcraftgames.com/
NES game developer. Currently working on some ghosts and werewolves ;)
Scientist, researcher, and physics master with a specialization in mathematics. Experienced professor, multi-instrumentalist musician, chiptune composer, pixel art artist, and programmer.
I sometime make chiptune music and programming related stuff, otherwise I mostly ramble about life and shitpost when I am bored late at night.
Somos un grupo de retromaniacos que nos hemos juntado de forma espontรกnea y hacemos juegos modernos en plataformas antiguas. #NES #NESDEV #famicom #AMSTRAD #CPC
Programmer โพ๏ธ chiptune composer ๐ณ๏ธโโง๏ธ she/her
Lisp, Clojure, 6502 assembly, Web dev
Author of LispyTunes: https://codeberg.org/bobbicodes/LispyTunes
Main channei: https://www.youtube.com/@bobbiCodes
Music channel: https://www.youtube.com/@bobbiChips
i draw baseball
commissions open
Retro-Inspired Artist | Hobbyist NES/SNES/N64 Developer | provolonecinco.com
Homebrew and indie game developer, homebrew indie game publisher, chiptune music, Famicom enthusiast, developer of hardware for classic gaming machines, focus on innovation and culture, situated in Taichung City, the heart of Taiwan.
I used to hack games, now I try to write about them!
A very old gaming nerd from Mexico with plans to conquer the world! Or at least, write about DVD games. He/Him, SFW, furry as heck but also really weird.
Looking for Work!
Portfolio: jovideogameshanna.com
Game Dev and Pixel Artist! I made Dungeon in a Bottle and did lots of work on Typecast, Good Night, Knight, and Dark Deity 2!
๐ณ๏ธโโง๏ธ She/Her
favorites:
- Nintendo Family BASIC
- Epoch's Cassette Vision
and '80s video games.
YouTube: https://www.youtube.com/@hvc-bs
note: https://note.com/taracky
Official account for Dullahan Software. NES homebrew. https://nebsndebs.com/
Making the new Gameboy Color game Wink & the Broken Robot. Playable on Mac, PC, Gameboy, and Mobile here: https://maxoakland.itch.io/wink-gameboy